FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/TvPZfIPC"]
[Date "2020.02.05"]
[White "LILLOL"]
[Black "Carlson101"]
[Result "0-1"]
[GameId "TvPZfIPC"]
[UTCDate "2020.02.05"]
[UTCTime "10:10:55"]
[WhiteElo "1529"]
[BlackElo "1537"]
[WhiteRatingDiff "-25"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3? { (0.15 → -1.35) Mistake. e3 was best. } { [%eval -1.35] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2) 1... f5?? { (-1.35 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4) 2. e4 { [%eval #18] } 2... fxe4 { [%eval #17] } 3. Ba6 { [%eval #18] } 3... bxa6 { [%eval 16.52] } 4. Qf3?? { (16.52 → -0.61) Blunder. d3 was best. } { [%eval -0.61] } (4. d3) 4... exf3 { [%eval -1.1] } 5. gxf3 { [%eval 0.03] } 5... h5 { [%eval -0.56] } 6. Nf4 { [%eval 0.26] } 6... Nh6?? { (0.26 → 3.28) Blunder. Nf6 was best. } { [%eval 3.28] } (6... Nf6 7. Nxh5) 7. Nxh5 { [%eval 1.99] } 7... Ng4?? { (1.99 → 4.96) Blunder. Kf7 was best. } { [%eval 4.96] } (7... Kf7 8. Nxg7) 8. Nxg7?? { (4.96 → Mate in 13) Checkmate is now unavoidable. fxg4 was best. } { [%eval #-13] } (8. fxg4 Rxh5) 8... Bxg7 { [%eval #-13] } 9. fxg4 { [%eval #-12] } 9... Bxb2 { [%eval #-12] } 10. Bxb2 { [%eval #-11] } 10... Rxh2 { [%eval #-11] } 11. Rxh2 { [%eval #-10] } 11... e5 { [%eval #-10] } 12. Bxe5 { [%eval #-9] } 12... Qf6?? { (Mate in 9 → -0.95) Lost forced checkmate sequence. d6 was best. } { [%eval -0.95] } (12... d6 13. Bxd6 Bxg4 14. Bxc7 Qxd2 15. Nxd2 Be6 16. Bxb8 Bxa2 17. Rxa2 Rxb8 18. Rxa6 Rb3 19. Rxa7) 13. Bxc7 { [%eval -1.23] } 13... Qxf2?? { (-1.23 → Mate in 14) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #14] } (13... Qxa1) 14. Bxb8?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-7] } (14. Kxf2 d5 15. Bxb8 Bxg4 16. Bxa7 Rxa7 17. c4 dxc4 18. Rh3 Bxh3 19. Nc3 Bg2 20. Kxg2 Rb7) 14... Qxd2?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #14] } (14... Rxb8 15. Kxf2 Rxb1 16. Rxb1 Bb7 17. Rxb7 d6 18. Rxa7 Kf8 19. Rxa6 Kf7 20. Rxd6 Kf6 21. Rxf6#) 15. Kxd2 { [%eval #14] } 15... Rxb8 { [%eval #13] } 16. Rh7?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Re2 was best. } { [%eval #-6] } (16. Re2 Rxb1 17. Rxe8 Rxa1 18. Rxc8 Rxa2 19. g5 Rxc2 20. Rxc2 d5 21. Rb2 a5 22. g6 d4) 16... Rxb1 { [%eval #-6] } 17. Rxd7 { [%eval #-5] } 17... Kxd7 { [%eval #-5] } 18. Rxb1 { [%eval #-4] } 18... Bb7 { [%eval #-4] } 19. Rxb7 { [%eval #-3] } 19... Kd6 { [%eval #-3] } 20. Rxa7 { [%eval #-2] } 20... Kc6 { [%eval #-2] } 21. Rxa6 { [%eval #-1] } 21... Kb6 { [%eval #-1] } 22. Rxb6# { Game ends by variant rule. } 0-1