- Blind mode tutorial
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[Event "rated variant:crazyhouse game"] [Site "https://lichess.org/TVOnkM8e"] [Date "2023.11.21"] [Round "-"] [White "Felisinde"] [Black "Jannispro"] [Result "0-1"] [GameId "TVOnkM8e"] [UTCDate "2023.11.21"] [UTCTime "16:23:24"] [WhiteElo "1535"] [BlackElo "1089"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+27"] [Variant "Crazyhouse"] [TimeControl "60+0"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... e5?? { (0.60 → 4.64) Blunder. d5 was best. } { [%eval 4.64] } { A40 Englund Gambit } (1... d5 2. Nc3 Nf6 3. Nf3 Nc6 4. e3 g6 5. Ne5 Bg7 6. Bb5) 2. dxe5 { [%eval 3.47] } 2... Bc5 { [%eval 4.08] } 3. Nf3 { [%eval 5.69] } 3... Nf6? { (5.69 → 12.70) Mistake. d6 was best. } { [%eval 12.7] } (3... d6 4. Bg5 Qd7 5. Nc3 Nc6 6. e3 dxe5 7. P@d5 Bd6 8. dxc6 bxc6 9. N@h5 f6 10. Nxe5) 4. e3?! { (12.70 → 7.47) Inaccuracy. exf6 was best. } { [%eval 7.47] } (4. exf6) 4... Ne4 { [%eval 10.41] } 5. Nc3 { [%eval 9.06] } 5... Bb4 { [%eval 8.22] } 6. Bd2 { [%eval 9.22] } 6... Bxc3 { [%eval 8.53] } 7. Bxc3 { [%eval 9.09] } 7... Nxc3 { [%eval 12.42] } 8. bxc3 { [%eval 12.17] } 8... c6 { [%eval 30.8] } 9. B@d4 { [%eval 16.4] } 9... Na6 { [%eval 25.51] } 10. e6 { [%eval 20.78] } 10... N@b2 { [%eval 36.21] } 11. Qd2 { [%eval 20.9] } 11... dxe6 { [%eval 27.09] } 12. Bxg7 { [%eval 27.76] } 12... Qxd2+ { [%eval 29.76] } 13. Nxd2 { [%eval 28.93] } 13... Rg8?! { (28.93 → Mate in 4) Checkmate is now unavoidable. Q@d8 was best. } { [%eval #4] } (13... Q@d8 14. Bxh8) 14. N@f6+ { [%eval #3] } 14... Ke7 { [%eval #3] } 15. Q@a3+?! { (Mate in 3 → 78.76) Lost forced checkmate sequence. Nxg8+ was best. } { [%eval 78.76] } (15. Nxg8+ Kd6 16. Q@e7+ Kd5 17. R@d4#) 15... Kd8?! { (78.76 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (15... c5 16. Nxg8+) 16. P@e7+ { [%eval #8] } 16... Kc7 { [%eval 45.1] } 17. e8=N+ { [%eval 41.6] } 17... Rxe8 { [%eval #8] } 18. Nxe8+ { [%eval #7] } 18... Kd8 { [%eval #2] } 19. R@f8?! { (Mate in 2 → 56.65) Lost forced checkmate sequence. Bf6+ was best. } { [%eval 56.65] } (19. Bf6+ Kxe8 20. Qe7#) 19... Nd3+ { [%eval 68.44] } 20. cxd3 { [%eval #5] } 20... P@c2 { [%eval #2] } 21. Nf6+ { [%eval #3] } 21... Kc7 { [%eval #3] } 22. Qe7+ { [%eval #4] } 22... Kb6 { [%eval #2] } 23. Qb4+ { [%eval #4] } 23... Kc7 { [%eval #2] } 24. Rxc8+ { [%eval #5] } 24... Kxc8 { [%eval #5] } 25. B@d7+?! { (Mate in 5 → 38.71) Lost forced checkmate sequence. N@d6+ was best. } { [%eval 38.71] } (25. N@d6+ Kd8 26. Nxb7+ Kc8 27. P@d7+ Kb8 28. d8=Q+ R@c8 29. Nd7#) 25... Kc7 { [%eval #6] } 26. P@d6+ { [%eval #9] } 26... Kd8 { [%eval #5] } 27. Bxc6?! { (Mate in 5 → 40.12) Lost forced checkmate sequence. Qa5+ was best. } { [%eval 40.12] } (27. Qa5+ R@c7 28. Qxc7+ Nxc7 29. R@f8+ Q@e8 30. Rxe8+ Nxe8 31. Q@e7#) 27... bxc6?! { (40.12 → Mate in 3) Checkmate is now unavoidable. R@d1+ was best. } { [%eval #3] } (27... R@d1+ 28. Ke2) 28. N@b7+ { [%eval #3] } 28... Kc8 { [%eval #3] } 29. Qa5?! { (Mate in 3 → 21.16) Lost forced checkmate sequence. P@d7+ was best. } { [%eval 21.16] } (29. P@d7+ Kb8 30. d8=R+ Q@c8 31. Nd7#) 29... R@d1+ { [%eval 25.33] } 30. Ke2?? { (25.33 → -19.48) Blunder. Rxd1 was best. } { [%eval -19.48] } (30. Rxd1 cxd1=R+ 31. Kxd1 Q@a1+ 32. R@b1 P@c2+ 33. Kxc2 R@b2+ 34. Kc1 Rxb1+ 35. Nxb1 B@b2+ 36. Kc2 R@c1+) 30... Re1+?? { (-19.48 → 53.24) Blunder. Rxa1 was best. } { [%eval 53.24] } (30... Rxa1) 31. Kxe1 { [%eval 47.77] } 31... B@f3?! { (47.77 → Mate in 2) Checkmate is now unavoidable. Q@d1+ was best. } { [%eval #2] } { Black wins on time. } (31... Q@d1+ 32. Rxd1) 0-1