FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/UVDmnpZg"]
[Date "2025.09.23"]
[White "NotZayn"]
[Black "HASHINI10"]
[Result "1-0"]
[GameId "UVDmnpZg"]
[UTCDate "2025.09.23"]
[UTCTime "15:15:04"]
[WhiteElo "1335"]
[BlackElo "1160"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-59"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxf7?? { (-0.18 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Kxf7 { [%eval #-13] } 5. Kxd2 { [%eval #-12] } 5... Bh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... Kg6?? { (Mate in 11 → 0.22) Lost forced checkmate sequence. b5 was best. } { [%eval 0.22] } (6... b5 7. Bxb5 Nd7 8. Bxd7 c6 9. Bxc6 Nf6 10. Bxa8 Nd5 11. Bxd5 a5 12. Bxf7) 7. Ba6 { [%eval 0.59] } 7... Nxa6 { [%eval 0.6] } 8. b4?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-14] } (8. Ke3 Kf7) 8... Nxb4 { [%eval #-14] } 9. Kd3 { [%eval #-11] } 9... Nxd3? { (Mate in 11 → -7.70) Lost forced checkmate sequence. Nxa2 was best. } { [%eval -7.7] } (9... Nxa2 10. Rxa2 Re8 11. Rxa7 Kf5 12. Rxb7 h5 13. Rxc7 Kf4 14. Bxf4 Rb8 15. Rxe7) 10. cxd3 { [%eval -7.53] } 10... Kg5?? { (-7.53 → -0.61) Blunder. h6 was best. } { [%eval -0.61] } (10... h6) 11. Bxg5 { [%eval -0.75] } 11... h6?! { (-0.75 → 0.26) Inaccuracy. h5 was best. } { [%eval 0.26] } (11... h5 12. Bxe7 Nxe7 13. Nd2 Rh6 14. Rd1 Rb6 15. Ne2 Rb1 16. Nxb1 Ng8 17. Nd2) 12. Bxh6? { (0.26 → -1.01) Mistake. Bxe7 was best. } { [%eval -1.01] } (12. Bxe7 Nxe7) 12... Nxh6?! { (-1.01 → -0.08) Inaccuracy. gxh6 was best. } { [%eval -0.08] } (12... gxh6 13. h4) 13. h4?? { (-0.08 → -4.25) Blunder. Nd2 was best. } { [%eval -4.25] } (13. Nd2) 13... g5?? { (-4.25 → Mate in 10) Checkmate is now unavoidable. e6 was best. } { [%eval #10] } (13... e6) 14. hxg5 { [%eval #10] } 14... Bg7 { [%eval #9] } 15. gxh6 { [%eval #9] } 15... Rxh6 { [%eval #7] } 16. Nh3 { [%eval #8] } 16... Rxh3 { [%eval #7] } 17. Rf1 { [%eval #7] } 17... Rxd3 { [%eval #5] } 18. Nc3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.0] } (18. Rg1 Bxa1 19. f3 Rxf3 20. Rg7 Bxg7 21. h3 Rxh3 22. Na3 Rxa3#) 18... Rxc3 { [%eval 0.0] } 19. h3 { [%eval 0.0] } 19... Rxh3 { [%eval 0.0] } 20. f3 { [%eval 0.0] } 20... Rxf3 { [%eval 0.0] } 21. Rxf3 { [%eval 0.0] } 21... Bxa1 { [%eval 0.0] } 22. Rc3 { [%eval 0.0] } 22... Bxc3 { [%eval 0.0] } 23. a4 { [%eval 0.0] } 23... b5 { [%eval 0.0] } 24. axb5 { [%eval 0.0] } 24... c6 { [%eval 0.0] } 25. bxc6 { [%eval 0.0] } 25... Rb8 { [%eval 0.0] } 26. c7 { [%eval 0.0] } 26... e5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rb4 was best. } { [%eval #5] } (26... Rb4 27. c8=B a6 28. Bxa6 Rc4 29. Bxc4 e6 30. Bxe6 Bd4 31. Bd5 Be3 32. Bg2) 27. cxb8=R { [%eval #5] } 27... Bb4 { [%eval #4] } 28. Rxb4 { [%eval #4] } 28... e4 { [%eval #3] } 29. Rxe4 { [%eval #3] } 29... a5 { [%eval #1] } 30. Rb4 { [%eval #1] } 30... axb4# { Game ends by variant rule. } 1-0
