FEN
[Event "Peones en Acción Arena"]
[Site "https://lichess.org/V78wvZdM"]
[Date "2026.05.16"]
[Round "-"]
[White "JanneLCC"]
[Black "AdlerGP"]
[Result "1-0"]
[GameId "V78wvZdM"]
[UTCDate "2026.05.16"]
[UTCTime "23:34:01"]
[WhiteElo "1349"]
[BlackElo "1500"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-368"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. d4?! { (0.97 → 0.28) Inaccuracy. b4 was best. } { [%eval 0.28] } (3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Na3 Nb3) 3... Nxd4 { [%eval 0.5] } 4. Qxd4 { [%eval 0.96] } 4... Nf6?? { (0.96 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (4... Rb8 5. Qxd7 Kxd7 6. b3 Rxb3 7. cxb3 g6 8. e4 c6 9. Bh6) 5. Qxa7 { [%eval #13] } 5... Rxa7 { [%eval #12] } 6. e4 { [%eval #12] } 6... Nxe4 { [%eval #11] } 7. Bh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Kd2?? { (Mate in 10 → 4.69) Lost forced checkmate sequence. Kd1 was best. } { [%eval 4.69] } (8. Kd1 Nxf2 9. Ke2 Nxh1 10. Kf2 Nxf2 11. g4 Nxg4 12. Na3 Nxh2 13. Nb5 axb5) 8... Nxd2 { [%eval 5.0] } 9. Nxd2 { [%eval 3.53] } 9... Bg7?? { (3.53 → Mate in 8) Checkmate is now unavoidable. c6 was best. } { [%eval #8] } (9... c6 10. Rd1 Qa5 11. Ne2 Qxd2 12. Rxd2 Rg8 13. Rxd7 Rxg2 14. Rxe7 Rxf2 15. Rxf7) 10. b4 { [%eval #8] } 10... Bxa1 { [%eval #7] } 11. b5 { [%eval #8] } 11... axb5 { [%eval #7] } 12. Nc4 { [%eval #7] } 12... bxc4 { [%eval #6] } 13. a4?? { (Mate in 6 → -3.14) Lost forced checkmate sequence. h3 was best. } { [%eval -3.14] } (13. h3 Rxa2 14. c3 Rxf2 15. h4 Rxg2 16. h5 Rxg1 17. Rxg1 Bxc3 18. Re1 Bxe1#) 13... Rxa4 { [%eval -2.42] } 14. Ne2?? { (-2.42 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (14. h4) 14... Bg7?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Bc3 was best. } { [%eval #5] } (14... Bc3 15. Nxc3 c5 16. Nxa4 Rf8 17. Nxc5 Qb6 18. Nxd7 Qxf2 19. Nxf8 Qxg2 20. Nxh7) 15. Ra1 { [%eval #5] } 15... Rxa1 { [%eval #4] } 16. Nc3?? { (Mate in 4 → -8.92) Lost forced checkmate sequence. Ng1 was best. } { [%eval -8.92] } (16. Ng1 Rxg1 17. h3 Rxg2 18. h4 Rxf2 19. h5 Rxc2#) 16... Bxc3 { [%eval -7.77] } 17. f4 { [%eval -7.43] } 17... e5?? { (-7.43 → Mate in 4) Checkmate is now unavoidable. f6 was best. } { [%eval #4] } (17... f6 18. h4) 18. fxe5 { [%eval #4] } 18... Bxe5 { [%eval #3] } 19. g3?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. h4 was best. } { [%eval #-14] } (19. h4 Qxh4 20. c3 Bxc3 21. g4 Qxg4#) 19... Bxg3 { [%eval #-14] } 20. hxg3 { [%eval #-13] } 20... Qh4 { [%eval #-14] } 21. gxh4 { [%eval #-13] } 21... Rf1 { [%eval #-20] } 22. c3 { [%eval -45.53] } 22... Rf4?? { (-45.53 → -0.45) Blunder. d5 was best. } { [%eval -0.45] } (22... d5 23. h5 d4 24. cxd4 c5 25. dxc5 Rg1 26. c6 Bf5 27. c7 Bb1 28. c8=K) 23. h5 { [%eval -1.37] } 23... Rd4 { [%eval -1.75] } 24. cxd4 { [%eval -2.35] } 24... c5?? { (-2.35 → Mate in 11) Checkmate is now unavoidable. d6 was best. } { [%eval #11] } (24... d6 25. d5) 25. dxc5 { [%eval #11] } 25... d5 { [%eval #10] } 26. cxd6 { [%eval #10] } 26... Rg8 { [%eval #1] } 27. d7 { [%eval #1] } 27... Kxd7# { Game ends by variant rule. } 1-0