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[Event "rated Antichess game"] [Site "https://lichess.org/UXPXIRtd"] [Date "2022.01.23"] [White "GodardGodard"] [Black "bela01"] [Result "1-0"] [GameId "UXPXIRtd"] [UTCDate "2022.01.23"] [UTCTime "19:41:07"] [WhiteElo "1424"] [BlackElo "1462"] [WhiteRatingDiff "+122"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.51) Blunder. Ba6 was best. } { [%eval 4.51] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.96] } 4. Bxe8 { [%eval 5.53] } 4... Bxh1 { [%eval 4.4] } 5. Bxf7 { [%eval 4.48] } 5... Qxd2 { [%eval 4.48] } 6. Bxg8?? { (4.48 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra5) 6... Rxg8 { [%eval #-11] } 7. Nxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 0.60) Lost forced checkmate sequence. Be4 was best. } { [%eval 0.6] } (7... Be4 8. Nxe4 c5 9. Nxc5 e6 10. Nxe6 Ba3 11. bxa3 Rh8 12. Nxg7) 8. Qxf3 { [%eval 4.44] } 8... Nd7 { [%eval 4.11] } 9. Qxf8 { [%eval 4.08] } 9... Nxf8 { [%eval 3.84] } 10. Ne4?? { (3.84 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (10. Ne2 h6 11. a4 g6 12. Ra3 h5 13. c4 Rg7 14. c5 Nh7 15. a5 Rag8 16. a6 e6) 10... c5 { [%eval #-8] } 11. Nxc5 { [%eval #-7] } 11... Ne6 { [%eval #-7] } 12. Nxe6 { [%eval #-6] } 12... Rgd8?? { (Mate in 6 → 13.07) Lost forced checkmate sequence. Rgb8 was best. } { [%eval 13.07] } (12... Rgb8 13. Nxg7 Rxb2 14. Bxb2 e5 15. Bxe5 Rb8 16. Bxb8 h6 17. Bxa7 h5 18. Nxh5#) 13. Nxd8 { [%eval 11.38] } 13... Rxd8 { [%eval 11.05] } 14. Bd2 { [%eval 12.05] } 14... Rxd2 { [%eval 11.81] } 15. Kxd2 { [%eval 13.15] } 15... h5 { [%eval 13.01] } 16. Kc3 { [%eval 8.28] } 16... h4 { [%eval 9.92] } 17. Ne2 { [%eval #18] } 17... h3 { [%eval #16] } 18. Rd1 { [%eval #15] } 18... g5 { [%eval #13] } 19. Rd8 { [%eval #13] } 19... a6 { [%eval #11] } 20. Rd1 { [%eval #12] } 20... e5 { [%eval #10] } 21. a4 { [%eval #11] } 21... g4 { [%eval #7] } 22. a5 { [%eval #12] } 22... g3 { [%eval #11] } 23. hxg3 { [%eval #12] } 23... h2 { [%eval #11] } 24. Rd8 { [%eval #11] } 24... e4 { [%eval #10] } 25. Ng1 { [%eval #11] } 25... hxg1=K { [%eval #10] } 26. Rd7 { [%eval #11] } 26... Kxf2 { [%eval #10] } 27. Rd8?? { (Mate in 10 → 5.11) Lost forced checkmate sequence. Rf7 was best. } { [%eval 5.11] } (27. Rf7 Kxe3 28. Kd2 Kxd2 29. g4 Kxc2 30. g5 Kxb2 31. g6 e3 32. g7 e2 33. g8=R e1=Q) 27... Kxg3 { [%eval 4.38] } 28. Rd7?? { (4.38 → 2.07) Blunder. Kb4 was best. } { [%eval 2.07] } (28. Kb4 Kg4) 28... Kf4?? { (2.07 → Mate in 13) Checkmate is now unavoidable. Kh4 was best. } { [%eval #13] } (28... Kh4) 29. exf4 { [%eval 6.13] } 29... e3 { [%eval 6.11] } 30. Kc4 { [%eval #12] } 30... e2 { [%eval #11] } 31. Rd1 { [%eval #11] } 31... exd1=R { [%eval #4] } 32. Kd4 { [%eval #4] } 32... Rxd4 { [%eval #3] } 33. c3 { [%eval #3] } 33... Rxf4 { [%eval #2] } 34. c4 { [%eval #2] } 34... Rxc4 { [%eval #1] } 35. b4 { [%eval #1] } 35... Rxb4# { Game ends by variant rule. } 1-0