FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/UWYe5X38"]
[Date "2024.06.15"]
[White "TEHAN2015"]
[Black "Toffis"]
[Result "0-1"]
[GameId "UWYe5X38"]
[UTCDate "2024.06.15"]
[UTCTime "03:43:14"]
[WhiteElo "1086"]
[BlackElo "1814"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... f5?? { (Mate in 15 → -0.25) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.25] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 Nc4 7. Bxc4) 3. exf5 { [%eval 0.0] } 3... h5?? { (0.00 → 4.53) Blunder. e6 was best. } { [%eval 4.53] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=B) 4. Bxd7 { [%eval 4.3] } 4... Kxd7?? { (4.30 → 10.55) Blunder. Qxd7 was best. } { [%eval 10.55] } (4... Qxd7 5. Qxh5 Rxh5 6. f6 Nxf6 7. g4 Nxg4 8. f4 Nxh2 9. Rxh2 Rxh2 10. Kf2) 5. Qxh5 { [%eval 8.06] } 5... Rxh5 { [%eval 6.56] } 6. f6?? { (6.56 → 3.22) Blunder. c4 was best. } { [%eval 3.22] } (6. c4) 6... gxf6?? { (3.22 → Mate in 15) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #15] } (6... Nxf6 7. g4) 7. Nf3 { [%eval #15] } 7... Rxh2 { [%eval #14] } 8. Rxh2 { [%eval #14] } 8... Nh6 { [%eval #10] } 9. Rxh6 { [%eval #10] } 9... Bxh6 { [%eval #9] } 10. Ng5 { [%eval #10] } 10... Bxg5 { [%eval #9] } 11. f4 { [%eval #9] } 11... Bxf4 { [%eval #8] } 12. d4 { [%eval #8] } 12... Bxc1 { [%eval #7] } 13. Nd2?? { (Mate in 7 → 2.70) Lost forced checkmate sequence. Na3 was best. } { [%eval 2.7] } (13. Na3 Bxb2 14. Nc4 Bxa1 15. g4 Bxd4 16. g5 fxg5 17. c3 Bxc3 18. a4 Bxe1) 13... Bxb2?? { (2.70 → Mate in 6) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #6] } (13... Bxd2 14. Kxd2) 14. Nc4 { [%eval #6] } 14... Bxd4 { [%eval #5] } 15. Nd6 { [%eval #7] } 15... Bxa1 { [%eval #6] } 16. Nxc8 { [%eval #6] } 16... Qxc8 { [%eval #5] } 17. a4 { [%eval #5] } 17... Qe8 { [%eval #4] } 18. a5 { [%eval #5] } 18... Nc6 { [%eval #4] } 19. a6 { [%eval #5] } 19... Rb8 { [%eval #3] } 20. g4?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. c3 was best. } { [%eval #-9] } (20. c3 Bxc3 21. g4 Bxe1 22. g5 fxg5#) 20... Rb7 { [%eval #-9] } 21. axb7 { [%eval #-8] } 21... Qa8?? { (Mate in 8 → -0.75) Lost forced checkmate sequence. f5 was best. } { [%eval -0.75] } (21... f5 22. gxf5 Ke6 23. fxe6 Qa8 24. bxa8=Q Na5 25. Qxa7 Bd4 26. Qxc7 Nb7 27. Qxe7) 22. bxa8=Q?? { (-0.75 → Mate in 7) Checkmate is now unavoidable. bxa8=B was best. } { [%eval #-7] } (22. bxa8=B) 22... Na5 { [%eval #-7] } 23. Qxa7 { [%eval #-6] } 23... Ke8 { [%eval #-6] } 24. Qxa5 { [%eval #-5] } 24... f5?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. e6 was best. } { [%eval #4] } (24... e6 25. Qxc7 Bc3 26. Qxc3 Kd8 27. Qxf6 Kc8 28. Qxe6 Kd7 29. Qxd7#) 25. gxf5?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-4] } (25. Qxc7 fxg4 26. Qxe7 Kxe7 27. c3 Bxc3 28. Kd2 Bxd2#) 25... e6?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Bd4 was best. } { [%eval #4] } (25... Bd4 26. Qxc7 e6 27. fxe6 Bf2 28. Kxf2 Ke7 29. Qxe7#) 26. fxe6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-3] } (26. Qxc7 exf5 27. Qc3 Bxc3 28. Kd2 Bxd2 29. c3 Bxc3#) 26... Kd7?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. Bd4 was best. } { [%eval #13] } (26... Bd4 27. Qxc7 Bf2 28. Kxf2 Ke7 29. Qxe7#) 27. exd7?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #-2] } (27. Qxa1 Kxe6 28. Qb1 Kd7 29. Ke2 Kc8 30. Qb6 cxb6 31. Ke3 Kb7 32. Kd4 Ka6) 27... c5?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Bf6 was best. } { [%eval #7] } (27... Bf6 28. Qxc7 Bc3 29. Qxc3#) 28. Qxc5?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #-1] } (28. Qxa1 c4 29. Qb1 c3 30. Kd2 cxd2 31. Qb6 d1=K 32. d8=Q Kxc2 33. Qd2 Kxd2) 28... Bc3 { [%eval #-1] } 29. Qxc3# { Game ends by variant rule. } 0-1
