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[Event "rated Antichess game"] [Site "https://lichess.org/UHlIQS3S"] [Date "2024.01.16"] [White "rrravrrr"] [Black "Mohammad_Esmill"] [Result "0-1"] [GameId "UHlIQS3S"] [UTCDate "2024.01.16"] [UTCTime "00:53:34"] [WhiteElo "1642"] [BlackElo "1648"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... d6?! { (-0.03 → 0.78) Inaccuracy. g6 was best. } { [%eval 0.78] } (1... g6 2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Bg7 6. Qxb8) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. f3?? { (Mate in 15 → -1.43) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.43] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4 8. Nf3 Nxf3 9. Rg1 Nxh2) 3... Bxf3 { [%eval -1.44] } 4. Nxf3 { [%eval -1.71] } 4... g5 { [%eval -1.0] } 5. Nxg5 { [%eval -1.32] } 5... h6 { [%eval -1.57] } 6. Nxf7 { [%eval -1.59] } 6... Kxf7 { [%eval -1.69] } 7. b3 { [%eval -2.14] } 7... b6?! { (-2.14 → -1.30) Inaccuracy. Ke6 was best. } { [%eval -1.3] } (7... Ke6 8. Kf2) 8. Ba3? { (-1.30 → -2.97) Mistake. Rg1 was best. } { [%eval -2.97] } (8. Rg1 Bg7 9. Rxg7 Kxg7 10. Kf2 Qe8 11. Kg3 Nd7 12. d3 Qh5 13. Bxh6 Qxh2 14. Kxh2 Kxh6) 8... Nf6?? { (-2.97 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (8... h5) 9. Bxd6 { [%eval #14] } 9... Qxd6 { [%eval #13] } 10. e4 { [%eval #13] } 10... Qxd2 { [%eval #10] } 11. Qxd2 { [%eval #10] } 11... Nxe4 { [%eval #9] } 12. Qxh6 { [%eval #9] } 12... Rxh6 { [%eval #8] } 13. Bh3 { [%eval #9] } 13... Rxh3 { [%eval #8] } 14. Rg1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (14. Nc3 Nxc3 15. Rc1 Nxa2 16. c4 Nxc1 17. Rg1 Rxb3 18. h3 Rxh3 19. c5 bxc5 20. Ke2 Nxe2) 14... Rxb3 { [%eval #-9] } 15. cxb3 { [%eval #-7] } 15... Nd2 { [%eval #-8] } 16. Kxd2 { [%eval #-7] } 16... Kg6 { [%eval #-7] } 17. Rxg6 { [%eval #-6] } 17... e6 { [%eval #-6] } 18. Rxe6 { [%eval #-5] } 18... Nc6 { [%eval #-5] } 19. Rxc6 { [%eval #-4] } 19... b5 { [%eval #-4] } 20. Rxc7 { [%eval #-3] } 20... Re8 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... Ra8 { [%eval #-2] } 22. Rxa8 { [%eval #-1] } 22... b4 { [%eval #-1] } 23. Rxf8# { Game ends by variant rule. } 0-1