FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/RmJesTPI"]
[Date "2025.09.23"]
[White "HASHINI10"]
[Black "NotZayn"]
[Result "0-1"]
[GameId "RmJesTPI"]
[UTCDate "2025.09.23"]
[UTCTime "15:11:36"]
[WhiteElo "1288"]
[BlackElo "1321"]
[WhiteRatingDiff "-128"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.28] } 3... Qxd2?? { (0.28 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Qxd2 { [%eval #13] } 4... Nxa6 { [%eval #12] } 5. Qd8 { [%eval #12] } 5... Kxd8 { [%eval #11] } 6. Bh6 { [%eval #11] } 6... gxh6 { [%eval #10] } 7. b4 { [%eval #10] } 7... Nxb4 { [%eval #9] } 8. Kd2?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. a4 was best. } { [%eval #-14] } (8. a4 Nxc2 9. Ra2 Nxe1 10. a5 Nxg2 11. Nh3 Bxh3 12. f4 Nxf4 13. Re2 Nxe2) 8... Nxc2?? { (Mate in 14 → 0.43) Lost forced checkmate sequence. Nxa2 was best. } { [%eval 0.43] } (8... Nxa2 9. Rxa2 Bh3 10. gxh3 Rc8 11. Rxa7 Ra8 12. Rxb7 Ke8 13. Rxc7 Kd7 14. Rxd7) 9. Kxc2 { [%eval 0.72] } 9... Bh3 { [%eval 1.13] } 10. Nxh3 { [%eval 1.81] } 10... h5?? { (1.81 → Mate in 8) Checkmate is now unavoidable. e6 was best. } { [%eval #8] } (10... e6) 11. Re1?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (11. g4 hxg4 12. Rd1 gxh3 13. Rxd8 Rxd8 14. Kd1 Rxd1 15. Nc3 Rxa1 16. a3 Rxa3) 11... e5 { [%eval #-11] } 12. Rxe5 { [%eval #-10] } 12... f5 { [%eval #-10] } 13. Rxf5 { [%eval #-9] } 13... h4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bb4 was best. } { [%eval #9] } (13... Bb4 14. Rxh5 Nh6 15. Rxh6 Re8 16. Rxh7 Kd7 17. Rxd7 a5 18. Rxc7 Ba3 19. Nxa3) 14. Rxf8 { [%eval #9] } 14... Ke7 { [%eval #8] } 15. Rxa8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-8] } (15. Rxg8 Raxg8 16. Ng5 Rxg5 17. Kd3 Rxg2 18. h3 Rxf2 19. Ke2 Rxe2 20. Nd2 Rxd2) 15... Nf6 { [%eval #-8] } 16. Rxh8 { [%eval #-7] } 16... Nd5 { [%eval #-7] } 17. Rxh7 { [%eval #-6] } 17... Nc3 { [%eval #-7] } 18. Rxe7 { [%eval #-4] } 18... Nxa2 { [%eval #-4] } 19. Rxc7 { [%eval #-3] } 19... a5 { [%eval #-4] } 20. Rxb7 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Rxa2 { [%eval #-1] } 21... a3 { [%eval #-1] } 22. Rxa3# { Game ends by variant rule. } 0-1
