FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TusIKTuS"]
[Date "2023.06.26"]
[Round "-"]
[White "Chessnerd314"]
[Black "chorapopi"]
[Result "1-0"]
[GameId "TusIKTuS"]
[UTCDate "2023.06.26"]
[UTCTime "21:18:45"]
[WhiteElo "1218"]
[BlackElo "1548"]
[WhiteRatingDiff "+42"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5?! { (0.00 → 0.90) Inaccuracy. Nh6 was best. } { [%eval 0.9] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nc3?? { (0.90 → Mate in 21) Checkmate is now unavoidable. b3 was best. } { [%eval #-21] } (2. b3 Nh6 3. h4 gxh4 4. gxh4 c5 5. b4 cxb4 6. Ba3 bxa3) 2... b5 { [%eval #-16] } 3. Nxb5 { [%eval #-18] } 3... a6?? { (Mate in 18 → 3.12) Lost forced checkmate sequence. Bg7 was best. } { [%eval 3.12] } (3... Bg7 4. Nxc7 Bxb2 5. Bxb2 Qxc7 6. Bxh8 Qxg3 7. fxg3 e5 8. Bxe5 a5 9. Bxb8 Rxb8 10. c4) 4. Nxc7 { [%eval 2.38] } 4... Qxc7 { [%eval 2.3] } 5. Bh3?? { (2.30 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (5. b4 Qxc2) 5... Qxg3 { [%eval #-18] } 6. Bxd7 { [%eval #-16] } 6... Bxd7?? { (Mate in 16 → -1.59) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -1.59] } (6... Qxg1 7. Rxg1 Bxd7 8. Rxg5 Be6 9. Rxg8 Bxa2 10. Rxa2 Rxg8 11. Rxa6 Rxa6 12. Kf1 Rg1 13. Kxg1) 7. hxg3 { [%eval -1.68] } 7... Bh3 { [%eval -1.12] } 8. Rxh3 { [%eval -1.22] } 8... Bh6?? { (-1.22 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (8... Nc6 9. Rxh7) 9. Rxh6 { [%eval #12] } 9... Nxh6 { [%eval #11] } 10. g4 { [%eval #11] } 10... Nxg4 { [%eval #10] } 11. b3?? { (Mate in 10 → 0.53) Lost forced checkmate sequence. f4 was best. } { [%eval 0.53] } (11. f4 gxf4 12. Kf2 Nxf2 13. d4 Nxd1 14. Bxf4 Nxb2 15. Bxb8 Rxb8 16. Rd1 Nxd1 17. e3 Nxe3) 11... Nxf2 { [%eval 0.4] } 12. Kxf2 { [%eval 0.38] } 12... g4?? { (0.38 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (12... Nd7 13. b4) 13. Nf3?? { (Mate in 11 → 0.15) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.15] } (13. Nh3 gxh3 14. b4 h2 15. b5 axb5 16. Ba3 Rxa3 17. Qg1 hxg1=K 18. Rxg1 Rxa2 19. Rf1 Rxc2) 13... gxf3 { [%eval 0.65] } 14. Kxf3 { [%eval 0.68] } 14... Rf8 { [%eval 1.15] } 15. e3 { [%eval 0.71] } 15... Kd8?? { (0.71 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (15... Nc6 16. c4) 16. d4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qe2 was best. } { [%eval #-8] } (16. Qe2 Rh8 17. Qxa6 Nxa6 18. b4 Nxb4 19. c4 Rxa2 20. Rxa2 Nxa2 21. c5 Nxc1 22. d3 Nxd3) 16... e5 { [%eval #-8] } 17. dxe5 { [%eval #-7] } 17... f6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Nc6 was best. } { [%eval #9] } (17... Nc6 18. Qxd8 Nxe5 19. Qxa8 Nxf3 20. Qxf8 h6 21. Qxf7 h5 22. Qxf3 a5 23. Qxh5 a4 24. bxa4#) 18. exf6 { [%eval #9] } 18... Rxf6 { [%eval #8] } 19. Qxd8 { [%eval #8] } 19... Rxf3 { [%eval #7] } 20. Qxb8 { [%eval #7] } 20... Rxe3 { [%eval #6] } 21. Qxa8?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-3] } (21. Bxe3 Rxb8 22. b4 Rxb4 23. Rb1 Rxb1 24. Bc1 Rxc1 25. c4 Rxc4 26. a4 Rxa4#) 21... Rxb3 { [%eval #-3] } 22. Qxa6 { [%eval #-2] } 22... Ra3 { [%eval #-2] } 23. Qxa3 { [%eval #-1] } 23... h5?? { (Mate in 1 → 3.26) Lost forced checkmate sequence. h6 was best. } { [%eval 3.26] } (23... h6 24. Bxh6#) 24. Qc3 { [%eval 3.12] } 24... h4 { [%eval 1.59] } 25. Qg3 { [%eval 2.89] } 25... hxg3 { [%eval 1.66] } 26. Bd2?? { (1.66 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (26. c4 g2 27. Rb1 g1=K 28. c5 Kf2 29. Be3 Kxe3 30. c6 Ke4 31. c7 Ke5 32. a4 Kd5) 26... g2 { [%eval #-12] } 27. Rf1 { [%eval #-9] } 27... gxf1=R?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. gxf1=K was best. } { [%eval #3] } (27... gxf1=K 28. Be1 Kxe1 29. c4 Ke2 30. a4 Kd3 31. c5 Kd4 32. a5 Kxc5 33. a6 Kb5 34. a7) 28. Bf4 { [%eval #3] } 28... Rxf4 { [%eval #2] } 29. c4 { [%eval #2] } 29... Rxc4 { [%eval #1] } 30. a4 { [%eval #1] } 30... Rxa4# { Game ends by variant rule. } 1-0