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[Event "rated variant:antichess game"] [Site "https://lichess.org/TXn7lU21"] [Date "2026.04.24"] [Round "-"] [White "KunaaalG"] [Black "Shamayita"] [Result "0-1"] [GameId "TXn7lU21"] [UTCDate "2026.04.24"] [UTCTime "17:32:46"] [WhiteElo "903"] [BlackElo "976"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-1.29 → -0.21) Inaccuracy. Nh6 was best. } { [%eval -0.21] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. d4?? { (-0.21 → -4.11) Blunder. g4 was best. } { [%eval -4.11] } (2. g4 b6 3. c4 d5 4. cxd5 Bxg4 5. hxg4 Qxd5 6. Rxh7 Rxh7) 2... g5?? { (-4.11 → -1.76) Blunder. e5 was best. } { [%eval -1.76] } (2... e5) 3. Bxg5 { [%eval -1.97] } 3... e6?? { (-1.97 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (3... c5 4. dxc5 Qa5 5. Bxe7 Nxe7 6. Qxd7 Kxd7 7. Na3 Qxa3 8. bxa3 Nbc6 9. f4) 4. Bxd8 { [%eval #17] } 4... Kxd8 { [%eval #16] } 5. d5 { [%eval #16] } 5... exd5 { [%eval #15] } 6. Qxd5 { [%eval #15] } 6... c6 { [%eval #13] } 7. Qxc6 { [%eval #13] } 7... bxc6 { [%eval #12] } 8. e4?? { (Mate in 12 → 3.46) Lost forced checkmate sequence. b4 was best. } { [%eval 3.46] } (8. b4 Bxb4 9. h4 Bxe1 10. e4 Bxf2 11. Nh3 Bxh4 12. Nf2 Bxf2 13. Rxh7 Rxh7) 8... f5?? { (3.46 → 8.31) Blunder. Ba3 was best. } { [%eval 8.31] } (8... Ba3 9. Nxa3) 9. exf5 { [%eval 6.84] } 9... Ba3 { [%eval 5.84] } 10. bxa3?? { (5.84 → 1.52) Blunder. Nxa3 was best. } { [%eval 1.52] } (10. Nxa3 Ke7 11. Nf3 Nf6 12. h4 Rg8 13. g3 Rxg3 14. fxg3 Ng8 15. h5 a6) 10... d5?? { (1.52 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #12] } (10... Ba6 11. Bxa6) 11. Ba6 { [%eval #12] } 11... Bxf5 { [%eval #11] } 12. Nf3?? { (Mate in 11 → 0.23) Lost forced checkmate sequence. h4 was best. } { [%eval 0.23] } (12. h4 Nxa6 13. a4 Bxc2 14. Na3 Bxa4 15. Nc2 Bxc2 16. Rb1 Bxb1 17. Rh3 Bxa2) 12... Bxc2?? { (0.23 → Mate in 11) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #11] } (12... Nxa6 13. c4 Bxb1 14. Rxb1 dxc4 15. Rb4 Nxb4 16. axb4 Ne7 17. Ke2 Kc7 18. Rf1) 13. Bc8?? { (Mate in 11 → -1.81) Lost forced checkmate sequence. Nbd2 was best. } { [%eval -1.81] } (13. Nbd2 Nxa6 14. Ne4 dxe4 15. g4 exf3 16. Rb1 Bxb1 17. Kf1 Bxa2 18. Kg2 fxg2) 13... Kxc8 { [%eval -1.16] } 14. Nd4?? { (-1.16 → -5.72) Blunder. Nfd2 was best. } { [%eval -5.72] } (14. Nfd2 Bxb1) 14... Bxb1 { [%eval -5.33] } 15. Nxc6 { [%eval -5.03] } 15... Nxc6 { [%eval -5.49] } 16. Rxb1 { [%eval -4.63] } 16... Nb4?? { (-4.63 → -1.87) Blunder. Kb8 was best. } { [%eval -1.87] } (16... Kb8 17. Rxb8) 17. axb4 { [%eval -1.84] } 17... Rb8?? { (-1.84 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (17... Kd7 18. Ra1 Rd8 19. b5 d4 20. f4 d3 21. Rh2 Re8 22. Ke2 dxe2 23. b6) 18. f4?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-7] } (18. Ra1 Rxb4 19. Rb1 Rxb1 20. Kd2 Rxh1 21. g3 Rxh3 22. f3 Rxg3 23. a3 Rxf3) 18... Rxb4 { [%eval #-7] } 19. Rxb4 { [%eval #-6] } 19... Nf6?? { (Mate in 6 → 0.30) Lost forced checkmate sequence. d4 was best. } { [%eval 0.3] } (19... d4 20. Rxd4 Kd7 21. Rxd7 h5 22. Rxa7 Rh7 23. Rxh7 h4 24. Rxh4 Nh6 25. Rxh6#) 20. Rc4 { [%eval -0.03] } 20... dxc4 { [%eval 0.06] } 21. g4?? { (0.06 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (21. h4 h6) 21... Nxg4 { [%eval #-6] } 22. hxg4 { [%eval #-5] } 22... Re8 { [%eval #-5] } 23. Rxh7 { [%eval #-4] } 23... Rxe1 { [%eval #-4] } 24. Rxa7 { [%eval #-3] } 24... Re7 { [%eval #-3] } 25. Rxe7 { [%eval #-2] } 25... c3?? { (Mate in 2 → -4.12) Lost forced checkmate sequence. Kc7 was best. } { [%eval -4.12] } (25... Kc7 26. Rxc7 c3 27. Rxc3#) 26. Re6?? { (-4.12 → Mate in 9) Checkmate is now unavoidable. Re5 was best. } { [%eval #-9] } (26. Re5 c2) 26... c2 { [%eval #-9] } 27. Re5 { [%eval #-6] } 27... c1=R { [%eval #-6] } 28. f5 { [%eval #-2] } 28... Rc5 { [%eval #-2] } 29. Rxc5 { [%eval #-1] } 29... Kd8 { [%eval #-4] } 30. f6 { [%eval #-1] } 30... Ke7 { [%eval #-1] } 31. fxe7# { Game ends by variant rule. } 0-1