FEN
[Event "TORNEO DÍA VIERNES Arena"]
[Site "https://lichess.org/UjxSmg1f"]
[Date "2025.02.07"]
[White "LFloresC17"]
[Black "Ariana-ETDA"]
[Result "0-1"]
[GameId "UjxSmg1f"]
[UTCDate "2025.02.07"]
[UTCTime "22:52:08"]
[WhiteElo "1490"]
[BlackElo "1318"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2?? { (Mate in 15 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8) 4. Kxd2?! { (-0.18 → -1.17) Inaccuracy. Nxd2 was best. } { [%eval -1.17] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Bg4?? { (-1.17 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (4... Bh3 5. Nxh3) 5. Qxh7 { [%eval #14] } 5... Rxh7 { [%eval #13] } 6. Kd1 { [%eval #13] } 6... Bxd1 { [%eval #12] } 7. Be2?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. a3 was best. } { [%eval 0.76] } (7. a3 Bxc2 8. Ra2 Bxb1 9. g4 Bxa2 10. Bc4 Bxc4 11. Ne2 Bxe2 12. b4 Bxg4) 7... Rxh2?? { (0.76 → Mate in 11) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #11] } (7... Bxe2) 8. Rxh2?? { (Mate in 11 → 0.21) Lost forced checkmate sequence. Bxd1 was best. } { [%eval 0.21] } (8. Bxd1 Rxg2 9. Rh5 Rxf2 10. Rc5 Rxc2 11. Rxc7 Rxc1 12. Rxb7 Rxb1 13. Rxa7 Rxa1) 8... Bxe2 { [%eval 0.6] } 9. Nxe2 { [%eval 1.07] } 9... Nc6?? { (1.07 → Mate in 9) Checkmate is now unavoidable. e6 was best. } { [%eval #9] } (9... e6 10. Rh6) 10. Rh6 { [%eval #10] } 10... gxh6 { [%eval #8] } 11. Bxh6 { [%eval #8] } 11... Bxh6 { [%eval #7] } 12. Nd2 { [%eval #7] } 12... Bxd2 { [%eval #6] } 13. Rc1?? { (Mate in 6 → -4.51) Lost forced checkmate sequence. Re1 was best. } { [%eval -4.51] } (13. Re1 Bxe1 14. Ng3 Bxf2 15. a4 Bxg3 16. b4 Nxb4 17. a5 Nxc2 18. a6 bxa6#) 13... Bxc1 { [%eval -4.54] } 14. Nxc1 { [%eval -4.23] } 14... Nb4?? { (-4.23 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (14... Kd7) 15. Ne2?? { (Mate in 6 → -5.23) Lost forced checkmate sequence. a4 was best. } { [%eval -5.23] } (15. a4 Nxc2 16. b4 Nxb4 17. Nd3 Nxd3 18. a5 Nxf2 19. a6 bxa6 20. g4 Nxg4#) 15... Nxa2?? { (-5.23 → Mate in 5) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #5] } (15... Nxc2 16. Ng1 Na3 17. bxa3 a5 18. f4 Ra6 19. f5 Rb6 20. Ne2 Kd7 21. g4) 16. Nc1?? { (Mate in 5 → -7.84) Lost forced checkmate sequence. b4 was best. } { [%eval -7.84] } (16. b4 Nxb4 17. f4 Nxc2 18. Nd4 Nxd4 19. f5 Nxf5 20. g3 Nxg3#) 16... Nxc1 { [%eval -7.75] } 17. c4? { (-7.75 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #-14] } (17. c3 Nb3) 17... b5 { [%eval #-14] } 18. cxb5 { [%eval #-13] } 18... c6 { [%eval #-17] } 19. bxc6 { [%eval #-16] } 19... Kd7 { [%eval #-17] } 20. cxd7 { [%eval -9.63] } 20... Rc8?? { (-9.63 → 0.48) Blunder. Nb3 was best. } { [%eval 0.48] } (20... Nb3) 21. dxc8=B?? { (0.48 → Mate in 5) Checkmate is now unavoidable. dxc8=R was best. } { [%eval #-5] } (21. dxc8=R Nf6) 21... f5 { [%eval #-5] } 22. Bxf5 { [%eval #-4] } 22... e6 { [%eval #-4] } 23. Bxe6 { [%eval #-3] } 23... Nd3 { [%eval #-14] } 24. Bxg8 { [%eval #-13] } 24... Nxf2?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Nxb2 was best. } { [%eval #10] } (24... Nxb2 25. Bc4 Nxc4 26. f4 a5 27. f5 a4 28. f6 Nd6 29. g4 Nf5 30. gxf5) 25. g4 { [%eval #10] } 25... Nxg4 { [%eval #9] } 26. Bd5 { [%eval #11] } 26... a6 { [%eval #4] } 27. b3 { [%eval #6] } 27... Nf2 { [%eval #5] } 28. b4?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-2] } (28. Bc6 Nh1 29. Bxh1 a5 30. b4 axb4 31. Be4 b3 32. Bc2 bxc2#) 28... a5 { [%eval #-2] } 29. bxa5 { [%eval #-1] } 29... Ne4 { [%eval #-1] } 30. Bxe4# { Game ends by variant rule. } 0-1