FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/V8yyg1fN"]
[Date "2026.06.03"]
[Round "-"]
[White "Tasos007"]
[Black "Amaxaki1"]
[Result "0-1"]
[GameId "V8yyg1fN"]
[UTCDate "2026.06.03"]
[UTCTime "18:59:09"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "-242"]
[BlackRatingDiff "+246"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 1.15) Blunder. a4 was best. } { [%eval 1.15] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxh7 { [%eval 0.28] } 4... Rxh7 { [%eval 0.46] } 5. bxa3 { [%eval -0.08] } 5... Rxh2 { [%eval -0.07] } 6. Rxh2 { [%eval -0.07] } 6... Qh4? { (-0.07 → 1.27) Mistake. g6 was best. } { [%eval 1.27] } (6... g6 7. Rh5 gxh5 8. f4 e5 9. fxe5 a5 10. e6 fxe6 11. a4) 7. Rxh4 { [%eval 1.23] } 7... Nh6? { (1.23 → 2.90) Mistake. Nc6 was best. } { [%eval 2.9] } (7... Nc6 8. Rb4) 8. Rxh6 { [%eval 2.77] } 8... gxh6 { [%eval 2.39] } 9. Nc3?! { (2.39 → 1.46) Inaccuracy. Nh3 was best. } { [%eval 1.46] } (9. Nh3 a5) 9... d5?? { (1.46 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (9... e5 10. Nd1 Ke7 11. a4 a5 12. Kf1 Nc6 13. f4 exf4 14. exf4 Ne5 15. fxe5) 10. Nxd5 { [%eval #10] } 10... exd5 { [%eval #9] } 11. e4 { [%eval #9] } 11... dxe4 { [%eval #8] } 12. Nf3?? { (Mate in 8 → -1.73) Lost forced checkmate sequence. g4 was best. } { [%eval -1.73] } (12. g4 Bxg4 13. Kd1 Bxd1 14. Rb1 Bxc2 15. Rxb8 Rxb8 16. Nf3 exf3 17. a4 Bxa4) 12... exf3 { [%eval -1.9] } 13. gxf3 { [%eval -1.76] } 13... Bg4? { (-1.76 → -0.51) Mistake. a5 was best. } { [%eval -0.51] } (13... a5 14. Ke2 c6 15. c4 c5 16. Ke3 Nc6 17. Kf4 Ne5 18. Kxe5 Be6 19. Kxe6) 14. fxg4 { [%eval -1.25] } 14... h5?! { (-1.25 → -0.47) Inaccuracy. Nd7 was best. } { [%eval -0.47] } (14... Nd7 15. Ke2) 15. gxh5 { [%eval -0.52] } 15... Kf8?? { (-0.52 → 2.81) Blunder. Nd7 was best. } { [%eval 2.81] } (15... Nd7 16. Ke2 Nf8 17. d3 f5 18. Kf3 a5 19. h6 f4 20. Kxf4 Nh7 21. c3) 16. h6?? { (2.81 → 0.21) Blunder. c4 was best. } { [%eval 0.21] } (16. c4 Ke7 17. c5 Kd7 18. h6 c6 19. h7 Kc7 20. d4 Nd7 21. d5 Nxc5) 16... Kg7?? { (0.21 → 7.35) Blunder. Nd7 was best. } { [%eval 7.35] } (16... Nd7 17. Ke2) 17. hxg7 { [%eval 7.22] } 17... Nd7 { [%eval 5.76] } 18. g8=K?! { (5.76 → 4.34) Inaccuracy. c4 was best. } { [%eval 4.34] } (18. c4 c5 19. g8=N Rxg8 20. a4 Rg5 21. Rb1 Nb6 22. Rxb6 axb6 23. a5 bxa5) 18... Rxg8 { [%eval 2.71] } 19. Rb1? { (2.71 → 0.94) Mistake. c4 was best. } { [%eval 0.94] } (19. c4 Rg5 20. Kd1 c5 21. d4 cxd4 22. Bxg5 Nf6 23. Bxf6 a5 24. Bxd4 f5) 19... Nb6 { [%eval 1.38] } 20. Rxb6 { [%eval 0.71] } 20... axb6 { [%eval 0.0] } 21. a4 { [%eval 0.0] } 21... b5? { (0.00 → 1.21) Mistake. a5 was best. } { [%eval 1.21] } (21... a5 22. Kf1 Rb8 23. c4 Ra8 24. Kg2 Rc8 25. Kf1) 22. axb5 { [%eval 0.75] } 22... axb5 { [%eval 1.0] } 23. c4 { [%eval 0.7] } 23... bxc4 { [%eval 0.14] } 24. d3 { [%eval 0.1] } 24... cxd3 { [%eval -0.79] } 25. Ke2?? { (-0.79 → -6.21) Blunder. Kf1 was best. } { [%eval -6.21] } (25. Kf1 Rf8) 25... dxe2 { [%eval -5.55] } 26. Bg5?? { (-5.55 → Mate in 9) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-9] } (26. Bd2 f5 27. Bc3 f4 28. f3 c6 29. Be1 Rg3 30. Bxg3 fxg3 31. f4 e1=R) 26... Rxg5 { [%eval #-12] } 27. f3 { [%eval #-6] } 27... Rb5 { [%eval #-6] } 28. f4 { [%eval #-5] } 28... Re5 { [%eval #-11] } 29. fxe5 { [%eval #-10] } 29... f6 { [%eval #-10] } 30. exf6 { [%eval #-9] } 30... c6?? { (Mate in 9 → -0.06) Lost forced checkmate sequence. e1=R was best. } { [%eval -0.06] } (30... e1=R 31. f7 Rf1 32. f8=K Rxf8 33. a4 Rc8 34. a5 Rf8 35. a6 Rb8 36. a7) 31. f7 { [%eval -0.37] } 31... c5 { [%eval -0.36] } 32. f8=K? { (-0.36 → -2.07) Mistake. a4 was best. } { [%eval -2.07] } (32. a4 c4 33. a5 c3 34. f8=K c2 35. a6 c1=B 36. a7 Bb2 37. a8=B Bf6) 32... c4?? { (-2.07 → -0.14) Blunder. e1=R was best. } { [%eval -0.14] } (32... e1=R 33. a4 c4 34. a5 Re6 35. a6 Rxa6 36. Ke7 Ra2 37. Kd6 c3 38. Kd5) 33. a3?? { (-0.14 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (33. a4 c3 34. a5 c2 35. a6 c1=B 36. a7 e1=B 37. a8=K Ba3 38. Kb7 Bxf8) 33... c3 { [%eval #-8] } 34. a4 { [%eval #-7] } 34... c2 { [%eval #-7] } 35. a5 { [%eval #-5] } 35... c1=K?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. e1=R was best. } { [%eval 0.0] } (35... e1=R 36. a6 Rb1 37. a7 c1=Q 38. a8=Q Rb8 39. Qxb8 Qb1 40. Qxb1#) 36. a6 { [%eval 0.0] } 36... e1=K { [%eval 0.0] } 37. a7 { [%eval 0.0] } 37... Kcd2?! { (0.00 → 0.82) Inaccuracy. Kc2 was best. } { [%eval 0.82] } (37... Kc2 38. Ke7 Kb3 39. Kd6 Kd2 40. Ke5 Ke2 41. Kf4 Kb4 42. Kg4 Ka4 43. Kg5) 38. a8=Q?! { (0.82 → 0.00) Inaccuracy. Kf7 was best. } { [%eval 0.0] } (38. Kf7 Kf2 39. Ke6 Kd3 40. a8=R Kf3 41. Ra5 Kfe3 42. Ra6 Kf2 43. Ra7 Kf3) 38... Kd3 { [%eval 0.0] } 39. Qe4 { [%eval 0.0] } 39... Kxe4 { [%eval -0.07] } 40. Ke7 { [%eval -0.08] } 40... Kd3 { [%eval -0.13] } 41. Kf6 { [%eval -0.16] } 41... Kc3 { [%eval 0.0] } 42. Ke5 { [%eval -0.09] } 42... Kd4 { [%eval 0.0] } 43. Kxd4 { [%eval 0.0] } 43... Kf1 { [%eval 0.0] } 44. Kd3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-1] } (44. Kd5 Ke2 45. Kc6 Ke3 46. Kd7 Kd4 47. Ke7 Kc3 48. Ke6 Kd2 49. Ke7 Kd3) 44... Ke2 { [%eval #-1] } 45. Kxe2# { Game ends by variant rule. } 0-1