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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/V2in1mL5"] [Date "2024.03.05"] [White "CeyhunTildem45"] [Black "theviennacup"] [Result "1-0"] [GameId "V2in1mL5"] [UTCDate "2024.03.05"] [UTCTime "15:22:35"] [WhiteElo "1367"] [BlackElo "1908"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?! { (0.15 → -0.61) Inaccuracy. e3 was best. } { [%eval -0.61] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... Nh6 { [%eval -0.75] } 2. g4?! { (-0.75 → -1.61) Inaccuracy. g3 was best. } { [%eval -1.61] } (2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3 e6) 2... Nxg4 { [%eval -1.45] } 3. hxg4 { [%eval -1.27] } 3... g5? { (-1.27 → 0.23) Mistake. Na6 was best. } { [%eval 0.23] } (3... Na6 4. Rxh7) 4. Rxh7 { [%eval 0.43] } 4... Rxh7 { [%eval 0.52] } 5. Bh3?? { (0.52 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #-13] } (5. f4 gxf4) 5... Rxh3 { [%eval #-13] } 6. Nxh3 { [%eval #-12] } 6... f5?? { (Mate in 12 → 0.84) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.84] } (6... Nc6 7. Nxg5 f5 8. gxf5 Kf7 9. Nxf7 Na5 10. Nxd8 d5 11. Nxb7 Bxf5 12. Nxa5 Bxc2 13. Qxc2) 7. Nxg5 { [%eval 0.96] } 7... fxg4 { [%eval 0.91] } 8. Nf7?? { (0.91 → -1.02) Blunder. Ne6 was best. } { [%eval -1.02] } (8. Ne6 dxe6) 8... Kxf7 { [%eval -0.92] } 9. f3 { [%eval -1.46] } 9... gxf3 { [%eval -1.42] } 10. exf3 { [%eval -1.6] } 10... Na6?? { (-1.60 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (10... d6 11. Ke2) 11. b4 { [%eval #13] } 11... Nxb4 { [%eval #12] } 12. Ba3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. c3 was best. } { [%eval #-11] } (12. c3 Nxa2 13. Rxa2 a6 14. Rxa6 bxa6 15. Na3 c6 16. Qe2 Qa5 17. Qxa6 Qxa3 18. Qxc6 Qxc1) 12... Nxa2 { [%eval #-11] } 13. Bxe7 { [%eval #-10] } 13... Bxe7 { [%eval #-14] } 14. Rxa2 { [%eval #-13] } 14... Ba3 { [%eval #-13] } 15. Rxa3 { [%eval #-12] } 15... Qf6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rb8 was best. } { [%eval #12] } (15... Rb8 16. Rxa7 Ke6 17. Rxb7 Rxb7 18. Qe2 Rxb1 19. Qxe6 Rxe1 20. Qxd7 Bxd7 21. f4 Re3 22. dxe3) 16. Rxa7 { [%eval #12] } 16... Qxf3 { [%eval #11] } 17. Qxf3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rxb7 was best. } { [%eval 0.0] } (17. Rxb7 Qxd1 18. Rxc7 Qxb1 19. Rxc8 Qxc2 20. Rxa8 Qxd2 21. Kxd2 Ke6 22. Kc3 Kd6 23. Rb8 Ke5) 17... Rxa7 { [%eval 0.0] } 18. Qxb7 { [%eval 0.0] } 18... Bxb7 { [%eval 0.0] } 19. Na3 { [%eval 0.0] } 19... Rxa3 { [%eval 0.0] } 20. c3 { [%eval 0.0] } 20... Rxc3 { [%eval 0.0] } 21. dxc3 { [%eval 0.0] } 21... Kf6 { [%eval 0.0] } 22. Kd2 { [%eval 0.0] } 22... Kf5 { [%eval 0.3] } 23. Kd3 { [%eval 0.0] } 23... Kf6 { [%eval 0.0] } 24. Ke4 { [%eval 0.0] } 24... Bxe4 { [%eval 0.0] } 25. c4 { [%eval 0.0] } 25... Bc2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. c6 was best. } { [%eval #2] } (25... c6 26. c5 d6 27. cxd6 Bd3 28. d7 Bf5 29. d8=B Ke7 30. Bxe7 c5 31. Bxc5 Bc8 32. Be7) 26. c5 { [%eval #2] } 26... d5 { [%eval #1] } 27. cxd6 { [%eval #1] } 27... cxd6# { Game ends by variant rule. } 1-0