- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Ugd2Uhnb"] [Date "2025.10.04"] [White "Frastagliato"] [Black "mazoserio"] [Result "0-1"] [GameId "Ugd2Uhnb"] [UTCDate "2025.10.04"] [UTCTime "13:19:13"] [WhiteElo "1965"] [BlackElo "1530"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. c4?! { (0.20 → -0.35) Inaccuracy. g3 was best. } { [%eval -0.35] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... d5?! { (-0.35 → 0.66) Inaccuracy. Bh6 was best. } { [%eval 0.66] } (2... Bh6 3. a4 Bxd2 4. Kxd2 e5 5. c5 Qg5 6. Qc2 Qxd2 7. Nxd2) 3. cxd5 { [%eval 0.89] } 3... Qxd5 { [%eval 0.37] } 4. g4 { [%eval 0.3] } 4... Qxb3 { [%eval -0.15] } 5. Qxb3 { [%eval 0.02] } 5... Bxg4 { [%eval -0.08] } 6. Qxb7 { [%eval 0.0] } 6... Bxe2 { [%eval 0.45] } 7. Nxe2 { [%eval 0.6] } 7... a5 { [%eval 1.06] } 8. Qxb8 { [%eval 1.19] } 8... Rxb8 { [%eval 1.0] } 9. Bb2 { [%eval 1.15] } 9... Rxb2 { [%eval 1.43] } 10. Na3 { [%eval 1.38] } 10... Rxa2 { [%eval 0.67] } 11. Rxa2 { [%eval 0.76] } 11... Nf6 { [%eval 1.3] } 12. d4?? { (1.30 → Mate in 9) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-9] } (12. Rb2 Nd7) 12... e5 { [%eval #-9] } 13. dxe5 { [%eval #-8] } 13... Bxa3 { [%eval #-8] } 14. Rxa3 { [%eval #-7] } 14... c5 { [%eval #-7] } 15. Rxa5 { [%eval #-6] } 15... h5 { [%eval #-6] } 16. exf6 { [%eval #-5] } 16... Ke7?? { (Mate in 5 → 3.98) Lost forced checkmate sequence. g5 was best. } { [%eval 3.98] } (16... g5 17. Rxc5 h4 18. Rxg5 Rg8 19. Rxg8 h3 20. Bxh3 Kd7 21. Bxd7#) 17. Rxc5 { [%eval 3.48] } 17... Kxf6 { [%eval 3.74] } 18. Rxh5 { [%eval 3.61] } 18... gxh5 { [%eval 3.65] } 19. Nc3?? { (3.65 → 1.08) Blunder. Bh3 was best. } { [%eval 1.08] } (19. Bh3 Rc8 20. Bxc8 Ke7 21. Bd7 Kxd7 22. Rg1 Ke6 23. Nc3 Kf6 24. h4 Ke7) 19... Rf8?? { (1.08 → 3.18) Blunder. Ke6 was best. } { [%eval 3.18] } (19... Ke6 20. Nd5) 20. Bb5?? { (3.18 → Mate in 4) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-4] } (20. Bh3 Rc8) 20... Re8 { [%eval #-4] } 21. Bxe8 { [%eval #-3] } 21... Kf5 { [%eval #-3] } 22. Bxf7 { [%eval #-2] } 22... Kf4 { [%eval #-2] } 23. Bxh5 { [%eval #-1] } 23... Kg4 { [%eval #-1] } 24. Bxg4# { Game ends by variant rule. } 0-1