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[Event "Поддавки Arena"] [Site "https://lichess.org/To3shmwS"] [Date "2025.12.07"] [Round "-"] [White "SavvaSm1"] [Black "Ratmir73"] [Result "0-1"] [GameId "To3shmwS"] [UTCDate "2025.12.07"] [UTCTime "15:36:30"] [WhiteElo "1139"] [BlackElo "1112"] [WhiteRatingDiff "-59"] [BlackRatingDiff "+63"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd4? { (Mate in 13 → -8.63) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -8.63] } (3... Qxg2 4. Bxg2 b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 g6 8. Bxb5) 4. Qxd4 { [%eval -6.55] } 4... Be6?? { (-6.55 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5) 5. Qxg7 { [%eval #13] } 5... Bxg7 { [%eval #12] } 6. Bb5 { [%eval #12] } 6... Bxb2 { [%eval #11] } 7. Bxb2 { [%eval #11] } 7... Bxa2 { [%eval #10] } 8. Rxa2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bxe8 was best. } { [%eval #-10] } (8. Bxe8 Bxb1 9. Bxf7 Bxc2 10. Rxa7 Rxa7 11. Bxg8 Rxg8 12. g4 Rxg4 13. Kd2 Rxg1) 8... Kd8 { [%eval #-10] } 9. Bxh8 { [%eval #-9] } 9... Nh6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke8 was best. } { [%eval #9] } (9... Ke8 10. Bxe8 a5 11. Bxf7 Ra6 12. Bxg8 a4 13. Bxh7 Rd6 14. Rxa4 Rd3 15. cxd3) 10. Rxa7 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. Be8 { [%eval #9] } 11... Kxe8 { [%eval #8] } 12. Bg7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Ba1 was best. } { [%eval #-8] } (12. Ba1 Rxa1 13. Kd1 Rxb1 14. h3 Rxd1 15. Ne2 Rxh1 16. g3 Rxh3 17. g4 Nxg4) 12... Ra1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Ra5 was best. } { [%eval #8] } (12... Ra5 13. Bxh6 Kf8 14. Bxf8 Rh5 15. Bxe7 Rxh2 16. Rxh2 b5 17. Rxh7 c5 18. Bxc5) 13. Bxh6 { [%eval #8] } 13... Rxb1 { [%eval #7] } 14. c4 { [%eval #7] } 14... Rxe1 { [%eval #6] } 15. c5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-9] } (15. Ne2 Rxh1 16. c5 Rxh2 17. Bd2 Rxg2 18. Nd4 Rxf2 19. Bf4 Rxf4 20. Nc6 Nxc6#) 15... Rxg1 { [%eval #-9] } 16. Rxg1 { [%eval #-8] } 16... Na6?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Kf8 was best. } { [%eval #5] } (16... Kf8 17. Bxf8 f6 18. Bxe7 Nc6 19. Bxf6 Ne5 20. Bxe5 h5 21. Bxc7 b5 22. cxb6) 17. c6?? { (Mate in 5 → -2.61) Lost forced checkmate sequence. Rd1 was best. } { [%eval -2.61] } (17. Rd1 Nxc5 18. Rd3 Nxd3 19. g4 Nxf2 20. h4 Nxg4 21. h5 Nxh6#) 17... bxc6 { [%eval -2.27] } 18. f4 { [%eval -2.34] } 18... Nc5 { [%eval -2.53] } 19. f5?? { (-2.53 → Mate in 7) Checkmate is now unavoidable. Bf8 was best. } { [%eval #-7] } (19. Bf8 Kxf8 20. h4 Nb3 21. Ra1 Nxa1 22. f5 f6 23. h5 h6 24. g4 c5) 19... Nd3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Kf8 was best. } { [%eval #4] } (19... Kf8 20. Bxf8 Nb3 21. Bxe7 f6 22. Bxf6 Nc1 23. Rxc1 h6 24. Rxc6 h5 25. Rxc7) 20. f6 { [%eval #5] } 20... exf6 { [%eval #4] } 21. g4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-6] } (21. Bf4 Nxf4 22. Rb1 Nxg2 23. h4 Nxh4 24. Rb5 cxb5#) 21... Nf4 { [%eval #-7] } 22. Bxf4 { [%eval #-6] } 22... h5 { [%eval #-6] } 23. gxh5 { [%eval #-5] } 23... c5 { [%eval #-5] } 24. Bxc7 { [%eval #-4] } 24... c4?? { (Mate in 4 → 1.64) Lost forced checkmate sequence. Kd8 was best. } { [%eval 1.64] } (24... Kd8 25. Bxd8 c4 26. Bxf6 c3 27. Bxc3 f6 28. Bxf6#) 25. Rc1?? { (1.64 → Mate in 4) Checkmate is now unavoidable. Bg3 was best. } { [%eval #-4] } (25. Bg3 c3) 25... c3?? { (Mate in 4 → 0.75) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.75] } (25... Kd7 26. Rxc4 Kxc7 27. Rxc7 f5 28. Rxf7 f4 29. Rxf4#) 26. Rxc3 { [%eval 0.66] } 26... f5 { [%eval 0.69] } 27. h6?! { (0.69 → 0.00) Inaccuracy. Rg3 was best. } { [%eval 0.0] } (27. Rg3 Kf8) 27... f4 { [%eval 0.0] } 28. Bxf4 { [%eval 0.0] } 28... f5 { [%eval 0.0] } 29. Rc8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-1] } (29. Rg3 Kf8 30. Rg4 fxg4 31. h4 gxh3 32. Be3 h2 33. Bd4 h1=B 34. h7 Kg8) 29... Kf8 { [%eval #-1] } 30. Rxf8# { Game ends by variant rule. } 0-1