FEN
[Event "ArielHa Arena"]
[Site "https://lichess.org/UUvGY9Yh"]
[Date "2021.02.28"]
[Round "-"]
[White "samuelfirsov"]
[Black "lior_h"]
[Result "0-1"]
[GameId "UUvGY9Yh"]
[UTCDate "2021.02.28"]
[UTCTime "17:51:31"]
[WhiteElo "1362"]
[BlackElo "1764"]
[WhiteRatingDiff "-22"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5) 1... f6?? { (-3.17 → 2.21) Blunder. d6 was best. } { [%eval 2.21] } (1... d6 2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5) 2. b3?? { (2.21 → -3.05) Blunder. d3 was best. } { [%eval -3.05] } (2. d3 h6 3. Bxh6 Nxh6 4. f4 Nf7 5. h3 Rxh3 6. Nxh3 Na6) 2... Kf7?? { (-3.05 → 2.81) Blunder. d6 was best. } { [%eval 2.81] } (2... d6 3. h3 Bxh3 4. Nxh3 f5 5. Nf2 h6 6. Rxh6 Nxh6 7. Na3 Nd7 8. Ng4 Nxg4 9. fxg4) 3. Nc3?? { (2.81 → -3.90) Blunder. d3 was best. } { [%eval -3.9] } (3. d3 f5) 3... d5 { [%eval -4.25] } 4. Nxd5 { [%eval -4.63] } 4... Qxd5 { [%eval -4.28] } 5. Nh3?? { (-4.28 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (5. h3) 5... Qxd2?? { (Mate in 14 → -3.20) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -3.2] } (5... Bxh3 6. gxh3 Qxf3 7. exf3 b5 8. Bxb5 Nc6 9. Bxc6 e6 10. Bxa8 Ba3 11. Bxa3 c6 12. Bxc6) 6. Qxd2? { (-3.20 → -5.93) Mistake. Bxd2 was best. } { [%eval -5.93] } (6. Bxd2) 6... Bxh3 { [%eval -6.16] } 7. gxh3 { [%eval -5.86] } 7... Nd7?? { (-5.86 → -2.77) Blunder. h6 was best. } { [%eval -2.77] } (7... h6 8. Qxh6 Rxh6 9. Bxh6 Nxh6 10. Rd1 Ke8 11. Rd6 cxd6 12. h4 Kf7 13. Kf2 e5 14. f4) 8. Qxd7 { [%eval -2.39] } 8... Rd8?? { (-2.39 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (8... h6) 9. Qxd8?? { (Mate in 12 → -2.31) Lost forced checkmate sequence. Qxe7 was best. } { [%eval -2.31] } (9. Qxe7 Kxe7 10. Bg5 fxg5 11. h4 gxh4 12. Kd2 Rxd2 13. Bg2 Rxc2 14. Rab1 Rxa2 15. h3 Rxe2) 9... h6? { (-2.31 → -1.07) Mistake. f5 was best. } { [%eval -1.07] } (9... f5 10. Qxe7) 10. Qxf8?? { (-1.07 → -5.12) Blunder. Bxh6 was best. } { [%eval -5.12] } (10. Bxh6) 10... Kxf8 { [%eval -5.0] } 11. Bxh6 { [%eval -4.89] } 11... gxh6?? { (-4.89 → -1.47) Blunder. Nxh6 was best. } { [%eval -1.47] } (11... Nxh6 12. Kf2) 12. f4?? { (-1.47 → -4.75) Blunder. Rg1 was best. } { [%eval -4.75] } (12. Rg1) 12... e5?! { (-4.75 → -3.25) Inaccuracy. Ke8 was best. } { [%eval -3.25] } (12... Ke8) 13. fxe5 { [%eval -3.59] } 13... fxe5 { [%eval -3.13] } 14. b4?! { (-3.13 → -4.57) Inaccuracy. Rd1 was best. } { [%eval -4.57] } (14. Rd1 e4 15. c4 c6 16. h4 Ke8 17. Rd5 cxd5 18. cxd5 Rh7 19. d6 Re7 20. dxe7 Nxe7) 14... c5?! { (-4.57 → -2.92) Inaccuracy. Ne7 was best. } { [%eval -2.92] } (14... Ne7 15. h4) 15. bxc5 { [%eval -3.07] } 15... b6 { [%eval -3.41] } 16. cxb6 { [%eval -3.21] } 16... axb6 { [%eval -2.86] } 17. a3?! { (-2.86 → -3.76) Inaccuracy. Kf2 was best. } { [%eval -3.76] } (17. Kf2) 17... b5 { [%eval -4.17] } 18. a4?? { (-4.17 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #-6] } (18. c4 bxc4) 18... bxa4 { [%eval #-6] } 19. Rxa4 { [%eval #-5] } 19... Ne7?? { (Mate in 5 → -3.25) Lost forced checkmate sequence. e4 was best. } { [%eval -3.25] } (19... e4 20. Rxe4 Ke8 21. Rxe8 Nf6 22. Rxh8 Ne4 23. Rxh6 Nf6 24. Rxf6#) 20. Rf4?! { (-3.25 → -4.76) Inaccuracy. Rd4 was best. } { [%eval -4.76] } (20. Rd4) 20... exf4 { [%eval -4.21] } 21. Rg1?? { (-4.21 → Mate in 5) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-5] } (21. Kd2 Kf7 22. e3 fxe3 23. Kxe3 Rb8 24. Bb5 Rxb5 25. Kd2 Rb1 26. Rxb1 Kg6 27. c4 Kf5) 21... Ng6?? { (Mate in 5 → -5.06) Lost forced checkmate sequence. Kg7 was best. } { [%eval -5.06] } (21... Kg7 22. Rxg7 Ng6 23. Rxg6 Rb8 24. Rxh6 Rb3 25. cxb3 f3 26. exf3#) 22. Rxg6 { [%eval -3.88] } 22... Kg7 { [%eval -5.75] } 23. Rxh6 { [%eval -5.62] } 23... Rxh6?? { (-5.62 → Mate in 6) Checkmate is now unavoidable. Kxh6 was best. } { [%eval #6] } (23... Kxh6) 24. c4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. h4 was best. } { [%eval #-5] } (24. h4 Rxh4 25. Bg2 Rxh2 26. Kd1 Rxg2 27. e3 Rxc2 28. Kxc2 fxe3 29. Kd2 exd2#) 24... Rxh3 { [%eval #-5] } 25. Bxh3 { [%eval #-4] } 25... f3 { [%eval #-4] } 26. exf3 { [%eval #-3] } 26... Kg6 { [%eval #-4] } 27. Bf5 { [%eval #-3] } 27... Kxf5 { [%eval #-3] } 28. f4 { [%eval #-2] } 28... Kxf4 { [%eval #-2] } 29. c5 { [%eval #-1] } 29... Kg3 { [%eval #-1] } 30. hxg3# { Game ends by variant rule. } 0-1