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[Event "rated variant:antichess game"] [Site "https://lichess.org/VCbub1gi"] [Date "2024.06.15"] [Round "-"] [White "Elfaithh"] [Black "Slon8"] [Result "0-1"] [GameId "VCbub1gi"] [UTCDate "2024.06.15"] [UTCTime "19:50:40"] [WhiteElo "1189"] [BlackElo "1271"] [WhiteRatingDiff "-53"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. Ne4 Bxe4) 4... Qxd2 { [%eval 5.29] } 5. Qxh7?? { (5.29 → -0.80) Blunder. Kxd2 was best. } { [%eval -0.8] } (5. Kxd2 Be6) 5... Rxh7?? { (-0.80 → 5.76) Blunder. Qxe1 was best. } { [%eval 5.76] } (5... Qxe1 6. Qxg8 Qxf2 7. Qxg7 Qxc2 8. Qxf8 Kxf8 9. Bd2 Qxb2 10. Na3) 6. Bxd2 { [%eval 5.36] } 6... Rxh2 { [%eval 5.32] } 7. Rxh2 { [%eval 5.08] } 7... Bh3 { [%eval 6.23] } 8. Rxh3 { [%eval 4.93] } 8... a5?? { (4.93 → Mate in 13) Checkmate is now unavoidable. Kd7 was best. } { [%eval #13] } (8... Kd7 9. Ne2) 9. Bxa5 { [%eval #13] } 9... Rxa5 { [%eval 9.19] } 10. Rh8?! { (9.19 → 6.38) Inaccuracy. Nc3 was best. } { [%eval 6.38] } (10. Nc3) 10... Rxa2 { [%eval 6.54] } 11. Rxg8 { [%eval 6.62] } 11... Rxb2 { [%eval 6.63] } 12. Rxf8 { [%eval 6.01] } 12... Rxc2?? { (6.01 → Mate in 8) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #8] } (12... Rxb1) 13. Rxf7 { [%eval #10] } 13... Rxf2 { [%eval #9] } 14. Rxe7?? { (Mate in 9 → 6.92) Lost forced checkmate sequence. Rxg7 was best. } { [%eval 6.92] } (14. Rxg7 Rxg2 15. Rxe7 Rxg1 16. Rxe8 Rxe1 17. Rd8 Rxb1 18. Rxb1 c5 19. Rb3 c6) 14... Kxe7 { [%eval 6.75] } 15. Kxf2 { [%eval 6.62] } 15... g5 { [%eval 7.61] } 16. Ra8?! { (7.61 → 4.64) Inaccuracy. Ne2 was best. } { [%eval 4.64] } (16. Ne2 c5 17. Nbc3 Kd8 18. e4 Kc8 19. Rh1 Kb8 20. Rd1 Kb7 21. g3 c4) 16... Ke8?? { (4.64 → Mate in 11) Checkmate is now unavoidable. Kd6 was best. } { [%eval #11] } (16... Kd6) 17. Rxe8 { [%eval #11] } 17... c5 { [%eval #10] } 18. Re4?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-3] } (18. Ke2 c4 19. Nc3 g4 20. Rb8 c5 21. Rb7 g3 22. Kf2 gxf2 23. Rb2 fxg1=K) 18... c4?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #11] } (18... g4 19. Rxg4 c4 20. Rxc4 c5 21. Rxc5#) 19. Rxc4 { [%eval #11] } 19... c6 { [%eval #8] } 20. Rxc6 { [%eval #8] } 20... g4 { [%eval #7] } 21. Kf3?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-1] } (21. Ke1 g3 22. Kf2 gxf2 23. Nc3 fxg1=K 24. Rf6 Kxg2 25. Rf3 Kxf3 26. Ne4 Kxe3) 21... gxf3 { [%eval #-1] } 22. Nxf3# { Game ends by variant rule. } 0-1