FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Uf2qZlEl"]
[Date "2026.05.22"]
[Round "-"]
[White "GlebT2016"]
[Black "warcrosser"]
[Result "1-0"]
[GameId "Uf2qZlEl"]
[UTCDate "2026.05.22"]
[UTCTime "09:32:45"]
[WhiteElo "1035"]
[BlackElo "1020"]
[WhiteRatingDiff "+65"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #13] } 5. Qxg7?? { (Mate in 13 → -2.22) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -2.22] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Nc4 Bxc2 8. Bf4 Bxe4 9. Bxc7 Bxg2 10. a4 Bxh1) 5... Bxg7?? { (-2.22 → Mate in 11) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Na3 { [%eval #10] } 7... Bxa3 { [%eval #9] } 8. Bb4 { [%eval #10] } 8... Bxb4 { [%eval #9] } 9. c3 { [%eval #10] } 9... Bxc3 { [%eval #9] } 10. Ke2 { [%eval #9] } 10... Bxa1 { [%eval #8] } 11. e5?? { (Mate in 8 → -0.30) Lost forced checkmate sequence. Nh3 was best. } { [%eval -0.3] } (11. Nh3 Bxh3 12. Rxa1 Bxg2 13. Kf3 Bxf3 14. h4 Bxe4 15. f3 Bxf3 16. h5 Bxh5) 11... Bxe5 { [%eval 0.21] } 12. f4?? { (0.21 → -1.75) Blunder. g3 was best. } { [%eval -1.75] } (12. g3 Bxg3) 12... Bxf4 { [%eval -1.42] } 13. Ke3?? { (-1.42 → -5.46) Blunder. h3 was best. } { [%eval -5.46] } (13. h3 Bxh3 14. gxh3 Be3 15. Kxe3 Nf6 16. Kf2 Ng4 17. hxg4 f5 18. Rxh7 fxg4) 13... Bxh2?? { (-5.46 → -2.05) Blunder. Bxe3 was best. } { [%eval -2.05] } (13... Bxe3) 14. Rxh2 { [%eval -2.55] } 14... Nh6 { [%eval -2.09] } 15. Rxh6 { [%eval -2.15] } 15... Rf8 { [%eval -2.29] } 16. Rxh7 { [%eval -2.26] } 16... Rh8?? { (-2.26 → 0.00) Blunder. Bg4 was best. } { [%eval 0.0] } (16... Bg4 17. Rxf7) 17. Rxf7 { [%eval 0.0] } 17... Kxf7 { [%eval 0.0] } 18. Nh3 { [%eval 0.0] } 18... Rxh3 { [%eval 0.0] } 19. gxh3 { [%eval 0.0] } 19... Bxh3 { [%eval 0.08] } 20. Kf4?? { (0.08 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (20. a4) 20... Bf5 { [%eval #-6] } 21. Kxf5 { [%eval #-5] } 21... Ke6 { [%eval #-5] } 22. Kxe6 { [%eval #-4] } 22... c5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (22... a5 23. Kxe7 Rd8 24. Kxd8 a4 25. Kxc7 a3 26. Kxc6#) 23. Kxe7 { [%eval 0.0] } 23... Rd8 { [%eval 0.0] } 24. Kxd8 { [%eval 0.0] } 24... a6 { [%eval 0.0] } 25. Kxc7 { [%eval 0.0] } 25... a5 { [%eval 0.0] } 26. a4 { [%eval 0.0] } 26... c4 { [%eval 0.0] } 27. Kc6 { [%eval 0.0] } 27... c3 { [%eval 0.0] } 28. Kc5 { [%eval 0.0] } 28... c2 { [%eval 0.0] } 29. Kc4 { [%eval 0.0] } 29... c1=K { [%eval 0.0] } 30. Kb4 { [%eval 0.0] } 30... axb4 { [%eval 0.0] } 31. a5 { [%eval 0.0] } 31... Kc2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. b3 was best. } { [%eval #5] } (31... b3 32. a6 b2 33. a7 b1=B 34. a8=K Kd2 35. Kb7 Kc3 36. Kc6 Bc2 37. Kd6) 32. a6 { [%eval #5] } 32... Kc3 { [%eval #4] } 33. a7 { [%eval #4] } 33... Kc4 { [%eval #2] } 34. a8=R { [%eval #2] } 34... Kb3 { [%eval #1] } 35. Rb8?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-2] } (35. Ra2 Kxa2#) 35... Ka3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Kc2 was best. } { [%eval #1] } (35... Kc2 36. Rxb4 Kb1 37. Rxb1#) 36. Rxb4 { [%eval #1] } 36... Kxb4# { Game ends by variant rule. } 1-0