- Blind mode tutorial
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[Event "Поддавки"] [Site "https://lichess.org/TgvLvkCT"] [Date "2024.04.21"] [White "IlyaKrylov01072014"] [Black "IvanFedotov_1609"] [Result "1-0"] [GameId "TgvLvkCT"] [UTCDate "2024.04.21"] [UTCTime "16:00:01"] [WhiteElo "1254"] [BlackElo "1007"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.19] } 1... f6?! { (0.19 → 0.92) Inaccuracy. g6 was best. } { [%eval 0.92] } (1... g6 2. d3 Bh6 3. Bxh6 Nxh6 4. g4 Nxg4 5. h3 Nxf2 6. Kxf2) 2. b3? { (0.92 → -0.23) Mistake. c3 was best. } { [%eval -0.23] } (2. c3 h6 3. a3 b6 4. Nh3 g5 5. Nxg5 fxg5 6. Qa4 Ba6 7. Qxa6 Nxa6 8. Bg2 Nb8) 2... d6 { [%eval 0.25] } 3. Bb2?? { (0.25 → -1.46) Blunder. d3 was best. } { [%eval -1.46] } (3. d3 Bh3) 3... Bh3 { [%eval -1.03] } 4. Bxf6?! { (-1.03 → -1.69) Inaccuracy. Nxh3 was best. } { [%eval -1.69] } (4. Nxh3) 4... exf6? { (-1.69 → -0.28) Mistake. Nxf6 was best. } { [%eval -0.28] } (4... Nxf6) 5. Bxh3?? { (-0.28 → Mate in 12) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-12] } (5. Nxh3 g5) 5... f5 { [%eval #-13] } 6. Bxf5 { [%eval #-12] } 6... Qd7?? { (Mate in 12 → 0.94) Lost forced checkmate sequence. Qf6 was best. } { [%eval 0.94] } (6... Qf6 7. Bxh7 Qxa1 8. Bxg8 Rxh2 9. Rxh2 Qxb1 10. Qxb1 d5 11. Bxd5 g5 12. Bxb7 Kf7 13. Bxa8) 7. Bxh7 { [%eval 1.76] } 7... Rxh7 { [%eval 1.59] } 8. g4 { [%eval 1.53] } 8... Rxh2?? { (1.53 → Mate in 13) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #13] } (8... Qxg4 9. Qc1 Rxh2 10. Rxh2 Qxg1 11. Qa3 Qxf2 12. Kxf2 b6 13. Qxd6 cxd6 14. d3 Kf7 15. Nd2) 9. Rxh2 { [%eval #13] } 9... Qxg4 { [%eval #12] } 10. Rh4?? { (Mate in 12 → 0.37) Lost forced checkmate sequence. Rh7 was best. } { [%eval 0.37] } (10. Rh7 Qxg1 11. Rxg7 Qxg7 12. e4 Qxa1 13. Qe2 Qxa2 14. b4 Qxc2 15. Qc4 Qxe4 16. Qxc7 Qxe1) 10... Qxh4?! { (0.37 → 1.04) Inaccuracy. Qxg1 was best. } { [%eval 1.04] } (10... Qxg1) 11. Nh3? { (1.04 → -0.36) Mistake. Na3 was best. } { [%eval -0.36] } (11. Na3 Qxf2 12. Kxf2 Ne7 13. Nb5 a5 14. Nxd6 cxd6 15. Rc1 Na6 16. b4 axb4 17. c4 bxc3) 11... Qxf2 { [%eval -0.78] } 12. Kxf2?? { (-0.78 → Mate in 15) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #-15] } (12. Nxf2) 12... g5?? { (Mate in 15 → 0.90) Lost forced checkmate sequence. Na6 was best. } { [%eval 0.9] } (12... Na6 13. d4 g5 14. Nxg5 Kf7 15. Nxf7 Nb4 16. Nxd6 Bxd6 17. Kg3 Bxg3 18. Qh1 Nxa2 19. Qxb7) 13. Nxg5 { [%eval 0.39] } 13... Kf7?! { (0.39 → 1.48) Inaccuracy. Na6 was best. } { [%eval 1.48] } (13... Na6 14. Nf7) 14. Nxf7 { [%eval 1.23] } 14... Bh6?? { (1.23 → 4.23) Blunder. Bg7 was best. } { [%eval 4.23] } (14... Bg7 15. Nxd6) 15. Nxd6 { [%eval 3.89] } 15... cxd6 { [%eval 4.56] } 16. c4?? { (4.56 → 1.92) Blunder. Kg3 was best. } { [%eval 1.92] } (16. Kg3) 16... Bxd2 { [%eval 1.44] } 17. Qxd2?? { (1.44 → Mate in 6) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-6] } (17. Nxd2) 17... d5?? { (Mate in 6 → 4.45) Lost forced checkmate sequence. Nc6 was best. } { [%eval 4.45] } (17... Nc6 18. Qxd6 Nb4 19. Qxb4 Nf6 20. Qxb7 Rd8 21. Qxa7 Rd4 22. Qxd4 Nd7 23. Qxd7#) 18. Qxd5?? { (4.45 → Mate in 5) Checkmate is now unavoidable. cxd5 was best. } { [%eval #-5] } (18. cxd5) 18... Nd7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. b6 was best. } { [%eval #7] } (18... b6 19. Qxa8 Nf6 20. Qxa7 Na6 21. Qxb6 Nh7 22. Qxa6 Nf6 23. Qxf6#) 19. Qxg8 { [%eval #7] } 19... Rxg8 { [%eval #6] } 20. Kg2 { [%eval #6] } 20... Rxg2 { [%eval #5] } 21. Nd2 { [%eval #6] } 21... Rxe2 { [%eval #5] } 22. a4 { [%eval #5] } 22... Rxd2 { [%eval #4] } 23. Rd1 { [%eval #4] } 23... Rxd1 { [%eval #3] } 24. c5 { [%eval #3] } 24... Nxc5 { [%eval #2] } 25. a5 { [%eval #2] } 25... Nxb3 { [%eval #1] } 26. a6 { [%eval #1] } 26... bxa6# { Game ends by variant rule. } 1-0