- Blind mode tutorial
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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/V9i0wmgq"] [Date "2024.05.18"] [White "bwmtone"] [Black "VashchenkoRoma"] [Result "0-1"] [GameId "V9i0wmgq"] [UTCDate "2024.05.18"] [UTCTime "12:28:16"] [WhiteElo "2250"] [BlackElo "1462"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.33) Blunder. e6 was best. } { [%eval 2.33] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.23] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.42] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Kxd2?! { (2.50 → 1.77) Inaccuracy. Bxd2 was best. } { [%eval 1.77] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Bf3?? { (1.77 → 4.28) Blunder. Bd5 was best. } { [%eval 4.28] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval 4.39] } 7... Rxg8 { [%eval 4.26] } 8. Qxf3 { [%eval 3.85] } 8... e5?? { (3.85 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxf8 { [%eval #11] } 9... Rxf8 { [%eval #10] } 10. a4 { [%eval #10] } 10... Rxf2 { [%eval #9] } 11. Ke1 { [%eval #9] } 11... Rxc2 { [%eval #8] } 12. b4 { [%eval #8] } 12... Rxc1 { [%eval #7] } 13. Ra3 { [%eval #7] } 13... Rxb1 { [%eval #6] } 14. Kd2 { [%eval #6] } 14... Rxb4 { [%eval #5] } 15. Rd3 { [%eval #5] } 15... Rxa4 { [%eval #4] } 16. e4 { [%eval #4] } 16... Rxe4 { [%eval #3] } 17. Ke1 { [%eval #4] } 17... Rxe1 { [%eval #3] } 18. Rf3 { [%eval #5] } 18... Rxg1 { [%eval #4] } 19. Re3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rf4 was best. } { [%eval #-7] } (19. Rf4 exf4 20. h4 c6 21. h5 Rg5 22. h6 gxh6#) 19... Rg3 { [%eval #-7] } 20. Rxe5 { [%eval #-6] } 20... Rg5 { [%eval #-7] } 21. Rxg5 { [%eval #-6] } 21... Nd7 { [%eval #-6] } 22. Rxg7 { [%eval #-5] } 22... Rb8 { [%eval #-5] } 23. Rxd7 { [%eval #-4] } 23... Rb1 { [%eval #-4] } 24. Rxc7 { [%eval #-3] } 24... Rb8 { [%eval #-3] } 25. Rxa7 { [%eval #-2] } 25... Rd8 { [%eval #-2] } 26. Rxh7 { [%eval #-1] } 26... Rd7 { [%eval #-1] } 27. Rxd7# { Game ends by variant rule. } 0-1