FEN
[Event "DarkM0untain Arena"]
[Site "https://lichess.org/To5ZlPgr"]
[Date "2025.12.11"]
[Round "-"]
[White "Karolina201503"]
[Black "Neset211"]
[Result "0-1"]
[GameId "To5ZlPgr"]
[UTCDate "2025.12.11"]
[UTCTime "16:56:43"]
[WhiteElo "1334"]
[BlackElo "1533"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Nxa6?? { (6.46 → Mate in 14) Checkmate is now unavoidable. bxa6 was best. } { [%eval #14] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Qh5?? { (Mate in 14 → 2.17) Lost forced checkmate sequence. b4 was best. } { [%eval 2.17] } (3. b4 Nxb4 4. c4 Nxa2 5. Rxa2 Rxa2 6. Qb3 Rxd2 7. Qxb7 Rxf2) 3... Nh6?? { (2.17 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (3... c5 4. Qxc5) 4. Qxf7 { [%eval #15] } 4... Kxf7 { [%eval #14] } 5. Nc3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxe1 8. Ra3 Nxg2 9. f4 Rxa4 10. Rxa4 Nxf4) 5... b5 { [%eval #-15] } 6. Nxb5 { [%eval #-14] } 6... Bb7?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Nb4 was best. } { [%eval #14] } (6... Nb4 7. Nxc7 Nxa2 8. Nxa8 Nxc1 9. Rxc1 Qb6 10. Nxb6 Ba6 11. Nxd7 Ng4 12. Nxf8) 7. Nxc7 { [%eval #14] } 7... Qxc7 { [%eval 7.76] } 8. Nf3?? { (7.76 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (8. c3 Bxg2) 8... Qxc2?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Bxf3 was best. } { [%eval #11] } (8... Bxf3 9. gxf3 Qxc2 10. b4 Qxa2 11. Rxa2 Nxb4 12. Rxa8 Nc6 13. Rxf8 Rxf8 14. Kd1) 9. Rb1?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-11] } (9. Nd4 Bxg2 10. Nxc2 Bxh1 11. e4 Bxe4 12. f4 Bxc2 13. Rb1 Bxb1 14. Ke2 Bxa2) 9... Qxb2?? { (Mate in 11 → -6.71) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -6.71] } (9... Qxc1 10. Rxc1 Bxf3 11. gxf3 Ng4 12. fxg4 Rc8 13. Rxc8 Nb4 14. Rxf8 Nxa2 15. Rxf7) 10. Rxb2 { [%eval -7.11] } 10... Bxf3 { [%eval -6.44] } 11. gxf3 { [%eval -6.77] } 11... Nb4?? { (-6.77 → 1.23) Blunder. Rb8 was best. } { [%eval 1.23] } (11... Rb8) 12. Rxb4 { [%eval 0.78] } 12... Rxa2 { [%eval 0.46] } 13. Rb2?? { (0.46 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (13. Ke2 Rxd2 14. Bxd2 Ke6 15. Rg4 Nxg4 16. fxg4 g6 17. Rb1 Kd6 18. Rb6 h5) 13... Rxb2 { [%eval #-8] } 14. Bxb2 { [%eval #-7] } 14... g5 { [%eval #-7] } 15. Bxh8 { [%eval #-6] } 15... Ke6?? { (Mate in 6 → 0.92) Lost forced checkmate sequence. e5 was best. } { [%eval 0.92] } (15... e5 16. Bxe5 Bd6 17. Bxd6 Kf8 18. Bxf8 d5 19. Bxh6 g4 20. fxg4 d4 21. exd4#) 16. Be5 { [%eval 0.88] } 16... Kxe5 { [%eval 0.8] } 17. f4 { [%eval 0.73] } 17... Kxf4 { [%eval 0.77] } 18. exf4 { [%eval 0.89] } 18... gxf4 { [%eval 1.12] } 19. Rg1?? { (1.12 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (19. h4) 19... Bg7 { [%eval #-5] } 20. Rxg7 { [%eval #-4] } 20... Nf7 { [%eval #-16] } 21. Rxf7 { [%eval #-15] } 21... f3?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. e5 was best. } { [%eval #9] } (21... e5 22. Rxf4 exf4 23. d4 d5 24. Ke2 h5 25. Kd3 f3 26. Kc4 dxc4 27. d5) 22. Rxf3 { [%eval #9] } 22... e6 { [%eval #8] } 23. Rf5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rg3 was best. } { [%eval 0.0] } (23. Rg3 e5 24. f4 exf4 25. d4 fxg3 26. hxg3 h5 27. g4 hxg4 28. d5 g3) 23... exf5 { [%eval 0.0] } 24. h4?? { (0.00 → Mate in 12) Checkmate is now unavoidable. f4 was best. } { [%eval #-12] } (24. f4 h5 25. Ke2 d5 26. Kf3 h4 27. Ke4 fxe4 28. d3 exd3 29. f5 d2) 24... f4 { [%eval #-13] } 25. Ke2 { [%eval #-12] } 25... f3 { [%eval #-12] } 26. Kxf3 { [%eval #-11] } 26... h5 { [%eval #-11] } 27. Kg4 { [%eval #-10] } 27... hxg4 { [%eval #-10] } 28. h5 { [%eval #-4] } 28... g3 { [%eval #-4] } 29. fxg3 { [%eval #-3] } 29... d5 { [%eval #-3] } 30. h6 { [%eval #-2] } 30... d4 { [%eval #-2] } 31. h7 { [%eval #-1] } 31... d3 { [%eval #-1] } 32. h8=N# { Game ends by variant rule. } 0-1