FEN
[Event "antichess Arena"]
[Site "https://lichess.org/UI02HtTS"]
[Date "2026.05.02"]
[Round "-"]
[White "JoseEmilioVP_EGP"]
[Black "AlexisGS_4"]
[Result "0-1"]
[GameId "UI02HtTS"]
[UTCDate "2026.05.02"]
[UTCTime "23:35:10"]
[WhiteElo "1042"]
[BlackElo "1724"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+3"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g6?? { (1.19 → 4.60) Blunder. e6 was best. } { [%eval 4.6] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.03] } 3... Nxd7?? { (2.03 → Mate in 18) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #18] } (3... Kxd7 4. a4 Nh6 5. Qh5 gxh5 6. a5 Rg8 7. g3 Rxg3 8. fxg3 Ng8 9. Nh3) 4. c4?? { (Mate in 18 → 1.21) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.21] } (4. Qh5 gxh5 5. g4 hxg4 6. Nf3 gxf3 7. Kf1 Bh6 8. Nc3 Bxe3) 4... Bg7?? { (1.21 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (4... Rb8 5. Nc3 Rxb2 6. Bxb2 a5 7. Qh5 gxh5 8. g4 hxg4 9. c5 Nxc5 10. Nh3) 5. c5?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (5. b4 Bxa1 6. Bb2 Bxb2 7. Qh5 gxh5 8. Na3 Bxa3 9. Kf1 Bxb4 10. e4 Bxd2) 5... Nxc5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #14] } (5... Bxb2 6. Bxb2 Nxc5 7. Bxh8 Qxd2 8. Qxd2 e5 9. Bxe5 Ne7 10. Bxc7 Rb8 11. Bxb8) 6. d3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b3 was best. } { [%eval #-13] } (6. b3 Bxa1 7. Qh5 gxh5 8. a3 Nxb3 9. Bb2 Bxb2 10. f4 Bxa3 11. Nxa3 Nxd2) 6... Qxd3 { [%eval #-13] } 7. Qxd3 { [%eval #-13] } 7... Nxd3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #12] } (7... Bxb2 8. Bxb2 Nxd3 9. Bxh8 Nxf2 10. Kxf2 e5 11. Bxe5 Ke7 12. Bxc7 Bh3 13. Nxh3) 8. Nc3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-11] } (8. Bd2 Nxe1 9. Bxe1 Bxb2 10. Na3 Bxa3 11. g4 Bxg4 12. Nf3 Bxf3 13. e4 Bxh1) 8... Nxf2?? { (Mate in 11 → -1.50) Lost forced checkmate sequence. Nxb2 was best. } { [%eval -1.5] } (8... Nxb2 9. Bxb2 Bxc3 10. Bxc3 h5 11. Bxh8 e5 12. Bxe5 h4 13. Bxc7 Kd8 14. Bxd8) 9. Kxf2 { [%eval -1.35] } 9... Bxc3 { [%eval -1.61] } 10. bxc3 { [%eval -1.75] } 10... Bh3?! { (-1.75 → -0.91) Inaccuracy. e6 was best. } { [%eval -0.91] } (10... e6 11. Bb2 Kd7 12. Ne2 Ne7 13. Bc1 Nc6 14. a3 a5 15. Nd4 Nxd4 16. cxd4) 11. gxh3 { [%eval -0.92] } 11... f5 { [%eval -0.69] } 12. e4 { [%eval -1.21] } 12... fxe4 { [%eval -0.92] } 13. Kf3?? { (-0.92 → Mate in 9) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-9] } (13. Bb2 Nf6) 13... exf3 { [%eval #-9] } 14. Nxf3 { [%eval #-8] } 14... Nh6 { [%eval #-9] } 15. Bxh6 { [%eval #-8] } 15... g5 { [%eval #-8] } 16. Bxg5 { [%eval #-7] } 16... e5 { [%eval #-7] } 17. Nxe5 { [%eval #-6] } 17... Kd7?? { (Mate in 6 → 3.02) Lost forced checkmate sequence. Ke7 was best. } { [%eval 3.02] } (17... Ke7 18. Bxe7 c6 19. Nxc6 Rag8 20. Nxa7 Rg3 21. hxg3 Rf8 22. Bxf8 h6 23. Bxh6#) 18. Nxd7 { [%eval 3.26] } 18... h6?? { (3.26 → Mate in 7) Checkmate is now unavoidable. Rhb8 was best. } { [%eval #7] } (18... Rhb8) 19. Bxh6 { [%eval #7] } 19... Rxh6 { [%eval #6] } 20. Nf6?? { (Mate in 6 → -3.47) Lost forced checkmate sequence. Rhf1 was best. } { [%eval -3.47] } (20. Rhf1 Rxh3 21. c4 Rxh2 22. Rad1 Rxa2 23. Rd6 cxd6 24. Nc5 dxc5 25. Ra1 Rxa1#) 20... Rxh3?? { (-3.47 → Mate in 6) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #6] } (20... Rxf6 21. h4) 21. Rhf1 { [%eval #6] } 21... Rxh2 { [%eval #5] } 22. Rh1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rae1 was best. } { [%eval #-4] } (22. Rae1 Rxa2 23. Re2 Rxe2 24. Ne4 Rxe4 25. Rf4 Rxf4 26. c4 Rxc4#) 22... Rxa2 { [%eval #-4] } 23. Rxa2 { [%eval #-3] } 23... Re8 { [%eval #-3] } 24. Rxa7 { [%eval #-2] } 24... c5 { [%eval #-2] } 25. Nxe8 { [%eval #-1] } 25... c4 { [%eval #-1] } 26. Rh2# { Game ends by variant rule. } 0-1