- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/UOnkk0s5"] [Date "2023.11.12"] [Round "-"] [White "HowToUseMouse"] [Black "Vezzolky"] [Result "0-1"] [GameId "UOnkk0s5"] [UTCDate "2023.11.12"] [UTCTime "14:13:44"] [WhiteElo "1111"] [BlackElo "1059"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... h5?? { (1.78 → 10.69) Blunder. e6 was best. } { [%eval 10.69] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qxh5 { [%eval 6.5] } 2... Rxh5 { [%eval 9.41] } 3. d4?? { (9.41 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh2 { [%eval #-14] } 4. Rxh2 { [%eval #-13] } 4... e5 { [%eval #-13] } 5. dxe5 { [%eval #-12] } 5... Qh4 { [%eval #-12] } 6. Rxh4 { [%eval #-11] } 6... Ba3 { [%eval #-11] } 7. bxa3 { [%eval #-9] } 7... d6?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (7... b5 8. Bxb5 Bb7 9. Bxd7 Bxg2 10. Bxe8 g6 11. Bxf7 Nh6 12. Rxh6 a5 13. Bxg6 Be4 14. Bxe4) 8. exd6 { [%eval #13] } 8... cxd6 { [%eval #12] } 9. Rg4 { [%eval #12] } 9... Bxg4 { [%eval #11] } 10. Kd1 { [%eval #11] } 10... Bxd1 { [%eval #10] } 11. Nd2 { [%eval #10] } 11... Bxc2 { [%eval #9] } 12. Nb3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-9] } (12. Ba6 Nxa6 13. Ne4 Bxe4 14. a4 Bxg2 15. Nf3 Bxf3 16. e4 Bxe4 17. f3 Bxf3 18. Bh6 gxh6) 12... Bxb3 { [%eval #-9] } 13. axb3 { [%eval #-8] } 13... b5 { [%eval #-8] } 14. Bxb5 { [%eval #-7] } 14... Nh6 { [%eval #-8] } 15. Bxe8 { [%eval #-7] } 15... Nc6?? { (Mate in 7 → 1.48) Lost forced checkmate sequence. Ng8 was best. } { [%eval 1.48] } (15... Ng8 16. Bxf7 g5 17. Bxg8 d5 18. Bxd5 Na6 19. Bxa8 Nb4 20. axb4 g4 21. Rxa7 g3 22. fxg3#) 16. Bxf7 { [%eval 1.45] } 16... Nxf7 { [%eval 1.17] } 17. Ra2?? { (1.17 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (17. a4 Ne7) 17... Nb4 { [%eval #-6] } 18. axb4 { [%eval #-5] } 18... a5?? { (Mate in 5 → -0.76) Lost forced checkmate sequence. Rh8 was best. } { [%eval -0.76] } (18... Rh8 19. Rxa7 d5 20. Rxf7 Rh2 21. Rxg7 Rxg2 22. Rxg2 d4 23. exd4#) 19. bxa5?? { (-0.76 → Mate in 4) Checkmate is now unavoidable. Rxa5 was best. } { [%eval #-4] } (19. Rxa5 Rxa5) 19... Rxa5 { [%eval #-4] } 20. Rxa5 { [%eval #-3] } 20... d5 { [%eval #-3] } 21. Rxd5 { [%eval #-2] } 21... Ne5 { [%eval #-2] } 22. Rxe5 { [%eval #-1] } 22... g5 { [%eval #-1] } 23. Rxg5# { Game ends by variant rule. } 0-1