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[Event "rated variant:antichess game"] [Site "https://lichess.org/TxoObN5Q"] [Date "2026.04.12"] [Round "-"] [White "pianeliot"] [Black "AAVilavila"] [Result "1-0"] [GameId "TxoObN5Q"] [UTCDate "2026.04.12"] [UTCTime "20:08:20"] [WhiteElo "1285"] [BlackElo "1267"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2 { [%eval 3.83] } 4... Bxe2?! { (3.83 → 4.98) Inaccuracy. Qxd2 was best. } { [%eval 4.98] } (4... Qxd2 5. Bxd2 Bxe2 6. Nxe2 Nc6 7. Bb4 Nxb4 8. a4 Nxc2 9. Kd2) 5. Kxe2?? { (4.98 → 2.43) Blunder. Nxe2 was best. } { [%eval 2.43] } (5. Nxe2 Qxd2 6. Bxd2 f6 7. Na3 Nh6 8. g4 Nxg4 9. Rg1 Nxf2) 5... Qxd2 { [%eval 2.57] } 6. Bxd2 { [%eval 0.9] } 6... f5?? { (0.90 → 7.38) Blunder. Kd7 was best. } { [%eval 7.38] } (6... Kd7 7. Nc3 Kc8 8. Re1 Nd7 9. a4 g5 10. Rd1 Kb8 11. f4) 7. e4? { (7.38 → 3.89) Mistake. g4 was best. } { [%eval 3.89] } (7. g4 fxg4) 7... fxe4 { [%eval 3.44] } 8. Kd3?? { (3.44 → 1.37) Blunder. Bh6 was best. } { [%eval 1.37] } (8. Bh6) 8... exd3 { [%eval 1.3] } 9. cxd3 { [%eval 0.83] } 9... Nd7? { (0.83 → 2.62) Mistake. a5 was best. } { [%eval 2.62] } (9... a5 10. Bxa5 Rxa5 11. Nc3 Rxa2 12. Nxa2 Kd7 13. Ne2 Kd6 14. Ng3 Ke6 15. Nh5) 10. Nf3?? { (2.62 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (10. Bh6 gxh6) 10... Ne5 { [%eval #-10] } 11. Nxe5 { [%eval #-9] } 11... c6?? { (Mate in 9 → 4.77) Lost forced checkmate sequence. Kf7 was best. } { [%eval 4.77] } (11... Kf7 12. Nxf7 Re8 13. Nxh8 g5 14. Bxg5 Rb8 15. Bxe7 Rxb2 16. Bxf8 Rxa2 17. Rxa2) 12. Nxc6 { [%eval 3.0] } 12... e5?? { (3.00 → Mate in 10) Checkmate is now unavoidable. Kf7 was best. } { [%eval #10] } (12... Kf7 13. Nxa7 Rxa7 14. Ba5 Rxa5 15. Nd2 Rxa2 16. Rxa2 Ke6 17. b4 Kd7 18. d4) 13. Nxa7 { [%eval #10] } 13... Rxa7 { [%eval #9] } 14. Ba5 { [%eval #9] } 14... Rxa5 { [%eval #8] } 15. d4 { [%eval #9] } 15... Rxa2 { [%eval #7] } 16. Rxa2 { [%eval #7] } 16... exd4 { [%eval #6] } 17. Nc3?? { (Mate in 6 → -4.62) Lost forced checkmate sequence. b4 was best. } { [%eval -4.62] } (17. b4 Bxb4 18. Re1 Bxe1 19. Ra3 Bxf2 20. h4 Bxh4 21. Rg3 Bxg3 22. Nc3 dxc3#) 17... dxc3 { [%eval -4.46] } 18. bxc3 { [%eval -4.59] } 18... Bb4 { [%eval -4.49] } 19. cxb4 { [%eval -4.09] } 19... Kd7 { [%eval -3.77] } 20. Ra5 { [%eval -4.38] } 20... Kc6?? { (-4.38 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (20... Ne7 21. Rd5 Nxd5 22. Rb1 Nxb4 23. Rxb4 Ke8 24. Rb6 Kf7 25. Rf6 Kxf6 26. g4) 21. Rb5?? { (Mate in 9 → -1.91) Lost forced checkmate sequence. b5 was best. } { [%eval -1.91] } (21. b5 Kxb5 22. Rxb5 g6 23. Rd5 g5 24. Rxg5 Nh6 25. Rg4 Nxg4 26. Re1 Nxh2) 21... Kxb5 { [%eval -1.25] } 22. Rc1?? { (-1.25 → -3.83) Blunder. f4 was best. } { [%eval -3.83] } (22. f4 Kxb4 23. f5 h6 24. g4 Ne7 25. Rf1 Nxf5 26. gxf5 g6 27. fxg6 Ra8) 22... Kxb4 { [%eval -2.14] } 23. Rc4?? { (-2.14 → Mate in 10) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-10] } (23. Rh1 Ne7 24. f4 Nc6 25. g4 Re8 26. Re1 Rxe1 27. h4 h5 28. gxh5 Kc3) 23... Kxc4 { [%eval #-10] } 24. g4 { [%eval #-9] } 24... Ne7 { [%eval #-11] } 25. f4 { [%eval #-8] } 25... Nf5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (25... g5 26. fxg5 Rf8 27. g6 hxg6 28. g5 Kd5 29. h3 Ke4 30. h4 Rf6 31. gxf6) 26. gxf5 { [%eval 0.0] } 26... g5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Re8 was best. } { [%eval #3] } (26... Re8 27. f6 gxf6 28. h4 f5 29. h5 Re5 30. fxe5 h6 31. e6 f4 32. e7) 27. fxg6 { [%eval #3] } 27... hxg6 { [%eval #2] } 28. f5?? { (Mate in 2 → Mate in 18) Lost forced checkmate sequence. h4 was best. } { [%eval #-18] } (28. h4 Rxh4 29. f5 gxf5#) 28... gxf5?? { (Mate in 18 → Mate in 1) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #1] } (28... Rxh2 29. fxg6 Kd5 30. g7 Rh6 31. g8=K Rd6 32. Kh7 Ke6 33. Kh6 Rd4 34. Kh7) 29. h3 { [%eval #1] } 29... Rxh3# { Game ends by variant rule. } 1-0