FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/V6DIfYm0"]
[Date "2017.05.15"]
[Round "-"]
[White "Coolkid777"]
[Black "AwfulWaffle647"]
[Result "0-1"]
[GameId "V6DIfYm0"]
[UTCDate "2017.05.15"]
[UTCTime "17:38:47"]
[WhiteElo "1500"]
[BlackElo "1500"]
[Variant "Racing Kings"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.95] } 1... Nxf2 { [%eval 1.64] } 2. Nxa1? { (1.64 → 0.27) Mistake. Rxf2 was best. } { [%eval 0.27] } (2. Rxf2 Rxc2 3. Kg3 Rb6 4. Rf5 Kb3 5. Bg2 Qa6 6. Rxc1 Rxc1 7. Qxc1 Qxe2 8. Kf4 Qxg2) 2... Nxh1 { [%eval 0.63] } 3. Kh3?! { (0.63 → -0.40) Inaccuracy. Rxh1 was best. } { [%eval -0.4] } (3. Rxh1 Rxa1 4. Rg6 Rb4 5. Kg3 Bb2 6. Nf4 Kb3 7. Bg2 Rxh1 8. Bxh1 Rb5 9. Kg4 Bd4) 3... Ka3? { (-0.40 → 0.97) Mistake. Nxf1 was best. } { [%eval 0.97] } (3... Nxf1 4. Rxf1 Rxe2 5. Kg4 Rxa1 6. Rxh1 Kb2 7. Rh5 Ra6 8. Rg3 Ree6 9. Kf5 Be3 10. Rh4) 4. Kh4?! { (0.97 → 0.00) Inaccuracy. Nxc1 was best. } { [%eval 0.0] } (4. Nxc1 Rxc1 5. Rxh1 Ka4 6. Bd3 Rc3 7. Rg5 Ne4 8. Rf1 Rb8 9. Rf3 Nc5 10. Be2 Ka5) 4... Ka4 { [%eval 0.0] } 5. Rxh1?? { (0.00 → -4.24) Blunder. Kh5 was best. } { [%eval -4.24] } (5. Kh5 Kb5 6. Rg6 Nf3 7. Bg2 Nxg1 8. Nxc1 Rxc1 9. Kh6 Rc7 10. Bd5 Nh3 11. Rg7 Kb6) 5... Rxa1?? { (-4.24 → 0.00) Blunder. Nxf1 was best. } { [%eval 0.0] } (5... Nxf1 6. Rg5 Rb5 7. Rg6 Ka5 8. Nxc1 Rxc1 9. Kg4 Rxa1 10. Rh5 Ng3 11. Rh8 Ne4 12. Kf4) 6. Nxc1 { [%eval 0.0] } 6... Nxf1?? { (0.00 → 19.01) Blunder. Ka5 was best. } { [%eval 19.01] } (6... Ka5 7. Rg7 Rxc1 8. Bc4 Rcc2 9. Bd5 Rb6 10. Kg5 Rd6 11. Rh6 Kb6 12. Rf6 Rc7 13. Rg8) 7. Rxf1?? { (19.01 → -12.54) Blunder. Rxb2 was best. } { [%eval -12.54] } (7. Rxb2) 7... Ka5?? { (-12.54 → Mate in 9) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #9] } (7... Rxg2 8. Kh5) 8. Rxb2 { [%eval #8] } 8... Ka6 { [%eval #8] } 9. Nb3?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rf7 was best. } { [%eval #-4] } (9. Rf7 Rxc1 10. Kh5 Rc6 11. Rg2 Rb6 12. Rg6 Rc6 13. Kh6 Kb5 14. Rxc6 Ka4 15. Kg7 Ka5) 9... Ka7 { [%eval #-5] } 10. Nxa1 { [%eval #-1] } 10... Ka8# { Game ends by variant rule. } 0-1