FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/UyYbsHLp"]
[Date "2025.10.01"]
[White "Poliana312"]
[Black "PLSSJ-Edouard24"]
[Result "0-1"]
[GameId "UyYbsHLp"]
[UTCDate "2025.10.01"]
[UTCTime "12:30:28"]
[WhiteElo "1225"]
[BlackElo "1161"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+20"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Nf3?? { (Mate in 12 → -4.30) Lost forced checkmate sequence. e4 was best. } { [%eval -4.3] } (5. e4 dxe4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2) 5... Bxf3 { [%eval -4.62] } 6. gxf3 { [%eval -4.17] } 6... Qb5 { [%eval -4.05] } 7. c4 { [%eval -4.21] } 7... Qxb2?? { (-4.21 → Mate in 12) Checkmate is now unavoidable. Qxc4 was best. } { [%eval #12] } (7... Qxc4) 8. cxd5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-11] } (8. Bxb2 dxc4 9. Bxg7 Bxg7 10. a4 Bxa1 11. d3 cxd3 12. Nc3 Bxc3 13. Kd2 Bxd2) 8... Qxa2 { [%eval #-12] } 9. Rxa2 { [%eval #-11] } 9... e6?? { (Mate in 11 → -1.30) Lost forced checkmate sequence. Na6 was best. } { [%eval -1.3] } (9... Na6 10. Rxa6 Re8 11. Rxa7 f5 12. Rxc7 f4 13. exf4 g5 14. fxg5 Rd8 15. Rxe7) 10. Rxa7?? { (-1.30 → Mate in 9) Checkmate is now unavoidable. dxe6 was best. } { [%eval #-9] } (10. dxe6 fxe6) 10... exd5 { [%eval #-9] } 11. Rxc7 { [%eval #-8] } 11... f5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (11... h5 12. Rxf7 Bd6 13. Rxg7 Bxh2 14. Rxg8 Rxg8 15. Rxh2 h4 16. Rxh4 Rh8 17. Rxh8) 12. Rxg7 { [%eval #10] } 12... Bxg7 { [%eval #9] } 13. d4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. e4 was best. } { [%eval #-7] } (13. e4 fxe4 14. fxe4 dxe4 15. f3 exf3 16. Bb2 Bxb2 17. d4 Bxd4 18. Rg1 Bxg1) 13... Bxd4 { [%eval #-7] } 14. exd4 { [%eval #-6] } 14... Ra3?? { (Mate in 6 → -0.37) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.37] } (14... Nh6 15. Bxh6 Rf8 16. Bxf8 h6 17. Bxh6 f4 18. Bxf4 Ra2 19. Bxb8 Rxf2 20. Kxf2#) 15. Bxa3 { [%eval -0.84] } 15... Na6?? { (-0.84 → 2.76) Blunder. f4 was best. } { [%eval 2.76] } (15... f4 16. Be7 Nxe7 17. Nd2 Nd7 18. Ke2 Nc8 19. Kd3 Rd8 20. Ke4 dxe4 21. fxe4) 16. Be7?? { (2.76 → 0.00) Blunder. Bc5 was best. } { [%eval 0.0] } (16. Bc5 Nxc5) 16... Nxe7 { [%eval 0.0] } 17. Nd2 { [%eval 0.0] } 17... Nc5?? { (0.00 → 3.11) Blunder. f4 was best. } { [%eval 3.11] } (17... f4 18. Ne4 dxe4 19. fxe4 Ra8 20. d5 Nxd5 21. exd5 Nc5 22. d6 Nd7 23. Kd2) 18. dxc5 { [%eval 2.75] } 18... Nc8?? { (2.75 → 7.67) Blunder. Ng8 was best. } { [%eval 7.67] } (18... Ng8 19. Kd1) 19. Nc4?? { (7.67 → 2.56) Blunder. Rg1 was best. } { [%eval 2.56] } (19. Rg1 Nb6) 19... dxc4 { [%eval 4.1] } 20. c6?? { (4.10 → -0.60) Blunder. Rg1 was best. } { [%eval -0.6] } (20. Rg1 Rg8) 20... Rd8?? { (-0.60 → Mate in 5) Checkmate is now unavoidable. c3 was best. } { [%eval #5] } (20... c3 21. Rg1 Rd8 22. f4 Rd2 23. Kxd2 cxd2 24. Rg3 h5 25. Re3 h4 26. c7) 21. Rg1?? { (Mate in 5 → -0.29) Lost forced checkmate sequence. Kd2 was best. } { [%eval -0.29] } (21. Kd2 Rxd2 22. c7 Rxf2 23. h4 Rxf3 24. Rh3 Rxh3 25. h5 Rxh5#) 21... Rd7?? { (-0.29 → 2.20) Blunder. c3 was best. } { [%eval 2.2] } (21... c3 22. f4) 22. cxd7 { [%eval 2.41] } 22... c3?? { (2.41 → Mate in 10) Checkmate is now unavoidable. Nb6 was best. } { [%eval #10] } (22... Nb6) 23. dxc8=N { [%eval #10] } 23... f4 { [%eval #9] } 24. Rg6 { [%eval #11] } 24... hxg6 { [%eval #10] } 25. Nd6 { [%eval #12] } 25... g5 { [%eval #6] } 26. Nc4?? { (Mate in 6 → 2.77) Lost forced checkmate sequence. h4 was best. } { [%eval 2.77] } (26. h4 gxh4 27. Nc4 c2 28. Kd1 cxd1=Q 29. Nb6 Qxf3 30. Na4 Qxf2 31. Nb2 Qxb2#) 26... g4 { [%eval 2.15] } 27. fxg4 { [%eval 2.15] } 27... c2 { [%eval 3.15] } 28. g5?? { (3.15 → -8.93) Blunder. Kf1 was best. } { [%eval -8.93] } (28. Kf1 f3 29. Nd6 c1=K 30. Nf5 Kc2 31. Ng3 Kc3 32. g5 Kc2 33. h4 Kc3) 28... c1=K?? { (-8.93 → -0.19) Blunder. c1=N was best. } { [%eval -0.19] } (28... c1=N) 29. Nb2 { [%eval -0.89] } 29... Kxb2 { [%eval -0.84] } 30. h3?? { (-0.84 → Mate in 11) Checkmate is now unavoidable. f3 was best. } { [%eval #-11] } (30. f3) 30... f3 { [%eval #-11] } 31. Ke2 { [%eval #-9] } 31... fxe2 { [%eval #-9] } 32. f3 { [%eval #-8] } 32... e1=Q?? { (Mate in 8 → -1.27) Lost forced checkmate sequence. e1=R was best. } { [%eval -1.27] } (32... e1=R 33. f4 Kc3 34. g6 Kd4 35. f5 Kd5 36. g7 Kd6 37. h4 Kc7 38. g8=K) 33. h4 { [%eval -1.08] } 33... Qxh4 { [%eval -1.04] } 34. g6?? { (-1.04 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (34. f4) 34... Qg4 { [%eval #-6] } 35. fxg4 { [%eval #-5] } 35... Kc3 { [%eval #-5] } 36. g5 { [%eval #-4] } 36... Kd4 { [%eval #-4] } 37. g7 { [%eval #-3] } 37... Ke4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.0] } (37... Ke5 38. g6 Ke6 39. g8=K Kf7 40. gxf7#) 38. g6 { [%eval 0.0] } 38... Kf5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke5 was best. } { [%eval #2] } (38... Ke5 39. g8=R Ke6 40. g7 Ke7 41. Rd8 Kxd8 42. g8=B Kc7 43. Bf7 Kb7 44. Bg6) 39. g8=Q?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. g8=N was best. } { [%eval #-1] } (39. g8=N Kxg6 40. Nf6 Kxf6#) 39... Kxg6 { [%eval #-1] } 40. Qxg6# { Game ends by variant rule. } 0-1

