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[Event "rated variant:antichess game"] [Site "https://lichess.org/VCifXnMC"] [Date "2026.05.25"] [Round "-"] [White "norulew"] [Black "LukeEXE"] [Result "0-1"] [GameId "VCifXnMC"] [UTCDate "2026.05.25"] [UTCTime "09:36:12"] [WhiteElo "1803"] [BlackElo "1665"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Bxa6?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qf3 Nb4 4. Qxa8 Nxc2 5. Qxa7 Nxe3 6. dxe3 g6 7. Qxb6) 3. Qe2?? { (Mate in 14 → -0.32) Lost forced checkmate sequence. c4 was best. } { [%eval -0.32] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7) 3... Bxe2 { [%eval -0.27] } 4. Kxe2 { [%eval -0.44] } 4... d6 { [%eval -0.97] } 5. Nf3 { [%eval -0.84] } 5... Nd7 { [%eval -1.13] } 6. Ne5 { [%eval -1.68] } 6... dxe5 { [%eval -0.9] } 7. d4?? { (-0.90 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (7. e4 Nb8) 7... exd4 { [%eval #-15] } 8. exd4 { [%eval #-14] } 8... g6?? { (Mate in 14 → -0.23) Lost forced checkmate sequence. Ne5 was best. } { [%eval -0.23] } (8... Ne5 9. dxe5 g5 10. Bxg5 Qd3 11. cxd3 Nf6 12. Bxf6 exf6 13. exf6 Bg7 14. fxg7) 9. Bh6 { [%eval -0.39] } 9... Nxh6 { [%eval -0.61] } 10. Nd2 { [%eval -1.15] } 10... Rg8?? { (-1.15 → 2.23) Blunder. f6 was best. } { [%eval 2.23] } (10... f6 11. g4 Nxg4 12. Rhf1 Nxh2 13. Kd3 Nxf1 14. Rxf1 h5 15. Nb3 Nc5 16. Nxc5) 11. g4?? { (2.23 → 0.14) Blunder. Kd1 was best. } { [%eval 0.14] } (11. Kd1 Ne5 12. dxe5 Qxd2 13. Kxd2 Nf5 14. e6 fxe6 15. g3 Nxg3 16. fxg3 e5) 11... Nxg4 { [%eval 0.11] } 12. f3?? { (0.11 → -6.61) Blunder. Rhe1 was best. } { [%eval -6.61] } (12. Rhe1) 12... Nxh2 { [%eval #-14] } 13. Rxh2 { [%eval #-13] } 13... Rb8 { [%eval #-13] } 14. Rxh7 { [%eval #-12] } 14... Qc8?? { (Mate in 12 → 0.84) Lost forced checkmate sequence. Ne5 was best. } { [%eval 0.84] } (14... Ne5 15. Rxf7 Qxd4 16. Rxe7 Nxf3 17. Kxf3 Qxb2 18. Rxe8 Qxc2 19. Rxb8 Qxa2 20. Rxa2) 15. Rxf7 { [%eval 0.31] } 15... Kxf7 { [%eval 0.52] } 16. b4?? { (0.52 → -1.91) Blunder. f4 was best. } { [%eval -1.91] } (16. f4 e5) 16... Rh8?? { (-1.91 → Mate in 7) Checkmate is now unavoidable. Kf6 was best. } { [%eval #7] } (16... Kf6 17. Rb1) 17. d5?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-10] } (17. Rh1 Rxh1 18. Nb1 Rxb1 19. Kf2 Rxb4 20. Kg3 Rxd4 21. c4 Rxc4 22. a4 Rxa4) 17... Ke6 { [%eval #-10] } 18. dxe6 { [%eval #-9] } 18... Qb7 { [%eval #-9] } 19. exd7 { [%eval #-8] } 19... Qxf3 { [%eval #-8] } 20. Kxf3 { [%eval #-7] } 20... Rh1 { [%eval #-7] } 21. Rxh1 { [%eval #-6] } 21... Bh6 { [%eval #-6] } 22. Rxh6 { [%eval #-5] } 22... a6 { [%eval #-5] } 23. Rxg6 { [%eval #-4] } 23... e6 { [%eval #-4] } 24. Rxe6 { [%eval #-3] } 24... c6 { [%eval #-3] } 25. Rxc6 { [%eval #-2] } 25... b5 { [%eval #-2] } 26. Rxa6 { [%eval #-1] } 26... Rb6 { [%eval #-1] } 27. Rxb6# { Game ends by variant rule. } 0-1