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[Event "rated variant:antichess game"] [Site "https://lichess.org/V6kbgnSm"] [Date "2026.05.18"] [Round "-"] [White "chessfox4102"] [Black "azkanurfarizi"] [Result "0-1"] [GameId "V6kbgnSm"] [UTCDate "2026.05.18"] [UTCTime "14:42:19"] [WhiteElo "1198"] [BlackElo "1237"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3?? { (1.22 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... Na6?? { (Mate in 15 → 1.46) Lost forced checkmate sequence. b5 was best. } { [%eval 1.46] } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxh1 5. Bxe8 Qxd2 6. Bxf7 Qxf2 7. Kxf2) 3. Bxa6 { [%eval 1.84] } 3... Bxa6 { [%eval 1.84] } 4. c4?! { (1.84 → 1.02) Inaccuracy. d3 was best. } { [%eval 1.02] } (4. d3 Bxd3 5. Qxd3 h6 6. Qxd7 Kxd7 7. Nh3 g5 8. Nxg5 hxg5 9. Bd2 Rxh2) 4... Bxc4 { [%eval 0.69] } 5. Qb3?? { (0.69 → -2.13) Blunder. Qa4 was best. } { [%eval -2.13] } (5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2 9. Bxd2 d6 10. Ba5 bxa5) 5... Bxb3 { [%eval -1.46] } 6. axb3 { [%eval -2.23] } 6... Rb8? { (-2.23 → -0.69) Mistake. b5 was best. } { [%eval -0.69] } (6... b5 7. Rxa7 Rxa7 8. Ne2 e6 9. b4 Bxb4 10. g4 Bxd2 11. Kxd2 Qf6 12. Kc2) 7. Rxa7 { [%eval -1.53] } 7... Rb7?? { (-1.53 → 0.16) Blunder. c6 was best. } { [%eval 0.16] } (7... c6 8. Rxd7) 8. Rxb7 { [%eval 0.31] } 8... Qc8?? { (0.31 → 2.53) Blunder. g6 was best. } { [%eval 2.53] } (8... g6 9. Rxc7) 9. Rxc7? { (2.53 → 0.97) Mistake. Rxb6 was best. } { [%eval 0.97] } (9. Rxb6 cxb6 10. Ne2 Qxc1 11. Nxc1 e6 12. b4 Bxb4 13. Nb3 Bxd2 14. N1xd2 Ne7) 9... Qxc7 { [%eval 1.1] } 10. Ke2?! { (1.10 → 0.28) Inaccuracy. Kd1 was best. } { [%eval 0.28] } (10. Kd1 Qxg3 11. fxg3 Kd8 12. Kc2 Kc7 13. Ne2 Kd6 14. Kc3 g6 15. Rd1 h6) 10... Qxg3 { [%eval 0.12] } 11. fxg3 { [%eval 0.77] } 11... e6 { [%eval 0.9] } 12. Nc3?? { (0.90 → Mate in 10) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-10] } (12. Kd3 Bc5 13. Ne2 Bxe3 14. dxe3 d5 15. Nd2 Kd7 16. Nc4 dxc4 17. Kxc4 b5) 12... Ba3 { [%eval #-10] } 13. bxa3 { [%eval #-9] } 13... b5 { [%eval #-9] } 14. Nxb5 { [%eval #-8] } 14... d6 { [%eval #-8] } 15. Nxd6 { [%eval #-7] } 15... Kd8 { [%eval #-7] } 16. Nxf7 { [%eval #-6] } 16... Ke7 { [%eval #-6] } 17. Nxh8 { [%eval #-5] } 17... Kf7 { [%eval #-5] } 18. Nxf7 { [%eval #-4] } 18... e5?? { (Mate in 4 → 3.69) Lost forced checkmate sequence. g5 was best. } { [%eval 3.69] } (18... g5 19. Nxg5 e5 20. Nxh7 Nf6 21. Nxf6 e4 22. Nxe4#) 19. Nxe5 { [%eval 2.92] } 19... g5? { (2.92 → 5.33) Mistake. g6 was best. } { [%eval 5.33] } (19... g6 20. Nxg6) 20. Ng6 { [%eval 5.32] } 20... hxg6 { [%eval 5.78] } 21. e4 { [%eval 4.66] } 21... g4 { [%eval 6.02] } 22. e5 { [%eval 4.04] } 22... g5 { [%eval 4.36] } 23. e6 { [%eval 3.96] } 23... Ne7?! { (3.96 → 5.44) Inaccuracy. Nf6 was best. } { [%eval 5.44] } (23... Nf6 24. e7) 24. Nh3 { [%eval 5.31] } 24... gxh3 { [%eval 5.0] } 25. Rg1 { [%eval 5.61] } 25... g4 { [%eval 5.15] } 26. Rg2? { (5.15 → 3.00) Mistake. d3 was best. } { [%eval 3.0] } (26. d3 Ng8 27. Ke3 Ne7 28. a4 Ng6 29. Ke2 Nf4 30. gxf4 g3 31. hxg3 h2) 26... hxg2 { [%eval 2.69] } 27. Kf1?? { (2.69 → -7.17) Blunder. a4 was best. } { [%eval -7.17] } (27. a4 Ng6 28. Ba3 Ne7 29. Bxe7 g1=N 30. h4 gxh3 31. Bc5 Nxe2 32. e7 Nxg3) 27... gxf1=B?? { (-7.17 → -0.06) Blunder. gxf1=R was best. } { [%eval -0.06] } (27... gxf1=R) 28. d3?? { (-0.06 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (28. b4) 28... Bxd3 { [%eval #-14] } 29. b4 { [%eval #-13] } 29... Bg6 { [%eval #-13] } 30. h3 { [%eval #-12] } 30... gxh3 { [%eval #-12] } 31. Be3 { [%eval #-10] } 31... Bf7?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. h2 was best. } { [%eval 0.0] } (31... h2 32. Bf2 h1=R 33. Be1 Rxe1 34. b5 Rxe6 35. b6 Rxb6 36. a4 Bd3 37. a5) 32. exf7 { [%eval 0.0] } 32... Ng8?! { (0.00 → 0.81) Inaccuracy. h2 was best. } { [%eval 0.81] } (32... h2 33. a4 h1=B 34. g4 Bd5 35. g5 Bxf7 36. b5 Nc8 37. Bc1 Nd6 38. Bf4) 33. fxg8=K { [%eval 0.6] } 33... h2 { [%eval 0.27] } 34. Bg1?? { (0.27 → Mate in 5) Checkmate is now unavoidable. b5 was best. } { [%eval #-5] } (34. b5 h1=B 35. b6 Be4 36. Kf8 Bc6 37. Ke8 Bxe8 38. Bd4 Bd7 39. g4 Bxg4) 34... hxg1=B { [%eval #-9] } 35. b5 { [%eval #-8] } 35... Bb6 { [%eval #-10] } 36. a4 { [%eval #-9] } 36... Ba5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.0] } (36... Bd4 37. b6 Bxb6 38. Kf7 Be3 39. g4 Bd4 40. Kf6 Bxf6 41. g5 Bxg5 42. a5) 37. Kg7?? { (0.00 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #-9] } (37. g4 Bc3 38. a5 Bxa5 39. b6 Bxb6 40. g5 Bc5 41. Kh8 Bb4 42. Kh7 Bd6) 37... Bb6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.0] } (37... Bc3 38. Kh8 Bxh8 39. b6 Bf6 40. g4 Be5 41. b7 Bd4 42. b8=N Bf2 43. g5) 38. a5 { [%eval 0.0] } 38... Bxa5 { [%eval 0.0] } 39. b6 { [%eval 0.0] } 39... Bxb6 { [%eval 0.0] } 40. Kg6 { [%eval 0.0] } 40... Bg1 { [%eval 0.0] } 41. Kg5 { [%eval 0.0] } 41... Bc5 { [%eval 0.0] } 42. Kg4 { [%eval 0.0] } 42... Bf8 { [%eval 0.0] } 43. Kh5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-1] } (43. Kf5 Bg7 44. Kg4 Bd4 45. Kh4 Bg7 46. Kg4) 43... Bh6 { [%eval #-1] } 44. Kxh6# { Game ends by variant rule. } 0-1