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[Event "casual variant:antichess game"] [Site "https://lichess.org/UycF8UeG"] [Date "2026.02.14"] [Round "-"] [White "advayf"] [Black "lichess AI level 3"] [Result "1-0"] [GameId "UycF8UeG"] [UTCDate "2026.02.14"] [UTCTime "16:13:37"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... d5?? { (Mate in 22 → 0.97) Lost forced checkmate sequence. g5 was best. } { [%eval 0.97] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd5? { (0.97 → -0.13) Mistake. cxd6 was best. } { [%eval -0.13] } (3. cxd6 Qxd6 4. Qxd6 exd6 5. g4 Bxg4 6. Bf4 Bxe2 7. Bxe2 Nd7) 3... Qxd5 { [%eval -0.12] } 4. Kd2?? { (-0.12 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (4. g4 Bxg4 5. Nc3 Bxe2 6. Nxd5 Bxf1 7. Kxf1 h5 8. Nxe7 Kxe7) 4... Qxg2 { [%eval #-13] } 5. Bxg2 { [%eval #-12] } 5... Bg4 { [%eval #-13] } 6. Bxb7 { [%eval #-12] } 6... Bxe2 { [%eval #-12] } 7. Bxa8 { [%eval #-11] } 7... Bg4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #11] } (7... Nc6 8. Bxc6 Bg4 9. Bxe8 Nf6 10. Bxf7 Nd5 11. Bxd5 Rg8 12. Bxg8 Bh5 13. Bxh7) 8. Ke2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-11] } (8. Bc6 Nxc6 9. Nf3 Bxf3 10. h4 Bxh1 11. f3 Bxf3 12. Kd1 Bxd1 13. a3 Bxc2) 8... Bxe2 { [%eval #-11] } 9. Nxe2 { [%eval #-10] } 9... g5?? { (Mate in 10 → 3.59) Lost forced checkmate sequence. Nc6 was best. } { [%eval 3.59] } (9... Nc6 10. Bxc6 g6 11. Bxe8 Nf6 12. Bxf7 h6 13. Bxh6 Rxh6 14. Bxg6 Rxh2 15. Rxh2) 10. Bxg5 { [%eval 2.17] } 10... a6?? { (2.17 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (10... Nc6 11. Bxc6) 11. Bxe7 { [%eval #11] } 11... Kxe7 { [%eval #9] } 12. Bb7 { [%eval #13] } 12... a5 { [%eval #9] } 13. Nbc3?? { (Mate in 9 → 6.69) Lost forced checkmate sequence. Bc6 was best. } { [%eval 6.69] } (13. Bc6 Nxc6 14. Nd4 Nxd4 15. a4 Nxc2 16. Rd1 Nxa1 17. Rd8 Kxd8 18. h3 Bxc5) 13... Na6 { [%eval 8.12] } 14. Bxa6 { [%eval 6.78] } 14... a4 { [%eval 6.16] } 15. Nxa4 { [%eval 5.94] } 15... Bh6?? { (5.94 → Mate in 10) Checkmate is now unavoidable. Nf6 was best. } { [%eval #10] } (15... Nf6 16. c6 h6 17. b4 Rh7 18. b5 Nh5 19. b6 Ng3 20. fxg3 f5 21. b7) 16. Rac1?? { (Mate in 10 → 4.74) Lost forced checkmate sequence. Nf4 was best. } { [%eval 4.74] } (16. Nf4 Bxf4 17. Rhe1 Bxh2 18. Rxe7 Nxe7 19. f4 Bxf4 20. Rc1 Bxc1 21. Nb6 Bxb2) 16... Bxc1 { [%eval 4.73] } 17. Nxc1 { [%eval 4.46] } 17... h5?! { (4.46 → 6.39) Inaccuracy. Ke8 was best. } { [%eval 6.39] } (17... Ke8 18. c6 Nf6 19. b4 h6 20. b5 Rh7 21. c7 Ng8 22. Nd3 h5 23. Ne5) 18. Rg1?? { (6.39 → Mate in 5) Checkmate is now unavoidable. c6 was best. } { [%eval #-5] } (18. c6 Ke6) 18... f5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rh7 was best. } { [%eval #8] } (18... Rh7 19. Rxg8 Rh8 20. Rxh8 f6 21. Rxh5 f5 22. Rxf5 Kf7 23. Rxf7#) 19. Rxg8 { [%eval #8] } 19... Rxg8 { [%eval #7] } 20. Bc8 { [%eval #7] } 20... Rxc8 { [%eval #6] } 21. c6 { [%eval #6] } 21... Rxc6 { [%eval #5] } 22. Nd3?? { (Mate in 5 → -0.25) Lost forced checkmate sequence. Nc5 was best. } { [%eval -0.25] } (22. Nc5 Rxc5 23. h4 Rxc2 24. Ne2 Rxe2 25. f3 Rxb2 26. f4 Rxa2#) 22... Rxc2 { [%eval -0.64] } 23. Nac5?? { (-0.64 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (23. f4 Rxb2 24. Naxb2 Kd7 25. Nd1 Kc6 26. Nc3 Kb5 27. Nxb5 h4 28. Ne5 h3) 23... Rxf2 { [%eval #-5] } 24. Nxf2 { [%eval #-4] } 24... f4?? { (Mate in 4 → -0.87) Lost forced checkmate sequence. Ke6 was best. } { [%eval -0.87] } (24... Ke6 25. Nxe6 f4 26. Nxf4 h4 27. Ng2 h3 28. Nxh3#) 25. Nd7?? { (-0.87 → -4.14) Blunder. Nb3 was best. } { [%eval -4.14] } (25. Nb3) 25... Kxd7 { [%eval -1.53] } 26. b4?? { (-1.53 → Mate in 14) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-14] } (26. Nd1 h4 27. Nc3 f3 28. a4 f2 29. a5 Kd6 30. Nb1 f1=B 31. h3 Bxh3) 26... f3 { [%eval #-15] } 27. h4 { [%eval #-15] } 27... Kc6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Kd6 was best. } { [%eval 0.0] } (27... Kd6 28. Ng4 hxg4 29. b5 f2 30. b6 f1=R 31. b7 Rf8 32. h5 Rb8 33. h6) 28. b5 { [%eval 0.0] } 28... Kxb5 { [%eval 0.0] } 29. a4 { [%eval 0.0] } 29... Kxa4 { [%eval 0.0] } 30. Ng4 { [%eval 0.0] } 30... hxg4 { [%eval 0.0] } 31. h5 { [%eval 0.0] } 31... f2 { [%eval 0.0] } 32. h6 { [%eval 0.0] } 32... g3 { [%eval 0.0] } 33. h7 { [%eval 0.0] } 33... g2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. f1=B was best. } { [%eval #2] } (33... f1=B 34. h8=B Kb5 35. Bd4 Kc5 36. Bxc5 g2 37. Bb6 g1=K 38. Bxg1 Bb5 39. Bc5) 34. h8=K?? { (Mate in 2 → -2.28) Lost forced checkmate sequence. h8=Q was best. } { [%eval -2.28] } (34. h8=Q f1=K 35. Qh1 gxh1=K#) 34... Kb3?! { (-2.28 → -1.27) Inaccuracy. f1=R was best. } { [%eval -1.27] } (34... f1=R 35. Kg7 Rd1 36. Kg6 Kb3 37. Kf5 Kc3 38. Kf4 Rc1 39. Kf5 Kc4 40. Kf4) 35. Kg7 { [%eval -1.27] } 35... Kb4 { [%eval -1.27] } 36. Kg6 { [%eval -1.3] } 36... Kc5 { [%eval -1.11] } 37. Kf5 { [%eval -1.16] } 37... Kd5?? { (-1.16 → Mate in 1) Checkmate is now unavoidable. Kc6 was best. } { [%eval #1] } (37... Kc6 38. Kf4 Kc5 39. Kf5 Kb4 40. Kg4 Kc3 41. Kf4 Kc4 42. Kf5 f1=K 43. Ke4) 38. Ke5 { [%eval #1] } 38... Kxe5# { Game ends by variant rule. } 1-0