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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Ujcx8itW"] [Date "2025.08.10"] [White "Avazhon"] [Black "MmIRON_2013"] [Result "0-1"] [GameId "Ujcx8itW"] [UTCDate "2025.08.10"] [UTCTime "11:38:27"] [WhiteElo "1867"] [BlackElo "1303"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. e3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... Ba6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bg7 was best. } { [%eval #16] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxc1 8. Qxc1 Bd4 9. exd4) 5. Bxa6 { [%eval #17] } 5... Nxa6 { [%eval #16] } 6. Qh5 { [%eval #16] } 6... gxh5 { [%eval 20.63] } 7. b4 { [%eval #15] } 7... Nxb4 { [%eval #16] } 8. a3?? { (Mate in 16 → 0.56) Lost forced checkmate sequence. a4 was best. } { [%eval 0.56] } (8. a4 Nxc2 9. e4 Nxa1 10. g4 hxg4 11. Nh3 gxh3 12. Kf1 f5 13. exf5 h6) 8... Nxc2 { [%eval 0.4] } 9. e4?? { (0.40 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (9. h4 Nxa3) 9... Nxa3 { [%eval #-15] } 10. Rxa3 { [%eval #-15] } 10... Rc8 { [%eval #-15] } 11. Rxa7 { [%eval #-14] } 11... Ra8?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (11... Rb8 12. Rxc7 Rxb1 13. Rxd7 Rxc1 14. Rxd8 Rxe1 15. Rxe8 Rxg1 16. Rxf8 Rxg3 17. Rxf7) 12. Rxc7?? { (Mate in 11 → 2.46) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 2.46] } (12. Rxa8 Qxa8 13. Kf1 Qxe4 14. Nh3 Qxh1 15. d3 Qxh2 16. f3 Qxg3 17. Be3 Qxf3) 12... Qxc7 { [%eval 1.53] } 13. e5? { (1.53 → -0.07) Mistake. h4 was best. } { [%eval -0.07] } (13. h4 Qxg3) 13... Qxe5 { [%eval 0.23] } 14. g4?? { (0.23 → -8.61) Blunder. h4 was best. } { [%eval -8.61] } (14. h4 Qxe1 15. Ne2 Qxc1 16. Nxc1 Ra2 17. Nxa2 f5 18. g4 hxg4 19. f3 gxf3) 14... Qxh2?? { (-8.61 → -1.53) Blunder. Qxe1 was best. } { [%eval -1.53] } (14... Qxe1 15. gxh5 Qxg1 16. Rxg1 Ra1 17. Rxg8 Rxb1 18. Rxh8 Rxc1 19. Rxf8 Kxf8 20. d4) 15. Rxh2 { [%eval -1.71] } 15... hxg4 { [%eval -1.46] } 16. Rxh7 { [%eval -1.39] } 16... Rxh7 { [%eval -1.73] } 17. f3 { [%eval -2.01] } 17... gxf3 { [%eval -2.86] } 18. Nxf3 { [%eval -1.76] } 18... Rh4 { [%eval -1.33] } 19. Nxh4 { [%eval -1.73] } 19... f5 { [%eval #-20] } 20. Nxf5 { [%eval -2.84] } 20... Ra3?? { (-2.84 → -0.93) Blunder. Nf6 was best. } { [%eval -0.93] } (20... Nf6) 21. Nxa3 { [%eval -1.5] } 21... Nf6?! { (-1.50 → -0.60) Inaccuracy. Kf7 was best. } { [%eval -0.6] } (21... Kf7 22. Nxe7 Nxe7 23. Nb1 Kf6 24. Kd1 Kf5 25. Ke2 Kg5 26. Kd3 d5 27. Na3) 22. Nxe7 { [%eval -1.15] } 22... Bxe7 { [%eval -0.99] } 23. Nc2?? { (-0.99 → Mate in 4) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-4] } (23. Nb1 Nd5) 23... Ba3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bb4 was best. } { [%eval 0.0] } (23... Bb4 24. Nxb4 Nd5 25. Nxd5 Ke7 26. Nxe7 d5 27. Nxd5#) 24. Nxa3 { [%eval 0.0] } 24... Kf7?! { (0.00 → 0.58) Inaccuracy. Ke7 was best. } { [%eval 0.58] } (24... Ke7 25. Ke2 Ng8 26. Bb2 Kf8 27. Bg7 Kxg7 28. Kd3 Kg6 29. Nc2 Kf6 30. Ke3) 25. Kf2?! { (0.58 → 0.00) Inaccuracy. d4 was best. } { [%eval 0.0] } (25. d4) 25... d6 { [%eval 0.35] } 26. d4 { [%eval 0.51] } 26... Nd7 { [%eval 0.84] } 27. Kf3?! { (0.84 → 0.00) Inaccuracy. Bd2 was best. } { [%eval 0.0] } (27. Bd2 Kg6 28. Kf3 Kf7 29. Ke2 d5 30. Bf4 Nc5 31. dxc5 d4 32. Kf1 d3) 27... Nc5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kf6 was best. } { [%eval #7] } (27... Kf6 28. Bd2 d5 29. Be1 Kg5 30. Kg4 Kxg4 31. Bb4 Nf8 32. Bxf8 Kf5 33. Bb4) 28. dxc5 { [%eval #7] } 28... dxc5 { [%eval #6] } 29. Nc4 { [%eval #8] } 29... Ke8 { [%eval #5] } 30. Ke4 { [%eval #5] } 30... Kd8 { [%eval #4] } 31. Bb2 { [%eval #6] } 31... Ke8 { [%eval #4] } 32. Kd3 { [%eval #5] } 32... Kf7 { [%eval #3] } 33. Kc2?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Bf6 was best. } { [%eval #-1] } (33. Bf6 Kxf6 34. Kd4 cxd4 35. Ne3 dxe3#) 33... Kf6 { [%eval #-1] } 34. Bxf6# { Game ends by variant rule. } 0-1