FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/VEeZsd1N"]
[Date "2026.05.21"]
[Round "-"]
[White "char_it2602"]
[Black "vmut"]
[Result "1-0"]
[GameId "VEeZsd1N"]
[UTCDate "2026.05.21"]
[UTCTime "15:32:54"]
[WhiteElo "1653"]
[BlackElo "1511"]
[WhiteRatingDiff "+73"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Bxd2 { [%eval 0.63] } 5... a5?? { (0.63 → Mate in 13) Checkmate is now unavoidable. Bb4 was best. } { [%eval #13] } (5... Bb4 6. Bxb4 g6 7. Qxh7 Rxh7 8. Bd6 cxd6 9. Nf3 Rxh2 10. Nxh2) 6. Qxf7 { [%eval #13] } 6... Kxf7 { [%eval #12] } 7. Bxa5 { [%eval #12] } 7... Rxa5 { [%eval #11] } 8. b4 { [%eval #11] } 8... Rxa2 { [%eval #9] } 9. Rxa2 { [%eval #9] } 9... Bxb4 { [%eval #8] } 10. c3?? { (Mate in 8 → 1.25) Lost forced checkmate sequence. f4 was best. } { [%eval 1.25] } (10. f4 Bxe1 11. f5 exf5 12. Ra5 Bxa5 13. e4 fxe4 14. g4 Bxg4 15. Nh3 Bxh3) 10... Bxc3 { [%eval 0.78] } 11. Nxc3 { [%eval 1.07] } 11... Ba6?? { (1.07 → 3.12) Blunder. Nh6 was best. } { [%eval 3.12] } (11... Nh6 12. Kf1) 12. Rxa6 { [%eval 4.51] } 12... Nxa6 { [%eval 3.79] } 13. Nd5?? { (3.79 → -0.84) Blunder. Nge2 was best. } { [%eval -0.84] } (13. Nge2 Kg6 14. Kd2 e5 15. e4 c5 16. Nd4 exd4 17. Ke2 dxc3 18. Kd2 cxd2) 13... exd5 { [%eval -0.69] } 14. e4 { [%eval -0.83] } 14... dxe4 { [%eval -0.78] } 15. f3?? { (-0.78 → -3.00) Blunder. Kd2 was best. } { [%eval -3.0] } (15. Kd2 e3) 15... exf3 { [%eval -3.24] } 16. gxf3 { [%eval -3.38] } 16... Nh6? { (-3.38 → -1.93) Mistake. Nf6 was best. } { [%eval -1.93] } (16... Nf6 17. f4 Rb8 18. Ke2 Kf8 19. f5 Ke7 20. Kf3 Rd8 21. Ke4 Nxe4 22. f6) 17. Ne2 { [%eval -1.77] } 17... Ng4?? { (-1.77 → 0.14) Blunder. Rb8 was best. } { [%eval 0.14] } (17... Rb8 18. Nc1) 18. fxg4 { [%eval 0.39] } 18... h5?? { (0.39 → Mate in 5) Checkmate is now unavoidable. Rb8 was best. } { [%eval #5] } (18... Rb8) 19. gxh5 { [%eval #5] } 19... Rxh5 { [%eval #4] } 20. Rg1 { [%eval #4] } 20... Rxh2 { [%eval #3] } 21. Rxg7 { [%eval #3] } 21... Kxg7 { [%eval #2] } 22. Nc3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kf2 was best. } { [%eval 0.0] } (22. Kf2 Rxf2 23. Nf4 Rxf4#) 22... Re2?? { (0.00 → 2.54) Blunder. Ra2 was best. } { [%eval 2.54] } (22... Ra2 23. Nxa2 Nb4 24. Nxb4 c6 25. Nxc6 Kf6 26. Ne7 Kxe7 27. Ke2 Kd6 28. Ke3) 23. Kxe2 { [%eval 0.73] } 23... Nb8? { (0.73 → 2.08) Mistake. Kf6 was best. } { [%eval 2.08] } (23... Kf6 24. Kf3) 24. Ke3?! { (2.08 → 1.28) Inaccuracy. Nb1 was best. } { [%eval 1.28] } (24. Nb1) 24... Nd7?? { (1.28 → Mate in 14) Checkmate is now unavoidable. Kf7 was best. } { [%eval #14] } (24... Kf7 25. Kf4) 25. Kd3?? { (Mate in 14 → 0.53) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.53] } (25. Ne4 Nc5 26. Nxc5 Kg6 27. Kd4 Kg5 28. Kc3 Kg6 29. Kb4 Kg7 30. Ka5 Kf8) 25... Nf6?? { (0.53 → Mate in 2) Checkmate is now unavoidable. Kf6 was best. } { [%eval #2] } (25... Kf6 26. Ke3 Ke7 27. Kf3 Kf6 28. Ne2 Ke6 29. Ng3 Ke7 30. Ke3 Ne5 31. Nf1) 26. Ke4?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-11] } (26. Nd5 Nxd5 27. Ke3 Nxe3#) 26... Nxe4 { [%eval #-11] } 27. Nxe4 { [%eval #-10] } 27... Kf6?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #7] } (27... c5 28. Nxc5 Kh6 29. Nd7 Kh5 30. Nb8 Kg5 31. Nc6 Kg6 32. Nb4 Kf6 33. Nc2) 28. Nxf6 { [%eval #7] } 28... c5 { [%eval #6] } 29. Nd5 { [%eval #6] } 29... c4 { [%eval #5] } 30. Nb4 { [%eval #5] } 30... c3 { [%eval #4] } 31. Na2 { [%eval #4] } 31... c2 { [%eval #3] } 32. Nb4 { [%eval #3] } 32... c1=N { [%eval #1] } 33. Na2 { [%eval #1] } 33... Nxa2# { Game ends by variant rule. } 1-0
