FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/UTHA9q8L"]
[Date "2025.07.10"]
[White "Georg0408"]
[Black "shglazastik"]
[Result "0-1"]
[GameId "UTHA9q8L"]
[UTCDate "2025.07.10"]
[UTCTime "16:47:34"]
[WhiteElo "1261"]
[BlackElo "1272"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+34"]
[Variant "Antichess"]
[TimeControl "600+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 0.53) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.53] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Qa4 { [%eval 0.87] } 5. Qxf7?! { (0.87 → 0.08) Inaccuracy. Qxh7 was best. } { [%eval 0.08] } (5. Qxh7 Rxh7 6. a3 Qxc2 7. b3 Qxb1 8. Rxb1 Rxh2 9. Rxh2 Nd7 10. a4 Rb8) 5... Qxa2 { [%eval 0.61] } 6. Qxf8 { [%eval 0.11] } 6... Qxb2?? { (0.11 → 3.92) Blunder. Qxa1 was best. } { [%eval 3.92] } (6... Qxa1 7. Qxg8 Qxb1 8. Qxg7 Qxc2 9. Qxe7 Qxc1 10. Qxh7 Qxe1 11. Qxc7) 7. Qxg7?? { (3.92 → -0.58) Blunder. Bxb2 was best. } { [%eval -0.58] } (7. Bxb2) 7... Qxc2 { [%eval -3.3] } 8. Qxh7?? { (-3.30 → Mate in 15) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-15] } (8. Rxa7) 8... Qxd2?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #10] } (8... Qxc1 9. Qxe7 Qxe1 10. Qxc7 Qxf2 11. Qxc8 Qxg2 12. Qxg8 Rxg8 13. Rxa7 Qxg1 14. Rxa8) 9. Qxe7?? { (Mate in 10 → -7.68) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -7.68] } (9. Bxd2 Rxh7 10. Rxa7 Rxa7 11. g4 Bxg4 12. Kd1 Bxd1 13. Ba5 Rxa5 14. Nf3 Bxf3) 9... Qxf2?? { (-7.68 → 2.00) Blunder. Qxe1 was best. } { [%eval 2.0] } (9... Qxe1) 10. Qxc7?? { (2.00 → -6.80) Blunder. Kxf2 was best. } { [%eval -6.8] } (10. Kxf2 Nxe7 11. Rxa7 Rxa7 12. Bb2 Rxh2 13. Rxh2 Bh3 14. Rxh3 Na6 15. Ne2 d5) 10... Qxe3?? { (-6.80 → Mate in 9) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #9] } (10... Qxg2 11. Qxc8 Qxh1 12. Qxg8 Rxh2 13. Qxb8 Qxg1 14. Qxa8 Qxe1 15. Qxa7 Qxc1 16. Qc5) 11. Qxa7?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-7] } (11. Bxe3 Rxh2 12. Qxd6 Rxh1 13. Qxb8 Rxg1 14. Bxg1 Rxb8 15. Rxa7 Rxb1 16. g3 Rxe1) 11... Qxg1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #7] } (11... Qxc1 12. Qxb8 Rxh2 13. Rxh2 Qxe1 14. Rxa8 Qxg1 15. Qxd6 Qxb1 16. Rxc8 Ne7 17. Qxe7) 12. Qxb8 { [%eval #12] } 12... Rxb8 { [%eval #7] } 13. Rxg1 { [%eval #7] } 13... Rxb1 { [%eval #6] } 14. Rxb1 { [%eval #6] } 14... Rxh2 { [%eval #5] } 15. Rb7?? { (Mate in 5 → 1.59) Lost forced checkmate sequence. Rh1 was best. } { [%eval 1.59] } (15. Rh1 Rxg2 16. Rg1 Rxg1 17. Rb6 Rxe1 18. Rxd6 Rxc1 19. Rd7 Bxd7#) 15... Rxg2 { [%eval 1.65] } 16. Rxg2 { [%eval 1.2] } 16... Bxb7 { [%eval 1.5] } 17. Rxg8 { [%eval 1.65] } 17... Bg2?? { (1.65 → Mate in 5) Checkmate is now unavoidable. d5 was best. } { [%eval #5] } (17... d5) 18. Rxg2 { [%eval #5] } 18... d5 { [%eval #4] } 19. Re2 { [%eval #6] } 19... d4 { [%eval #5] } 20. Re4?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-2] } (20. Kf2 d3 21. Kg2 dxe2 22. Kf3 e1=N 23. Kg2 Nxg2 24. Be3 Nxe3#) 20... d3 { [%eval #-2] } 21. Ba3 { [%eval #-1] } 21... d2 { [%eval #-1] } 22. Kxd2# { Game ends by variant rule. } 0-1
