- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/Ua6orHBB"] [Date "2021.05.18"] [White "msraj86"] [Black "Nitheeshk11"] [Result "0-1"] [GameId "Ua6orHBB"] [UTCDate "2021.05.18"] [UTCTime "10:07:44"] [WhiteElo "1328"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+153"] [Variant "Standard"] [TimeControl "1800+0"] [ECO "A46"] [Opening "Yusupov-Rubinstein System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... Nf6 { [%eval 0.19] } 2. e3 { [%eval 0.01] } 2... e6 { [%eval 0.0] } 3. Nf3 { [%eval 0.0] } { A46 Yusupov-Rubinstein System } 3... b6 { [%eval 0.13] } 4. Nc3 { [%eval -0.25] } 4... Be7 { [%eval 0.22] } 5. Be2 { [%eval -0.29] } 5... Bb7 { [%eval -0.27] } 6. O-O { [%eval -0.4] } 6... O-O { [%eval -0.2] } 7. Bc4?! { (-0.20 → -0.92) Inaccuracy. Na4 was best. } { [%eval -0.92] } (7. Na4 d5 8. b3 Nbd7 9. Bb2 Rc8 10. Rc1 c6 11. c4 dxc4) 7... d5 { [%eval -0.8] } 8. Bd3 { [%eval -1.04] } 8... Nbd7 { [%eval -0.69] } 9. Ne2 { [%eval -0.82] } 9... c5 { [%eval -1.07] } 10. c3 { [%eval -1.22] } 10... c4 { [%eval -0.97] } 11. Bc2 { [%eval -0.92] } 11... Re8 { [%eval -0.59] } 12. Rb1?! { (-0.59 → -1.30) Inaccuracy. Ne5 was best. } { [%eval -1.3] } (12. Ne5 Qc7 13. f4 b5 14. a4 a6 15. Ng3 b4 16. cxb4 Bxb4 17. Bd2 Bxd2 18. Qxd2 a5) 12... Bf8 { [%eval -0.83] } 13. b3 { [%eval -1.11] } 13... Ba6 { [%eval -0.69] } 14. b4?! { (-0.69 → -1.31) Inaccuracy. Nd2 was best. } { [%eval -1.31] } (14. Nd2 b5 15. e4 e5 16. exd5 Nxd5 17. bxc4 bxc4 18. Ne4 h6 19. Be3 Qc7 20. N2g3 Rad8) 14... Bb7 { [%eval -0.96] } 15. Ng3?! { (-0.96 → -1.58) Inaccuracy. Ne5 was best. } { [%eval -1.58] } (15. Ne5 a6 16. Bd2 Qc7 17. Nxd7 Nxd7 18. a4 b5 19. Be1 bxa4 20. Bxa4 Bc6 21. Bxc6 Qxc6) 15... b5?! { (-1.58 → -0.81) Inaccuracy. Qc7 was best. } { [%eval -0.81] } (15... Qc7 16. Qe2) 16. Ng5?! { (-0.81 → -1.64) Inaccuracy. a4 was best. } { [%eval -1.64] } (16. a4) 16... h6 { [%eval -1.77] } 17. Nf3 { [%eval -1.48] } 17... e5?! { (-1.48 → -0.76) Inaccuracy. a5 was best. } { [%eval -0.76] } (17... a5 18. a4) 18. Nh4? { (-0.76 → -2.52) Mistake. dxe5 was best. } { [%eval -2.52] } (18. dxe5) 18... e4 { [%eval -2.67] } 19. Nh5?! { (-2.67 → -3.88) Inaccuracy. f3 was best. } { [%eval -3.88] } (19. f3 Nh7) 19... Nxh5 { [%eval -3.77] } 20. Qxh5 { [%eval -3.67] } 20... g6 { [%eval -3.72] } 21. Qg4 { [%eval -3.54] } 21... Nf6 { [%eval -4.07] } 22. Qg3 { [%eval -4.59] } 22... Bg7? { (-4.59 → -2.79) Mistake. Nh5 was best. } { [%eval -2.79] } (22... Nh5) 23. f3 { [%eval -2.56] } 23... Nh5?! { (-2.56 → -1.74) Inaccuracy. Qd7 was best. } { [%eval -1.74] } (23... Qd7 24. fxe4) 24. Qg4?? { (-1.74 → -7.25) Blunder. Qf2 was best. } { [%eval -7.25] } (24. Qf2 Nf6) 24... Bc8 { [%eval -7.0] } 25. Qxc8 { [%eval -7.86] } 25... Rxc8 { [%eval -7.9] } 26. g3 { [%eval -7.7] } 26... g5 { [%eval -7.39] } 27. Nf5 { [%eval -7.48] } 27... Bf8 { [%eval -7.52] } 28. Bd1 { [%eval -7.7] } 28... Kh7 { [%eval -6.62] } 29. f4 { [%eval -7.29] } 29... Ng7 { [%eval -6.72] } 30. g4 { [%eval -9.88] } 30... Nxf5 { [%eval -9.63] } 31. gxf5 { [%eval -9.85] } 31... Bd6 { [%eval -10.04] } 32. Rf2 { [%eval -12.02] } 32... Rg8 { [%eval -11.18] } 33. Rg2 { [%eval -15.59] } 33... gxf4 { [%eval -16.0] } 34. Bg4 { [%eval -22.97] } 34... Qh4 { [%eval #-10] } 35. h3 { [%eval #-3] } 35... f3?! { (Mate in 3 → -23.69) Lost forced checkmate sequence. Qe1+ was best. } { [%eval -23.69] } (35... Qe1+ 36. Kh2 f3+ 37. Rg3 Bxg3#) 36. Rf2?! { (-23.69 → Mate in 4) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-4] } (36. Bd2 Rxg4) 36... Bg3?! { (Mate in 4 → -35.62) Lost forced checkmate sequence. Qxh3 was best. } { [%eval -35.62] } (36... Qxh3 37. Rxf3 Qxf3 38. Rb2 Rxg4+ 39. Rg2 Qxg2#) 37. Rf1?! { (-35.62 → Mate in 5) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-5] } (37. Kf1 Bxf2) 37... f2+ { [%eval #-7] } 38. Kg2 { [%eval #-7] } 38... Rxg4 { [%eval #-6] } 39. Rb2 { [%eval #-2] } 39... Rg5 { [%eval #-5] } 40. Rbxf2 { [%eval #-3] } 40... Bxf2+ { [%eval #-2] } 41. Kh2 { [%eval #-2] } 41... Qg3+ { [%eval #-1] } { White resigns. } 0-1