FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/U7Aa45w7"]
[Date "2025.06.06"]
[Round "-"]
[White "garare"]
[Black "Lev_Snitsar"]
[Result "0-1"]
[GameId "U7Aa45w7"]
[UTCDate "2025.06.06"]
[UTCTime "17:24:01"]
[WhiteElo "1760"]
[BlackElo "1328"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+96"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. b4?? { (2.89 → 0.14) Blunder. Qh5 was best. } { [%eval 0.14] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Bxb4 { [%eval 0.66] } 4. c3?? { (0.66 → -1.30) Blunder. Qg4 was best. } { [%eval -1.3] } (4. Qg4 Bxd2 5. Qxg7 Bxe3 6. Qxe5 Bxf2 7. Qxe8 Qxe8 8. Kxf2 Qe1) 4... Bxc3 { [%eval -1.07] } 5. Nxc3 { [%eval -1.12] } 5... e4 { [%eval -0.82] } 6. Nxe4 { [%eval -0.5] } 6... Qg5? { (-0.50 → 1.09) Mistake. c5 was best. } { [%eval 1.09] } (6... c5 7. Nxc5) 7. Nxg5 { [%eval 1.0] } 7... Kd8?! { (1.00 → 2.04) Inaccuracy. h5 was best. } { [%eval 2.04] } (7... h5 8. Nxf7 Kxf7 9. Qxh5 Rxh5 10. a4 Rxh2 11. Rxh2 a5 12. Ne2 Ne7 13. Rb1) 8. Nxh7 { [%eval 2.41] } 8... Rxh7 { [%eval 2.79] } 9. Qh5?! { (2.79 → 2.08) Inaccuracy. Bb2 was best. } { [%eval 2.08] } (9. Bb2 Rxh2 10. Bxg7 Rxg2 11. Bf6 Rxg1 12. Rxg1 Nxf6 13. e4 Nxe4 14. a4 Nxf2) 9... Rxh5 { [%eval 2.07] } 10. Nh3?? { (2.07 → -4.58) Blunder. Bb2 was best. } { [%eval -4.58] } (10. Bb2 Rxh2 11. Bxg7 Rxg2 12. Bf6 Nxf6 13. e4 Rxg1 14. Rxg1 Nxe4 15. a4 Nxf2) 10... Rxh3 { [%eval -4.38] } 11. gxh3 { [%eval -4.38] } 11... Nc6 { [%eval -4.55] } 12. Ke2 { [%eval -4.64] } 12... Nd4?? { (-4.64 → -1.05) Blunder. Nh6 was best. } { [%eval -1.05] } (12... Nh6) 13. exd4 { [%eval -1.05] } 13... c5 { [%eval -0.89] } 14. dxc5 { [%eval -1.27] } 14... d6 { [%eval -1.77] } 15. cxd6 { [%eval -1.45] } 15... Bxh3 { [%eval -1.4] } 16. d7 { [%eval -1.99] } 16... Kxd7 { [%eval -0.84] } 17. Rf1?? { (-0.84 → Mate in 10) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-10] } (17. Kd3 Bf1 18. Rxf1 Kc6 19. Rh1 a5 20. a3 Kc5 21. Ra2 g5 22. Kc3 Kb5) 17... Bxf1 { [%eval #-10] } 18. Kxf1 { [%eval #-9] } 18... Rc8 { [%eval #-9] } 19. Ke2 { [%eval #-6] } 19... Rxc1 { [%eval #-6] } 20. Rxc1 { [%eval #-5] } 20... Kc7 { [%eval #-6] } 21. Rxc7 { [%eval #-5] } 21... Ne7 { [%eval #-5] } 22. Rxa7 { [%eval #-4] } 22... g5?? { (Mate in 4 → 0.14) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.14] } (22... Nc6 23. Rxa6 Na5 24. Rxa5 g5 25. Rxg5 f5 26. Rxf5#) 23. Rxe7 { [%eval 0.2] } 23... a5?? { (0.20 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #9] } (23... g4 24. Rxf7 g3 25. fxg3 a5 26. Rb7 a4 27. Rb2 a3 28. g4 axb2 29. d4) 24. Rxf7 { [%eval #9] } 24... a4 { [%eval #8] } 25. d4 { [%eval #9] } 25... a3 { [%eval #8] } 26. h4 { [%eval #8] } 26... gxh4 { [%eval #7] } 27. Rg7 { [%eval #7] } 27... h3 { [%eval #6] } 28. d5?? { (Mate in 6 → 2.04) Lost forced checkmate sequence. Kd3 was best. } { [%eval 2.04] } (28. Kd3 h2 29. Rg3 h1=Q 30. Rh3 Qxh3 31. f3 Qxf3 32. d5 Qxd3 33. d6 Qxd6#) 28... h2 { [%eval 3.15] } 29. d6?? { (3.15 → -1.31) Blunder. Rc7 was best. } { [%eval -1.31] } (29. Rc7) 29... h1=K?? { (-1.31 → 1.48) Blunder. h1=B was best. } { [%eval 1.48] } (29... h1=B) 30. Rg2? { (1.48 → 0.00) Mistake. Rb7 was best. } { [%eval 0.0] } (30. Rb7 Kg2) 30... Kxg2 { [%eval 0.0] } 31. Kd1?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-13] } (31. Kd3 Kxf2 32. Kc4 Ke3 33. Kb5 Kd4 34. Ka6 Kc4 35. Kb7 Kb4 36. d7 Kc4) 31... Kxf2 { [%eval #-14] } 32. Ke1 { [%eval #-9] } 32... Kxe1 { [%eval #-9] } 33. d7 { [%eval #-7] } 33... Kd2 { [%eval #-7] } 34. d8=B { [%eval #-3] } 34... Kc3 { [%eval #-7] } 35. Bh4 { [%eval #-6] } 35... Kb3 { [%eval #-6] } 36. axb3 { [%eval #-5] } 36... a2 { [%eval #-5] } 37. Be7 { [%eval #-3] } 37... a1=R { [%eval #-3] } 38. Ba3 { [%eval #-2] } 38... Rxa3 { [%eval #-2] } 39. b4 { [%eval #-1] } 39... Ra5 { [%eval #-1] } 40. bxa5# { Game ends by variant rule. } 0-1
