- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/V9mzzJx4"] [Date "2025.12.15"] [Round "-"] [White "alexchessnoob"] [Black "Armengri"] [Result "1/2-1/2"] [GameId "V9mzzJx4"] [UTCDate "2025.12.15"] [UTCTime "11:16:43"] [WhiteElo "2279"] [BlackElo "2428"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-2"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A05"] [Opening "King's Indian Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.1] } 1... Nf6 { [%eval 0.18] } 2. g3 { [%eval 0.11] } 2... d5 { [%eval 0.15] } { A05 King's Indian Attack } 3. Bg2 { [%eval 0.13] } 3... c6 { [%eval 0.25] } 4. O-O { [%eval 0.2] } 4... g6 { [%eval 0.28] } 5. d3 { [%eval 0.17] } 5... Bg7 { [%eval 0.23] } 6. c4 { [%eval 0.0] } 6... O-O { [%eval 0.0] } 7. Nc3 { [%eval -0.1] } 7... d4 { [%eval 0.0] } 8. Nb1 { [%eval -0.37] } 8... Bg4 { [%eval 0.14] } 9. Na3 { [%eval -0.15] } 9... Bxf3 { [%eval 0.1] } 10. Bxf3 { [%eval -0.17] } 10... Nbd7 { [%eval 0.17] } 11. Nc2 { [%eval -0.22] } 11... e5 { [%eval -0.2] } 12. Rb1 { [%eval -0.19] } 12... a5 { [%eval -0.24] } 13. b3 { [%eval -0.35] } 13... Qe7 { [%eval -0.08] } 14. a3 { [%eval -0.45] } 14... Rfd8 { [%eval -0.5] } 15. b4 { [%eval -0.54] } 15... e4?! { (-0.54 → 0.01) Inaccuracy. axb4 was best. } { [%eval 0.01] } (15... axb4 16. axb4 Nb6 17. Bg2 Na4 18. Rb3 e4 19. Bd2 h5 20. Qe1 Qd7 21. Ra3) 16. Bg2 { [%eval -0.03] } 16... axb4 { [%eval -0.04] } 17. axb4 { [%eval -0.14] } 17... e3?! { (-0.14 → 0.58) Inaccuracy. Nb6 was best. } { [%eval 0.58] } (17... Nb6 18. Bb2 Ne8 19. Ba1 Nc7 20. Bxe4 Nxc4 21. Bxc6 bxc6 22. dxc4 Ne6 23. b5) 18. fxe3 { [%eval 0.63] } 18... dxe3 { [%eval 0.59] } 19. Bxe3 { [%eval 0.38] } 19... Ng4 { [%eval 0.59] } 20. Bf2?! { (0.59 → -0.47) Inaccuracy. Bf4 was best. } { [%eval -0.47] } (20. Bf4) 20... Nxf2 { [%eval -0.61] } 21. Rxf2 { [%eval -0.49] } 21... Ne5 { [%eval -0.49] } 22. h3? { (-0.49 → -1.74) Mistake. b5 was best. } { [%eval -1.74] } (22. b5 h5 23. Rf1 h4 24. Kh1 hxg3 25. Qe1 gxh2 26. Qg3 Ra2 27. bxc6 bxc6) 22... Nxc4 { [%eval -1.83] } 23. b5 { [%eval -1.73] } 23... Ne3?! { (-1.73 → -1.02) Inaccuracy. c5 was best. } { [%eval -1.02] } (23... c5 24. Qc1 Nb6 25. Qd2 Ra2 26. Rbf1 Rf8 27. Kh1 Rb2 28. e3 Rxb5 29. d4) 24. Nxe3 { [%eval -1.21] } 24... Qxe3 { [%eval -1.25] } 25. Kf1?? { (-1.25 → -4.40) Blunder. Qc1 was best. } { [%eval -4.4] } (25. Qc1) 25... Bd4 { [%eval -4.34] } 26. Qe1 { [%eval -4.33] } 26... Qxg3?! { (-4.33 → -2.82) Inaccuracy. cxb5 was best. } { [%eval -2.82] } (26... cxb5 27. Bxb7 Qxg3 28. Bxa8 Rxa8 29. Rg2 Qxh3 30. Qg3 Qh1+ 31. Rg1 Bxg1 32. Qxg1) 27. bxc6 { [%eval -3.14] } 27... bxc6 { [%eval -2.76] } 28. Bxc6? { (-2.76 → -5.11) Mistake. Rf3 was best. } { [%eval -5.11] } (28. Rf3 Qd6 29. e3 Bg7 30. d4 c5 31. dxc5 Qxc5 32. Kg1 Be5 33. Bf1 Ra7) 28... Qxh3+ { [%eval -4.16] } 29. Bg2 { [%eval -3.98] } 29... Qe6? { (-3.98 → -2.19) Mistake. Qe3 was best. } { [%eval -2.19] } (29... Qe3 30. Bxa8 Rxa8 31. Kg2 Qg5+ 32. Kh1 Bxf2 33. Qxf2 Ra5 34. Rb8+ Kg7 35. Rb4) 30. Bxa8?! { (-2.19 → -2.98) Inaccuracy. e3 was best. } { [%eval -2.98] } (30. e3) 30... Rxa8 { [%eval -2.78] } 31. Rf3 { [%eval -2.44] } 31... Re8?? { (-2.44 → -0.63) Blunder. Ra2 was best. } { [%eval -0.63] } (31... Ra2) 32. Rb7?? { (-0.63 → -2.45) Blunder. e3 was best. } { [%eval -2.45] } (32. e3 Qa6) 32... f5?? { (-2.45 → -0.07) Blunder. Ra8 was best. } { [%eval -0.07] } (32... Ra8 33. Rb1 Ra2 34. e3 Rh2 35. Qa5 Rh1+ 36. Kg2 Rxb1 37. Qd8+ Kg7 38. Qxd4+) 33. e4 { [%eval -0.12] } 33... fxe4 { [%eval 0.0] } 34. Qxe4 { [%eval 0.0] } 34... Qxe4 { [%eval 0.09] } 35. dxe4 { [%eval 0.0] } 35... Rxe4 { [%eval 0.01] } 36. Ra3 { [%eval 0.0] } 36... Re8 { [%eval 0.0] } 37. Rd3 { [%eval 0.03] } 37... Bf6 { [%eval 0.0] } 38. Rdd7 { [%eval 0.0] } 38... h5 { [%eval 0.0] } 39. Rf7 { [%eval 0.0] } 39... Re6 { [%eval 0.0] } 40. Rfc7 { [%eval 0.0] } 40... Re8 { [%eval 0.0] } 41. Rf7 { [%eval 0.0] } 41... Bh8 { [%eval 0.0] } 42. Kf2 { [%eval -0.25] } 42... h4 { [%eval 0.07] } 43. Kf3 { [%eval 0.1] } 43... Rf8 { [%eval 0.12] } 44. Rxf8+ { [%eval 0.1] } 44... Kxf8 { [%eval 0.14] } 45. Kg4 { [%eval 0.0] } 45... Bf6 { [%eval 0.0] } 46. Rh7 { [%eval 0.0] } 46... Kg8 { [%eval 0.0] } 47. Rb7 { [%eval 0.0] } 47... Kf8 { [%eval 0.05] } 48. Rd7 { [%eval 0.0] } 48... Kg8 { [%eval 0.09] } 49. Rb7 { [%eval 0.0] } 49... Kf8 { [%eval 0.01] } { The game is a draw. } 1/2-1/2