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[Event "casual variant:antichess game"] [Site "https://lichess.org/UAyPxGq7"] [Date "2026.05.21"] [Round "-"] [White "birthdaycakes4"] [Black "taylorskull"] [Result "0-1"] [GameId "UAyPxGq7"] [UTCDate "2026.05.21"] [UTCTime "17:59:47"] [WhiteElo "1625"] [BlackElo "1814"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxd2?! { (0.08 → 0.67) Inaccuracy. Qxg2 was best. } { [%eval 0.67] } (3... Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Rxg1 Kf6 7. Rxg7 Kxg7 8. Qxh7) 4. Kxd2?? { (0.67 → Mate in 14) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-14] } (4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 g6 7. Nf1 Bh6 8. Bxh6 Nxh6) 4... Bh3?? { (Mate in 14 → -0.11) Lost forced checkmate sequence. Kd8 was best. } { [%eval -0.11] } (4... Kd8 5. Bxf7 Bh3 6. Nxh3 h5 7. Bxg8 Rxg8 8. Qxh5 b5 9. Qxb5) 5. gxh3?? { (-0.11 → Mate in 13) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-13] } (5. Bxf7 Kxf7 6. gxh3 g6 7. h4 g5 8. hxg5 Bh6 9. gxh6 Nxh6) 5... Na6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Kd8 was best. } { [%eval #13] } (5... Kd8 6. Bxf7 h5 7. Qxh5 Rxh5 8. Bxh5 Ke8 9. Bxe8 Nd7 10. Bxd7 Rc8 11. Bxc8) 6. Bxf7 { [%eval #13] } 6... Kxf7 { [%eval #12] } 7. Nf3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (7. b4 Nxb4 8. Qf3 Nxa2 9. Qxb7 Nxc1 10. Rxa7 Rxa7 11. Kxc1 Rxb7 12. Kd2 Rxb1) 7... Nh6?? { (Mate in 11 → -1.54) Lost forced checkmate sequence. e5 was best. } { [%eval -1.54] } (7... e5 8. Nxe5 Nf6 9. Nxf7 Nc5 10. Nxh8 Nd3 11. cxd3 Ne4 12. dxe4 h5 13. Qxh5) 8. Re1?? { (-1.54 → Mate in 11) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-11] } (8. Ng5 Ng4) 8... Ng4 { [%eval #-11] } 9. Rxe7 { [%eval #-10] } 9... Nxh2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #11] } (9... Bxe7 10. hxg4 Ba3 11. bxa3 Nb4 12. axb4 g5 13. Nxg5 Rhg8 14. Nxh7 Rxg4 15. Qxg4) 10. Nxh2 { [%eval #11] } 10... Kxe7 { [%eval #10] } 11. Na3?? { (Mate in 10 → 1.44) Lost forced checkmate sequence. b4 was best. } { [%eval 1.44] } (11. b4 Nxb4 12. Qf3 Nxa2 13. Qxb7 Nxc1 14. Qxa7 Rxa7 15. Kxc1 Rxa1 16. Nd2 Rxc1) 11... Ke6?? { (1.44 → Mate in 10) Checkmate is now unavoidable. Nb8 was best. } { [%eval #10] } (11... Nb8 12. Nc4) 12. Nf3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-9] } (12. Qf3 Bxa3 13. Qxb7 Bxb2 14. Qxa6 Bxc1 15. Qxe6 Bxd2 16. Qg6 hxg6 17. c4 Rxh3) 12... Bxa3 { [%eval #-9] } 13. bxa3 { [%eval #-8] } 13... Nb4 { [%eval #-8] } 14. axb4 { [%eval #-7] } 14... c5 { [%eval #-8] } 15. bxc5 { [%eval #-7] } 15... Kd6?? { (Mate in 7 → 3.43) Lost forced checkmate sequence. g5 was best. } { [%eval 3.43] } (15... g5 16. Nxg5 h5 17. Nxe6 Rad8 18. Nxd8 Rxd8 19. Qxh5 Rxd2 20. Bxd2 a5 21. Bxa5) 16. cxd6 { [%eval 5.26] } 16... h5 { [%eval 6.11] } 17. Ba3?? { (6.11 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-6] } (17. Ke2) 17... h4?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (17... g5 18. Nxg5 Rhe8 19. Qxh5 Re7 20. dxe7 Re8 21. Qxe8 b5 22. Qxb5 a5 23. Qxa5#) 18. Nxh4 { [%eval #9] } 18... Rxh4 { [%eval #8] } 19. f4 { [%eval #8] } 19... Rxh3 { [%eval #7] } 20. Qf3 { [%eval #7] } 20... Rxf3 { [%eval #6] } 21. Ke3?? { (Mate in 6 → 5.93) Lost forced checkmate sequence. Re1 was best. } { [%eval 5.93] } (21. Re1 Rxf4 22. Re4 Rxe4 23. Ke2 Rxe2 24. d7 Rxc2 25. Be7 Rxa2 26. Bd8 Rxd8#) 21... Rxf4 { [%eval 9.02] } 22. Kxf4 { [%eval 6.54] } 22... g5?? { (6.54 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (22... b5 23. Ke3) 23. Kxg5 { [%eval #15] } 23... b5 { [%eval #12] } 24. Bc5?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-3] } (24. Bb2 Rh8 25. Bxh8 a6 26. Rd1 a5 27. Kf5 a4 28. d7 b4 29. Bc3 bxc3) 24... b4?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #6] } (24... Rb8 25. Bxa7 b4 26. Bxb8 b3 27. axb3#) 25. Bxb4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Bxa7 was best. } { [%eval #-6] } (25. Bxa7 Rxa7 26. Rf1 Rxa2 27. Kf6 Rxc2 28. Rf2 Rxf2 29. Kf7 Rxf7 30. d7 Rxd7#) 25... a5 { [%eval #-6] } 26. Bxa5 { [%eval #-5] } 26... Rxa5 { [%eval #-5] } 27. Re1 { [%eval #-4] } 27... Rxa2?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxg5 was best. } { [%eval #4] } (27... Rxg5 28. Rg1 Rxg1 29. d7 Rb1 30. a4 Rb3 31. cxb3#) 28. Ra1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-3] } (28. Rd1 Rxc2 29. Rd2 Rxd2 30. Kf6 Rxd6 31. Ke6 Rxe6#) 28... Rxa1 { [%eval #-3] } 29. c4 { [%eval #-2] } 29... Re1 { [%eval #-2] } 30. Kf4 { [%eval #-1] } 30... Re7 { [%eval #-1] } 31. dxe7# { Game ends by variant rule. } 0-1