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[Event "rated Antichess game"] [Site "https://lichess.org/V2mOLm0n"] [Date "2025.08.08"] [White "VXPX17"] [Black "Carst"] [Result "0-1"] [GameId "V2mOLm0n"] [UTCDate "2025.08.08"] [UTCTime "06:20:49"] [WhiteElo "1383"] [BlackElo "1296"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. Nc3 { [%eval #11] } 6... Bxc2 { [%eval #10] } 7. Nd5 { [%eval #13] } 7... Qxd5 { [%eval #11] } 8. Rb1 { [%eval #11] } 8... Qxd2 { [%eval #9] } 9. Bxd2 { [%eval #9] } 9... Bxb1 { [%eval #8] } 10. Bc3 { [%eval #8] } 10... Bxa2 { [%eval #7] } 11. Bxg7 { [%eval #7] } 11... Bxg7 { [%eval #6] } 12. Nh3 { [%eval #6] } 12... Bxb2 { [%eval #5] } 13. Ng5?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-15] } (13. Rb1 Bxb1 14. e4 Bxe4 15. f4 Bxg2 16. f5 Bxh3 17. f6 exf6#) 13... Bb1?? { (Mate in 15 → Mate in 7) Lost forced checkmate sequence. Ba1 was best. } { [%eval #7] } (13... Ba1 14. Nxh7 Rxh7 15. Rxa1 Rxh2 16. Rxa2 Rxg2 17. Rxa7 Rxf2 18. Rxc7 Kd8 19. Rxe7) 14. Nxf7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nxh7 was best. } { [%eval #-10] } (14. Nxh7 Rxh7 15. Rxb1 Rxh2 16. Rxb2 Rxg2 17. Rb5 cxb5 18. e4 Rxf2 19. e5 c5) 14... Kxf7 { [%eval #-9] } 15. Rxb1 { [%eval #-8] } 15... a5 { [%eval #-9] } 16. Rxb2 { [%eval #-8] } 16... Rb8 { [%eval #-8] } 17. Rxb8 { [%eval #-7] } 17... Ke8 { [%eval #-7] } 18. Rxe8 { [%eval #-6] } 18... Nf6 { [%eval #-6] } 19. Rxh8 { [%eval #-5] } 19... Ne8 { [%eval #-6] } 20. Rxh7 { [%eval #-4] } 20... Ng7 { [%eval #-4] } 21. Rxg7 { [%eval #-3] } 21... a4 { [%eval #-7] } 22. Rxe7 { [%eval #-6] } 22... a3 { [%eval #-6] } 23. Rxc7 { [%eval #-5] } 23... a2 { [%eval #-5] } 24. Rxc6 { [%eval #-4] } 24... a1=B?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. a1=R was best. } { [%eval #5] } (24... a1=R 25. Ra6 Rxa6 26. g4 Rd6 27. f4 Rd4 28. exd4#) 25. Rc3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rf6 was best. } { [%eval 0.0] } (25. Rf6 Bxf6 26. h4 Bxh4 27. e4 Bxf2 28. g3 Bxg3 29. e5 Bxe5#) 25... Bxc3 { [%eval 0.0] } 26. e4 { [%eval 0.0] } 26... Bb4 { [%eval 0.0] } 27. g4 { [%eval 0.0] } 27... Bf8 { [%eval 0.0] } 28. g5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. f3 was best. } { [%eval #-1] } (28. f3 Bb4 29. g5 Be1 30. h3 Bg3 31. g6 Bd6 32. h4 Bf8 33. h5 Be7) 28... Bh6 { [%eval #-1] } 29. gxh6# { Game ends by variant rule. } 0-1