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[Event "rated variant:antichess game"] [Site "https://lichess.org/UfSceYnO"] [Date "2025.11.02"] [Round "-"] [White "Tsoraka_1"] [Black "Alwaysplay_f6"] [Result "1-0"] [GameId "UfSceYnO"] [UTCDate "2025.11.02"] [UTCTime "04:13:16"] [WhiteElo "933"] [BlackElo "912"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-84"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... Nxa6 { [%eval #13] } 3. e4 { [%eval #17] } 3... dxe4 { [%eval #16] } 4. Nf3 { [%eval #16] } 4... exf3 { [%eval #15] } 5. gxf3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qxf3 was best. } { [%eval #-15] } (5. Qxf3 Qxd2 6. Bxd2 Nb4 7. Qxb7 Nxc2 8. Qxa7 Rxa7 9. g4 Rxa2 10. Rxa2 Nxe1) 5... Qxd2 { [%eval #-17] } 6. Qxd2 { [%eval #-14] } 6... Bg4 { [%eval #-14] } 7. fxg4 { [%eval #-13] } 7... Nb4?? { (Mate in 13 → -1.30) Lost forced checkmate sequence. f5 was best. } { [%eval -1.3] } (7... f5 8. gxf5 e6 9. fxe6 g5 10. Qxg5 Ba3 11. Nxa3 Nh6 12. Qxh6 Rg8 13. Qxh7) 8. Qxb4 { [%eval -0.99] } 8... c5? { (-0.99 → 0.52) Mistake. g5 was best. } { [%eval 0.52] } (8... g5 9. Bxg5) 9. Qxb7 { [%eval -0.07] } 9... a5?? { (-0.07 → 4.35) Blunder. g5 was best. } { [%eval 4.35] } (9... g5 10. Qxa7 Rxa7 11. Bxg5 Rxa2 12. Rxa2 Bg7 13. Bxe7 Bxb2 14. Rxb2 Nxe7 15. Nc3) 10. Qxe7 { [%eval 2.31] } 10... Nxe7 { [%eval 2.56] } 11. Bh6 { [%eval 2.53] } 11... gxh6 { [%eval 2.97] } 12. g5 { [%eval 2.72] } 12... hxg5 { [%eval 3.11] } 13. b4?? { (3.11 → 1.13) Blunder. Kd2 was best. } { [%eval 1.13] } (13. Kd2 Kd7) 13... axb4?? { (1.13 → Mate in 9) Checkmate is now unavoidable. cxb4 was best. } { [%eval #9] } (13... cxb4 14. Ke2) 14. Nc3?? { (Mate in 9 → -0.74) Lost forced checkmate sequence. f4 was best. } { [%eval -0.74] } (14. f4 gxf4 15. Rf1 Rxa2 16. Rxf4 Rxa1 17. Rxf7 Rxb1 18. Rxe7 Kxe7 19. h4 Rxe1) 14... bxc3?? { (-0.74 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #7] } (14... Rxa2) 15. Kd2?? { (Mate in 7 → -4.94) Lost forced checkmate sequence. Rd1 was best. } { [%eval -4.94] } (15. Rd1 Rxa2 16. Rb1 Rxc2 17. Kd1 Rxf2 18. Rf1 Rxf1 19. h4 gxh4 20. Ke2 Rxb1) 15... cxd2?? { (-4.94 → Mate in 5) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #5] } (15... Rxa2 16. Rxa2 cxd2 17. Rc1 dxc1=N 18. h3 Nxa2 19. h4 gxh4 20. f4 Nc6 21. c3) 16. Rhe1?? { (Mate in 5 → -7.69) Lost forced checkmate sequence. Rac1 was best. } { [%eval -7.69] } (16. Rac1 dxc1=Q 17. Rxc1 Rxa2 18. c4 Rxf2 19. h4 gxh4 20. Rf1 Rxf1#) 16... dxe1=Q?? { (-7.69 → Mate in 5) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #5] } (16... Rxa2 17. Rxa2 dxe1=R 18. Ra3 Nc8 19. Re3 Rxe3 20. fxe3 c4 21. e4 f5 22. exf5) 17. Rxe1 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. Rxe7 { [%eval #4] } 18... Bxe7 { [%eval #2] } 19. f4 { [%eval #3] } 19... gxf4 { [%eval #1] } 20. h4?? { (Mate in 1 → -2.02) Lost forced checkmate sequence. c4 was best. } { [%eval -2.02] } (20. c4 Rxh2#) 20... Bxh4?? { (-2.02 → Mate in 1) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #1] } (20... Rxc2 21. h5 Kf8 22. h6 Kg7 23. hxg7 Bd6 24. gxh8=K Be5 25. Kxh7 Bg7 26. Kxg7) 21. c4 { [%eval #1] } 21... Rc2# { Game ends by variant rule. } 1-0