FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/UpqgLHlj"]
[Date "2025.09.07"]
[Round "-"]
[White "vancheZzz"]
[Black "IgorMR24"]
[Result "1-0"]
[GameId "UpqgLHlj"]
[UTCDate "2025.09.07"]
[UTCTime "15:40:08"]
[WhiteElo "1227"]
[BlackElo "1133"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. d3?? { (4.07 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval -0.22] } 4. Nxa3 { [%eval -0.09] } 4... Qh4?? { (-0.09 → 1.82) Blunder. e5 was best. } { [%eval 1.82] } (4... e5 5. Ne2 e4 6. dxe4 a5 7. Qxd7 Kxd7 8. Rb1 a4 9. Bd2) 5. Nb5?? { (1.82 → -1.08) Blunder. Qg4 was best. } { [%eval -1.08] } (5. Qg4) 5... Qxh2 { [%eval -0.63] } 6. Nxa7?? { (-0.63 → Mate in 14) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-14] } (6. Nxc7 Qxg1) 6... Rxa7 { [%eval #-15] } 7. Rxh2 { [%eval #-15] } 7... Nh6?? { (Mate in 15 → 1.69) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.69] } (7... Bb7 8. Rxh7 Bxg2 9. Rxg7 Rh5 10. Qxh5 Ne7 11. Rxg2 Ng6 12. Rxg6 fxg6 13. Qxg6) 8. Rxh6 { [%eval 1.37] } 8... gxh6 { [%eval 1.23] } 9. Nh3 { [%eval 0.85] } 9... Rg8?? { (0.85 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (9... Ke7 10. Qd2) 10. Ng5 { [%eval #11] } 10... Rxg5 { [%eval #9] } 11. g4?? { (Mate in 9 → -1.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.51] } (11. Qg4 Rxg4 12. Kd1 Rxg2 13. a4 Rxf2 14. e4 Rxc2 15. Bxh6 Rxb2 16. Rb1 Rxb1) 11... Rxg4 { [%eval -1.28] } 12. Qxg4 { [%eval -1.09] } 12... h5 { [%eval -1.12] } 13. Qxh5 { [%eval -1.51] } 13... f5?? { (-1.51 → 1.99) Blunder. e5 was best. } { [%eval 1.99] } (13... e5) 14. Qxf5?? { (1.99 → 0.08) Blunder. Qxe8 was best. } { [%eval 0.08] } (14. Qxe8) 14... exf5 { [%eval -0.23] } 15. d4 { [%eval -0.49] } 15... f4? { (-0.49 → 1.12) Mistake. Ke7 was best. } { [%eval 1.12] } (15... Ke7 16. d5) 16. exf4 { [%eval 1.23] } 16... c5 { [%eval 1.33] } 17. dxc5 { [%eval 1.19] } 17... d6 { [%eval 1.45] } 18. cxd6 { [%eval 1.25] } 18... Ke7?? { (1.25 → Mate in 7) Checkmate is now unavoidable. Nd7 was best. } { [%eval #7] } (18... Nd7 19. c4) 19. dxe7 { [%eval #7] } 19... Rxe7 { [%eval #6] } 20. f5 { [%eval #8] } 20... Rxe1 { [%eval #7] } 21. Bh6?? { (Mate in 7 → 1.10) Lost forced checkmate sequence. a4 was best. } { [%eval 1.1] } (21. a4 Bxf5 22. Ra3 Rxc1 23. Rg3 Bxc2 24. Rg5 Bxa4 25. b3 Bxb3 26. Rd5 Bxd5) 21... Bxf5 { [%eval 2.16] } 22. Rxe1 { [%eval 0.75] } 22... Bxc2 { [%eval 1.53] } 23. Rd1? { (1.53 → 0.00) Mistake. b3 was best. } { [%eval 0.0] } (23. b3) 23... Bxd1 { [%eval 0.0] } 24. f3 { [%eval 0.0] } 24... Bxf3 { [%eval 0.0] } 25. b4 { [%eval -0.54] } 25... a5 { [%eval -0.28] } 26. bxa5 { [%eval -0.35] } 26... Nd7 { [%eval 0.0] } 27. Bf8?? { (0.00 → -1.93) Blunder. a4 was best. } { [%eval -1.93] } (27. a4 Bd5 28. Bg7 h5 29. Bd4 Nf8 30. a6 Nh7 31. a7 h4 32. a5 h3) 27... Nxf8 { [%eval -1.86] } 28. a6 { [%eval -1.65] } 28... Bb7? { (-1.65 → 0.00) Mistake. h5 was best. } { [%eval 0.0] } (28... h5 29. a7 h4 30. a4 h3 31. a5 h2 32. a8=K Bxa8 33. a6 Bc6 34. a7) 29. axb7 { [%eval 0.0] } 29... h6?? { (0.00 → 5.80) Blunder. Ng6 was best. } { [%eval 5.8] } (29... Ng6 30. a4 h5 31. b8=B Nf4 32. Bxf4 h4 33. Be5 h3 34. Ba1 h2 35. a5) 30. b8=B { [%eval 2.64] } 30... Nd7?? { (2.64 → Mate in 10) Checkmate is now unavoidable. Ng6 was best. } { [%eval #10] } (30... Ng6 31. Bf4) 31. a4 { [%eval #10] } 31... Nxb8 { [%eval #9] } 32. a5 { [%eval #9] } 32... Nc6 { [%eval #8] } 33. a6 { [%eval #8] } 33... Nb4 { [%eval #5] } 34. a7 { [%eval #5] } 34... h5 { [%eval #4] } 35. a8=R { [%eval #4] } 35... Na6 { [%eval #3] } 36. Rxa6 { [%eval #3] } 36... h4 { [%eval #2] } 37. Ra2 { [%eval #2] } 37... h3 { [%eval #1] } 38. Rg2 { [%eval #1] } 38... hxg2# { Game ends by variant rule. } 1-0
