FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/UBF2vWAG"]
[Date "2026.05.26"]
[Round "-"]
[White "MysteriousAish02"]
[Black "yh8671"]
[Result "1-0"]
[GameId "UBF2vWAG"]
[UTCDate "2026.05.26"]
[UTCTime "10:20:12"]
[WhiteElo "995"]
[BlackElo "969"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-63"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. d4?? { (Mate in 16 → -10.33) Lost forced checkmate sequence. b4 was best. } { [%eval -10.33] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... exd4 { [%eval #-21] } 3. Qxd4 { [%eval -0.92] } 3... Qe7? { (-0.92 → 0.30) Mistake. b5 was best. } { [%eval 0.3] } (3... b5 4. Bxb5 Qe7 5. Bxd7 Nxd7 6. Qxa7 Qxe4 7. Qxa8 Qxc2 8. Qxc8) 4. Qxd7 { [%eval 0.43] } 4... Bxd7?? { (0.43 → 4.23) Blunder. Qxe4 was best. } { [%eval 4.23] } (4... Qxe4 5. Qxe8 Qxe1 6. Qxc8 Qxf2 7. Qxf8 Qxf1 8. Qxf7 Qxg1 9. Qxg8 Qxh1 10. Qxh8) 5. Bb5?? { (4.23 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (5. g4 Qxe4 6. Kd2 Bxg4 7. b4 Qxh1 8. Kd3 Qxh2 9. Ke4 Qxf2 10. c4 Qxf1) 5... Qxe4 { [%eval #-13] } 6. Bxd7 { [%eval #-12] } 6... Qxe1 { [%eval #-12] } 7. Bxe8 { [%eval #-11] } 7... Qxe8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #10] } (7... Qxf2 8. Bxf7 Qxg2 9. Bxg8 Qxc2 10. Bxh7 Qxh2 11. Rxh2 Rxh7 12. Rxh7 g6 13. Rxc7) 8. Nf3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. Nc3 Bxc3 10. Nf3 Bxa1 11. Nd4 Bxd4 12. c4 Bxf2 13. c5 Bxc5) 8... Qe2?? { (Mate in 10 → -6.49) Lost forced checkmate sequence. Qe5 was best. } { [%eval -6.49] } (8... Qe5 9. Nxe5 b5 10. Nxf7 Nd7 11. Nxh8 g5 12. Bxg5 Rd8 13. Bxd8 Ne5 14. Bxc7) 9. Ne5?? { (-6.49 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (9. b4 Qxc2) 9... Qxe5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #10] } (9... Qxf2 10. Nxf7 Qxg2 11. Nxh8 Qxh2 12. Rxh2 Bb4 13. Rxh7 a6 14. Rxg7 a5 15. Rxg8) 10. Be3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (10. b4 Qxa1 11. b5 Qxa2 12. Re1 Qxb1 13. Re4 Qxc2 14. b6 Qxf2 15. bxc7 Qxg2) 10... Qxb2 { [%eval #-11] } 11. Bxa7 { [%eval #-10] } 11... Qxa1 { [%eval #-10] } 12. Bxb8 { [%eval #-9] } 12... Rxb8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #6] } (12... Qxa2 13. Bxc7 Qxb1 14. Rxb1 f5 15. Rxb7 Ra7 16. Rxa7 Ba3 17. Rxa3 f4 18. Bxf4) 13. Nc3?? { (Mate in 6 → -8.07) Lost forced checkmate sequence. Nd2 was best. } { [%eval -8.07] } (13. Nd2 Qxh1 14. a3 Bxa3 15. c3 Qxg2 16. Nb3 Qxf2 17. c4 Qxh2 18. Nc5 Bxc5#) 13... Qxh1?? { (-8.07 → Mate in 5) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #5] } (13... Qxa2 14. Nxa2) 14. Nd5 { [%eval #6] } 14... Qxh2 { [%eval #5] } 15. Nxc7 { [%eval #5] } 15... Qxg2 { [%eval #3] } 16. Ne6 { [%eval #4] } 16... Qxf2 { [%eval #3] } 17. Nxg7 { [%eval #3] } 17... Qxc2 { [%eval #2] } 18. Ne8 { [%eval #2] } 18... Rxe8 { [%eval #1] } 19. a4 { [%eval #1] } 19... Qxa4# { Game ends by variant rule. } 1-0