FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/V52A976c"]
[Date "2025.06.10"]
[White "KasparSchnauser"]
[Black "whippa78"]
[Result "1-0"]
[GameId "V52A976c"]
[UTCDate "2025.06.10"]
[UTCTime "21:12:22"]
[WhiteElo "1730"]
[BlackElo "2062"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-0.79 → -0.09) Inaccuracy. c5 was best. } { [%eval -0.09] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. b4?! { (-0.09 → -0.80) Inaccuracy. h3 was best. } { [%eval -0.8] } (2. h3 b6 3. c4 c5 4. a4 b5 5. cxb5 Ba6 6. bxa6 Nxa6) 2... b6?! { (-0.80 → -0.15) Inaccuracy. h5 was best. } { [%eval -0.15] } (2... h5 3. gxh5 gxh5 4. b5 Rh6 5. h4 Ra6 6. bxa6 Nxa6 7. Rh3) 3. b5?? { (-0.15 → -2.71) Blunder. c4 was best. } { [%eval -2.71] } (3. c4 h5 4. gxh5 gxh5 5. h4 Rh6 6. Rh3 a5 7. bxa5 bxa5) 3... Ba6?! { (-2.71 → -1.79) Inaccuracy. e6 was best. } { [%eval -1.79] } (3... e6 4. a4) 4. bxa6 { [%eval -2.07] } 4... Nxa6 { [%eval -2.15] } 5. c3 { [%eval -2.68] } 5... Nb4?? { (-2.68 → 0.00) Blunder. e6 was best. } { [%eval 0.0] } (5... e6 6. Qa4) 6. cxb4 { [%eval -0.07] } 6... a5?! { (-0.07 → 0.74) Inaccuracy. Qc8 was best. } { [%eval 0.74] } (6... Qc8) 7. bxa5 { [%eval 0.23] } 7... bxa5 { [%eval 0.55] } 8. Qa4?! { (0.55 → -0.30) Inaccuracy. a4 was best. } { [%eval -0.3] } (8. a4 c5) 8... Rc8 { [%eval 0.08] } 9. Qxd7?! { (0.08 → -0.61) Inaccuracy. Qxa5 was best. } { [%eval -0.61] } (9. Qxa5) 9... Kxd7 { [%eval -0.37] } 10. Ba3?? { (-0.37 → Mate in 12) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-12] } (10. Kd1 Rb8) 10... Nh6?? { (Mate in 12 → 0.08) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.08] } (10... Rb8 11. Bxe7 Nxe7 12. Nf3 Rxb1 13. Rxb1 Qb8 14. Rxb8 Kd8 15. Rxd8 Ng8 16. Rxf8) 11. Bxe7 { [%eval 0.0] } 11... Nxg4 { [%eval 0.29] } 12. Bxf8?? { (0.29 → Mate in 10) Checkmate is now unavoidable. Bxd8 was best. } { [%eval #-10] } (12. Bxd8 Nxh2) 12... Nxh2 { [%eval #-10] } 13. Rxh2 { [%eval #-9] } 13... Rxf8 { [%eval #-9] } 14. Rxh7 { [%eval #-8] } 14... Qg5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rg8 was best. } { [%eval #10] } (14... Rg8 15. Rxf7 Ke7 16. Rxe7 Qxd2 17. Rxc7 Qxa2 18. Rxc8 Rxc8 19. Rxa2 g5 20. Rxa5) 15. Rxf7 { [%eval #10] } 15... Qxg1 { [%eval #9] } 16. Rxf8 { [%eval #9] } 16... Rxf8 { [%eval #8] } 17. f4 { [%eval #8] } 17... Rxf4 { [%eval #7] } 18. a4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. d3 was best. } { [%eval #-6] } (18. d3 Rxf1 19. Kxf1 Qxf1 20. Na3 Qxa1 21. e4 Qxa2 22. Nb1 Qxb1 23. e5 Qxd3) 18... Rxf1?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #6] } (18... Qxf1 19. Kxf1 Rxa4 20. Rxa4 g5 21. Rxa5 Kc6 22. Rxg5 Kc5 23. Rxc5 c6 24. Rxc6#) 19. Kxf1 { [%eval #6] } 19... Qxf1 { [%eval #5] } 20. Na3 { [%eval #5] } 20... Qxe2 { [%eval #3] } 21. Rh1 { [%eval #3] } 21... Qxd2 { [%eval #2] } 22. Rc1 { [%eval #2] } 22... Qxc1 { [%eval #1] } 23. Nc2 { [%eval #1] } 23... Qxc2# { Game ends by variant rule. } 1-0