- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/Uv2AxkXJ"] [Date "2025.10.31"] [Round "-"] [White "B-bashm2110"] [Black "McNolo"] [Result "1/2-1/2"] [GameId "Uv2AxkXJ"] [UTCDate "2025.10.31"] [UTCTime "15:52:59"] [WhiteElo "1866"] [BlackElo "1887"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+0"] [ECO "B12"] [Opening "Caro-Kann Defense: Advance Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c6 { [%eval 0.23] } 2. d4 { [%eval 0.24] } 2... d5 { [%eval 0.24] } 3. e5 { [%eval 0.33] } { B12 Caro-Kann Defense: Advance Variation } 3... Bf5 { [%eval 0.22] } 4. f4 { [%eval -0.14] } 4... e6 { [%eval -0.16] } 5. Be3 { [%eval -0.27] } 5... Qb6 { [%eval -0.34] } 6. b3 { [%eval -0.58] } 6... c5 { [%eval -0.44] } 7. c3 { [%eval -0.78] } 7... Nc6 { [%eval -0.79] } 8. Nf3 { [%eval -0.78] } 8... cxd4 { [%eval -0.49] } 9. Nxd4 { [%eval -0.57] } 9... Nxd4 { [%eval -0.27] } 10. Bxd4 { [%eval -0.56] } 10... Bc5 { [%eval -0.71] } 11. Bxc5 { [%eval -0.59] } 11... Qxc5 { [%eval -0.54] } 12. Qd4 { [%eval -0.41] } 12... Qxd4 { [%eval -0.53] } 13. cxd4 { [%eval -0.47] } 13... Rc8 { [%eval -0.42] } 14. Bb5+ { [%eval -0.92] } 14... Ke7 { [%eval -0.95] } 15. Nd2 { [%eval -1.1] } 15... Nh6 { [%eval -1.05] } 16. h3 { [%eval -1.01] } 16... a6 { [%eval -0.87] } 17. Be2 { [%eval -0.89] } 17... Bc2 { [%eval -0.68] } 18. g4 { [%eval -0.67] } 18... g6?! { (-0.67 → 0.34) Inaccuracy. Rc3 was best. } { [%eval 0.34] } (18... Rc3 19. Nb1) 19. O-O { [%eval 0.06] } 19... Rc3 { [%eval 0.08] } 20. Nf3 { [%eval -0.37] } 20... Rhc8 { [%eval -0.4] } 21. Rac1 { [%eval -0.66] } 21... Be4?! { (-0.66 → 0.11) Inaccuracy. Ng8 was best. } { [%eval 0.11] } (21... Ng8) 22. Rxc3 { [%eval 0.09] } 22... Rxc3 { [%eval 0.08] } 23. Ng5 { [%eval -0.03] } 23... Bd3?! { (-0.03 → 0.77) Inaccuracy. Rc2 was best. } { [%eval 0.77] } (23... Rc2) 24. Bxd3 { [%eval 0.97] } 24... Rxd3 { [%eval 0.8] } 25. Kg2 { [%eval 0.55] } 25... Ng8 { [%eval 0.35] } 26. Nxh7 { [%eval 0.32] } 26... Rxd4 { [%eval 0.3] } 27. Kg3 { [%eval 0.59] } 27... Rd3+ { [%eval 0.53] } 28. Kg2 { [%eval 0.0] } 28... f6? { (0.00 → 1.64) Mistake. Rc3 was best. } { [%eval 1.64] } (28... Rc3 29. Rf3 Rc2+ 30. Rf2 Rc3) 29. exf6+? { (1.64 → 0.00) Mistake. Rc1 was best. } { [%eval 0.0] } (29. Rc1 fxe5) 29... Nxf6 { [%eval 0.0] } 30. Nxf6 { [%eval 0.0] } 30... Kxf6 { [%eval 0.0] } 31. h4 { [%eval 0.0] } 31... Rd2+ { [%eval 0.0] } 32. Rf2 { [%eval 0.0] } 32... Rd1 { [%eval 0.0] } 33. Re2 { [%eval 0.0] } 33... d4 { [%eval 0.0] } 34. Kf3 { [%eval 0.0] } 34... Rd3+ { [%eval 0.08] } 35. Ke4 { [%eval 0.07] } 35... Rh3 { [%eval 0.5] } 36. h5 { [%eval 0.04] } 36... gxh5 { [%eval 0.0] } 37. gxh5 { [%eval 0.0] } 37... Rxh5 { [%eval 0.0] } 38. Kxd4 { [%eval 0.0] } 38... Rd5+ { [%eval 0.08] } 39. Kc4 { [%eval 0.0] } 39... Kf5 { [%eval 0.0] } 40. a4 { [%eval -0.12] } 40... b5+ { [%eval 0.0] } 41. axb5 { [%eval 0.0] } 41... axb5+ { [%eval 0.0] } 42. Kb4 { [%eval 0.0] } 42... Kf6 { [%eval 0.1] } 43. Re4 { [%eval 0.0] } 43... Kf5 { [%eval 0.0] } 44. Re3 { [%eval 0.0] } 44... Kf6 { [%eval 0.05] } 45. Ka5 { [%eval 0.03] } 45... Rf5 { [%eval 0.16] } 46. Re4 { [%eval 0.01] } 46... Ke7 { [%eval 0.1] } 47. Rd4 { [%eval 0.16] } 47... e5?? { (0.16 → 3.48) Blunder. Kf7 was best. } { [%eval 3.48] } (47... Kf7 48. Kb6) 48. Rd5?? { (3.48 → 0.00) Blunder. fxe5 was best. } { [%eval 0.0] } (48. fxe5) 48... Ke6?? { (0.00 → 5.28) Blunder. Rxf4 was best. } { [%eval 5.28] } (48... Rxf4 49. Rxe5+ Kd6 50. Rxb5 Kc6 51. Rb6+ Kc7 52. Rg6 Rf8 53. Kb4 Rb8+ 54. Kc3) 49. Rxe5+ { [%eval 5.6] } 49... Rxe5 { [%eval 5.51] } 50. fxe5 { [%eval 5.46] } 50... Kxe5 { [%eval 5.53] } 51. Kxb5 { [%eval 5.41] } 51... Kd6 { [%eval 5.38] } 52. Ka6 { [%eval 5.46] } 52... Kc7 { [%eval 5.31] } 53. b4 { [%eval 5.4] } 53... Kb8 { [%eval 5.41] } 54. b5 { [%eval 5.59] } 54... Ka8?? { (5.59 → Mate in 11) Checkmate is now unavoidable. Kc7 was best. } { [%eval #11] } (54... Kc7 55. Ka7 Kc8 56. b6 Kd7 57. b7 Ke7 58. Kb6 Kf6 59. Kc5 Ke6 60. Kc6) 55. Kb6?? { (Mate in 11 → 5.40) Lost forced checkmate sequence. b6 was best. } { [%eval 5.4] } (55. b6 Kb8 56. b7 Kc7 57. Ka7 Kc6 58. b8=Q Kd5 59. Qf4 Kc5 60. Ka6 Kd5) 55... Kb8 { [%eval #16] } 56. Kc6?? { (Mate in 16 → 5.57) Lost forced checkmate sequence. Ka6 was best. } { [%eval 5.57] } (56. Ka6 Kc7 57. b6+ Kc8 58. Ka7 Kd7 59. b7 Ke6 60. b8=Q Kf5 61. Qg3 Ke4) 56... Kc8?? { (5.57 → Mate in 9) Checkmate is now unavoidable. Ka7 was best. } { [%eval #9] } (56... Ka7 57. Kc7 Ka8 58. Kb6 Kb8 59. Ka6 Kc8 60. b6 Kd7 61. b7 Ke7 62. Ka7) 57. Kb6?? { (Mate in 9 → 5.27) Lost forced checkmate sequence. b6 was best. } { [%eval 5.27] } (57. b6 Kd8 58. b7 Ke7 59. b8=Q Kf6 60. Qf4+ Kg7 61. Kd5 Kg6 62. Ke6 Kg7) 57... Kb8 { [%eval 5.78] } 58. Kc6?? { (5.78 → 0.00) Blunder. Ka6 was best. } { [%eval 0.0] } (58. Ka6 Kc7 59. Ka7 Kd6 60. Kb6 Kd5 61. Ka5 Kc5 62. Ka6) 58... Kc8?? { (0.00 → 5.52) Blunder. Ka7 was best. } { [%eval 5.52] } (58... Ka7 59. b6+ Ka8 60. Kd5 Kb7 61. Kc5 Kb8 62. Kc4 Kb7 63. Kb5 Kb8 64. Kb4) 59. Kd6?? { (5.52 → 0.00) Blunder. b6 was best. } { [%eval 0.0] } (59. b6 Kd8 60. b7 Ke8 61. b8=Q+ Kf7 62. Qb1 Ke6 63. Qb5 Ke7 64. Kd5) 59... Kb7 { [%eval 0.0] } 60. Kc5 { [%eval 0.0] } 60... Kc7 { [%eval 0.0] } 61. Kb4 { [%eval 0.0] } 61... Kb6 { [%eval 0.0] } 62. Kc4 { [%eval 0.0] } 62... Kb7 { [%eval 0.0] } 63. Kc5 { [%eval 0.0] } 63... Kc7 { [%eval 0.0] } 64. Kb4 { [%eval 0.0] } 64... Kb6 { [%eval 0.0] } 65. Ka4 { [%eval 0.0] } 65... Kb7 { [%eval 0.0] } 66. Ka5 { [%eval 0.0] } 66... Ka7 { [%eval 0.0] } 67. Kb4 { [%eval 0.0] } 67... Kb6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2