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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/URPkNRnW"] [Date "2025.10.26"] [White "SpiderM8_DJC"] [Black "NiCooLLL"] [Result "1-0"] [GameId "URPkNRnW"] [UTCDate "2025.10.26"] [UTCTime "17:12:33"] [WhiteElo "1789"] [BlackElo "1838"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... f6?? { (-0.35 → Mate in 21) Checkmate is now unavoidable. Bg7 was best. } { [%eval #21] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval #23] } 3... Rxh7 { [%eval #20] } 4. Rg1?? { (Mate in 20 → 0.62) Lost forced checkmate sequence. f4 was best. } { [%eval 0.62] } (4. f4 Rxh2 5. Rxh2 f5 6. g4 fxg4 7. f5 a6 8. f6 Nxf6) 4... Rxh2 { [%eval 0.94] } 5. g3 { [%eval 0.61] } 5... Rxf2 { [%eval 0.15] } 6. Kxf2 { [%eval 0.39] } 6... Bh6 { [%eval 0.36] } 7. Ke3?? { (0.36 → -6.62) Blunder. Rh1 was best. } { [%eval -6.62] } (7. Rh1 Bxd2 8. Qxd2 Nh6 9. Qxh6 e6 10. Qxf6 Qxf6 11. Rh8 Qxb2) 7... Bxe3 { [%eval -6.61] } 8. dxe3 { [%eval -5.46] } 8... a6?? { (-5.46 → -1.75) Blunder. e5 was best. } { [%eval -1.75] } (8... e5) 9. Qxd7 { [%eval -1.23] } 9... Kxd7 { [%eval -1.82] } 10. Bh3?? { (-1.82 → -5.54) Blunder. Bd2 was best. } { [%eval -5.54] } (10. Bd2 c5) 10... f5 { [%eval -4.13] } 11. Bxf5 { [%eval -4.39] } 11... Kc6?! { (-4.39 → -3.45) Inaccuracy. Kd6 was best. } { [%eval -3.45] } (11... Kd6 12. Bxc8) 12. Bxc8 { [%eval -3.75] } 12... Qxc8 { [%eval -4.08] } 13. Re1? { (-4.08 → -6.70) Mistake. Nd2 was best. } { [%eval -6.7] } (13. Nd2 e5) 13... Qe6 { [%eval -5.81] } 14. Nd2 { [%eval -4.59] } 14... Qxe3?? { (-4.59 → -2.17) Blunder. Qxa2 was best. } { [%eval -2.17] } (14... Qxa2) 15. Rg1?? { (-2.17 → Mate in 8) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-8] } (15. Rf1 Qxd2) 15... Qxd2?? { (Mate in 8 → -2.51) Lost forced checkmate sequence. Qxg3 was best. } { [%eval -2.51] } (15... Qxg3 16. Rxg3 a5 17. Rxg8 Nd7 18. Rxa8 Nc5 19. Rxa5 Ne4 20. Nxe4 Kb5 21. Rxb5) 16. Bxd2 { [%eval -1.69] } 16... Nh6 { [%eval -1.12] } 17. Bxh6 { [%eval -0.84] } 17... Ra7?! { (-0.84 → 0.17) Inaccuracy. Nd7 was best. } { [%eval 0.17] } (17... Nd7 18. g4 Ra7 19. Bc1 e5 20. e4 Kd5 21. exd5 e4 22. Rg3 c5 23. dxc6) 18. a4?? { (0.17 → Mate in 6) Checkmate is now unavoidable. e4 was best. } { [%eval #-6] } (18. e4 Kd7) 18... b5 { [%eval #-6] } 19. axb5 { [%eval #-5] } 19... axb5 { [%eval #-5] } 20. Rxa7 { [%eval #-4] } 20... Kc5 { [%eval #-4] } 21. Rxc7 { [%eval #-3] } 21... e5 { [%eval #-5] } 22. Rxc5 { [%eval #-4] } 22... Nd7?? { (Mate in 4 → 1.33) Lost forced checkmate sequence. Na6 was best. } { [%eval 1.33] } (22... Na6 23. Rxe5 Nc5 24. Rxc5 b4 25. Rg5 b3 26. cxb3#) 23. Rxe5 { [%eval 1.83] } 23... Nxe5 { [%eval 1.91] } 24. c4 { [%eval 1.91] } 24... bxc4 { [%eval 1.15] } 25. b3 { [%eval 1.15] } 25... cxb3 { [%eval 1.15] } 26. g4 { [%eval 1.16] } 26... Nxg4 { [%eval 1.17] } 27. Rxg4 { [%eval 1.16] } 27... b2 { [%eval 1.25] } 28. e4? { (1.25 → 0.00) Mistake. Bc1 was best. } { [%eval 0.0] } (28. Bc1 bxc1=K 29. e4 Kc2 30. e5 Kd3 31. Rg1 Ke2 32. Rg8 Kf3 33. Ra8 Kg4) 28... b1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. b1=B was best. } { [%eval #3] } (28... b1=B 29. Rg1 Bxe4 30. Rh1 Bxh1 31. Bg5 Be4 32. Bc1 Bb7 33. Be3 Bf3 34. Bd4) 29. Rg1 { [%eval #3] } 29... Rxg1 { [%eval #2] } 30. Bg5 { [%eval #2] } 30... Rxg5 { [%eval #1] } 31. e5 { [%eval #1] } 31... Rxe5# { Game ends by variant rule. } 1-0