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[Event "rated Antichess game"] [Site "https://lichess.org/UJr2FsUe"] [Date "2023.07.10"] [White "FrolovKS2015"] [Black "Tigran_Kerenskij"] [Result "0-1"] [GameId "UJr2FsUe"] [UTCDate "2023.07.10"] [UTCTime "11:17:03"] [WhiteElo "1157"] [BlackElo "1040"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.36] } 2. Ba6 { [%eval 1.58] } 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } { [%eval 5.03] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. Ne2?? { (5.03 → 0.94) Blunder. a4 was best. } { [%eval 0.94] } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... Ba3 { [%eval 1.41] } 4. bxa3? { (1.41 → 0.05) Mistake. Nxa3 was best. } { [%eval 0.05] } (4. Nxa3 a5 5. Rb1 a4 6. b4 axb3 7. Rxb3 Qg5 8. Rxb8 Qxg2) 4... Ne7 { [%eval 0.13] } 5. Kf1?! { (0.13 → -0.62) Inaccuracy. a4 was best. } { [%eval -0.62] } (5. a4 a5) 5... Kf8?! { (-0.62 → 0.07) Inaccuracy. a5 was best. } { [%eval 0.07] } (5... a5 6. a4) 6. g3 { [%eval 0.09] } 6... Ng8 { [%eval -0.12] } 7. g4 { [%eval 0.09] } 7... f5 { [%eval 0.5] } 8. gxf5 { [%eval 0.4] } 8... exf5 { [%eval 0.91] } 9. e4 { [%eval 0.74] } 9... fxe4 { [%eval 0.66] } 10. f3?! { (0.66 → -0.25) Inaccuracy. Kg2 was best. } { [%eval -0.25] } (10. Kg2 e3) 10... exf3 { [%eval -0.46] } 11. Kg2?? { (-0.46 → -3.80) Blunder. Qe1 was best. } { [%eval -3.8] } (11. Qe1 fxe2) 11... fxe2 { [%eval -4.3] } 12. Qxe2 { [%eval -3.46] } 12... Qe7?! { (-3.46 → -2.25) Inaccuracy. Qg5 was best. } { [%eval -2.25] } (12... Qg5 13. Qxa6 Nxa6 14. d4 Qxc1 15. Rxc1 Nh6 16. Rf1 Nb4 17. Rxf8 Nxc2 18. Rxc8 Nxa1 19. Rxa8) 13. Qxe7 { [%eval -2.84] } 13... Kxe7 { [%eval -2.59] } 14. Nc3 { [%eval -3.07] } 14... Kd8?? { (-3.07 → -0.75) Blunder. Nf6 was best. } { [%eval -0.75] } (14... Nf6 15. Nb5 axb5 16. Rf1 b4 17. axb4 d6 18. Rxf6 Kxf6 19. Kf2 Kf5 20. h3 Nd7 21. Rb1) 15. d3?? { (-0.75 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (15. Ne2) 15... Ke8?? { (Mate in 10 → -2.20) Lost forced checkmate sequence. g5 was best. } { [%eval -2.2] } (15... g5 16. Bxg5 d6 17. Bxd8 Nc6 18. Bxc7 d5 19. Nxd5 Nf6 20. Nxf6 Rf8 21. Nxh7 Rf3 22. Kxf3) 16. Bh6 { [%eval -1.39] } 16... gxh6 { [%eval -1.71] } 17. Nb5 { [%eval -2.88] } 17... axb5 { [%eval -2.63] } 18. a4?! { (-2.63 → -3.68) Inaccuracy. Rhe1 was best. } { [%eval -3.68] } (18. Rhe1 d5) 18... bxa4 { [%eval -3.71] } 19. Rhf1?? { (-3.71 → Mate in 10) Checkmate is now unavoidable. Rab1 was best. } { [%eval #-10] } (19. Rab1 Bb7) 19... Nf6 { [%eval #-10] } 20. Rxf6 { [%eval #-9] } 20... Kf7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (20... a5 21. Rxh6 Rf8 22. Rxh7 d5 23. Rxc7 Ra6 24. Rxc8 Rg6 25. Rxb8 Rxg2 26. Rxe8 Rxc2 27. Rxf8) 21. Rxf7 { [%eval 0.0] } 21... Rf8?? { (0.00 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (21... d5 22. Rxh7 Rxh7 23. Kf1 Bb7 24. Kg2 Bc8) 22. Rxd7 { [%eval #6] } 22... Nxd7 { [%eval #5] } 23. Rf1?? { (Mate in 5 → -2.94) Lost forced checkmate sequence. Kf2 was best. } { [%eval -2.94] } (23. Kf2 Rxf2 24. a3 Rxc2 25. Rd1 Rxh2 26. Rd2 Rxd2 27. d4 Rxd4#) 23... Rxf1 { [%eval -1.77] } 24. Kxf1 { [%eval -2.5] } 24... Rb8?? { (-2.50 → 0.00) Blunder. Bb7 was best. } { [%eval 0.0] } (24... Bb7 25. c4 Nf6 26. c5 Bf3 27. Ke1 Bd5 28. h4 Bxa2 29. h5 Nxh5 30. d4 Bb1 31. Ke2) 25. h4?? { (0.00 → -4.25) Blunder. c4 was best. } { [%eval -4.25] } (25. c4 Rb5 26. cxb5 Bb7 27. d4 Nb6 28. h3 Nd5 29. Ke2 h5 30. b6 cxb6 31. Kf3 Ba6) 25... a3 { [%eval -4.51] } 26. h5 { [%eval -3.69] } 26... Rb3?? { (-3.69 → -1.20) Blunder. Nf8 was best. } { [%eval -1.2] } (26... Nf8 27. d4 Ng6 28. hxg6 hxg6 29. Ke2 h5 30. d5 h4 31. d6 cxd6 32. c4 d5 33. cxd5) 27. cxb3 { [%eval -1.42] } 27... a6 { [%eval -1.77] } 28. b4?! { (-1.77 → -2.86) Inaccuracy. Ke2 was best. } { [%eval -2.86] } (28. Ke2 a5) 28... Nc5?? { (-2.86 → 3.56) Blunder. Nb6 was best. } { [%eval 3.56] } (28... Nb6) 29. bxc5 { [%eval 2.92] } 29... a5?? { (2.92 → Mate in 8) Checkmate is now unavoidable. Bd7 was best. } { [%eval #8] } (29... Bd7) 30. c6 { [%eval #8] } 30... Bd7 { [%eval #7] } 31. cxd7 { [%eval #7] } 31... a4 { [%eval #6] } 32. d8=R { [%eval #17] } 32... c6 { [%eval #4] } 33. Rd5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Re8 was best. } { [%eval #-6] } (33. Re8 c5 34. d4 cxd4 35. Re3 dxe3 36. Kf2 exf2#) 33... cxd5 { [%eval #-6] } 34. Ke2 { [%eval #-5] } 34... d4 { [%eval #-5] } 35. Ke3 { [%eval #-4] } 35... dxe3 { [%eval #-4] } 36. d4 { [%eval #-3] } 36... e2 { [%eval #-3] } 37. d5 { [%eval #-2] } 37... e1=Q { [%eval #-2] } 38. d6 { [%eval #-1] } 38... Qe3 { [%eval #-2] } 39. d7 { [%eval #-1] } 39... Qe8 { [%eval #-1] } 40. dxe8=K# { Game ends by variant rule. } 0-1