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[Event "Daily Antichess Arena"] [Site "https://lichess.org/U4fUiOko"] [Date "2023.02.06"] [Round "-"] [White "LE_JCreech"] [Black "returnNull"] [Result "1-0"] [GameId "U4fUiOko"] [UTCDate "2023.02.06"] [UTCTime "00:31:14"] [WhiteElo "1004"] [BlackElo "1641"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... g6?? { (1.30 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval #18] } 2... Nxa6 { [%eval #16] } 3. Qh5 { [%eval #16] } 3... gxh5 { [%eval #15] } 4. g4 { [%eval #15] } 4... hxg4 { [%eval #14] } 5. b4 { [%eval #14] } 5... Nxb4 { [%eval #13] } 6. h3?? { (Mate in 13 → -2.25) Lost forced checkmate sequence. a4 was best. } { [%eval -2.25] } (6. a4 Nxc2 7. e4 Nxa1 8. Nf3 gxf3 9. Ke2 fxe2 10. Rd1 exd1=K 11. d3 Kxc1 12. Nd2 Kxd2) 6... Nxa2?? { (-2.25 → Mate in 11) Checkmate is now unavoidable. gxh3 was best. } { [%eval #11] } (6... gxh3) 7. hxg4 { [%eval #11] } 7... Nxc1 { [%eval #10] } 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. Rxa7 { [%eval #9] } 9... Rxa7 { [%eval #8] } 10. Nh3 { [%eval #8] } 10... Rxh3 { [%eval #7] } 11. f3 { [%eval #7] } 11... Rxf3 { [%eval #6] } 12. d3 { [%eval #6] } 12... Nxd3 { [%eval #5] } 13. cxd3 { [%eval #5] } 13... Rxe3 { [%eval #4] } 14. Kd2?? { (Mate in 4 → -4.31) Lost forced checkmate sequence. Kf2 was best. } { [%eval -4.31] } (14. Kf2 Rxd3 15. Nd2 Rxd2 16. Kg2 Rxg2 17. g5 Rxg5#) 14... Rxd3 { [%eval -5.03] } 15. Kxd3 { [%eval -3.12] } 15... Ra3 { [%eval -4.02] } 16. Nxa3 { [%eval -2.94] } 16... b5 { [%eval -4.18] } 17. Nxb5 { [%eval -4.8] } 17... f5?? { (-4.80 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (17... e5 18. Nxc7 Qxc7 19. Kd2 Qb7 20. Kc1 Ne7 21. g5 Qb1 22. Kxb1 Ng6 23. Kc2 Ke7 24. Kb3) 18. gxf5 { [%eval #4] } 18... e6 { [%eval #3] } 19. Nxc7 { [%eval #3] } 19... exf5 { [%eval #2] } 20. Nxe8 { [%eval #2] } 20... Qxe8 { [%eval #1] } 21. Ke4 { [%eval #1] } 21... fxe4# { Game ends by variant rule. } 1-0