- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/TTebgwTh"] [Date "2020.08.31"] [Round "-"] [White "pikachu-on-crack"] [Black "lichess AI level 1"] [Result "1-0"] [GameId "TTebgwTh"] [UTCDate "2020.08.31"] [UTCTime "19:15:11"] [WhiteElo "1376"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -12.20) Blunder. e3 was best. } { [%eval -12.2] } (1. e3) 1... b6?? { (-12.20 → -1.26) Blunder. e5 was best. } { [%eval -1.26] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7) 2. Ne5? { (-1.26 → -3.17) Mistake. Ng1 was best. } { [%eval -3.17] } (2. Ng1) 2... Nh6?? { (-3.17 → 1.63) Blunder. Bb7 was best. } { [%eval 1.63] } (2... Bb7 3. Nxf7) 3. Nxf7 { [%eval 1.45] } 3... Nxf7?? { (1.45 → 5.59) Blunder. Kxf7 was best. } { [%eval 5.59] } (3... Kxf7 4. e3 Ba6 5. Bxa6 Nxa6 6. Qg4 Nxg4 7. Rf1 Nxe3 8. dxe3 Nb4 9. Bd2 Nxa2 10. Rxa2) 4. g3?? { (5.59 → 1.76) Blunder. g4 was best. } { [%eval 1.76] } (4. g4 Nd6) 4... Rg8 { [%eval 2.31] } 5. Bh3?? { (2.31 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (5. c4 b5) 5... Nh6?? { (Mate in 15 → 3.72) Lost forced checkmate sequence. Bb7 was best. } { [%eval 3.72] } (5... Bb7 6. Bxd7 Bxh1 7. Bxe8 Qxd2 8. Bxf7 Qxe2 9. Kxe2 Bg2 10. Bxg8 e5 11. Bxh7 Be4 12. Bxe4) 6. Bxd7 { [%eval 4.56] } 6... Qxd7? { (4.56 → 8.68) Mistake. Nxd7 was best. } { [%eval 8.68] } (6... Nxd7) 7. a4?? { (8.68 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (7. d4 Qxd4) 7... Qxa4?? { (Mate in 15 → -0.42) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -0.42] } (7... Qxd2 8. Nxd2 b5 9. axb5 Ng4 10. Rxa7 Nxh2 11. Rxh2 Rxa7 12. Rxh7 Nc6 13. bxc6 Rh8 14. Rxg7) 8. Rxa4 { [%eval 0.59] } 8... Nc6?? { (0.59 → 3.64) Blunder. Nf7 was best. } { [%eval 3.64] } (8... Nf7) 9. Rxa7 { [%eval 4.18] } 9... Rxa7 { [%eval 3.97] } 10. b4?? { (3.97 → 1.23) Blunder. d4 was best. } { [%eval 1.23] } (10. d4 Nxd4) 10... Nxb4 { [%eval 1.33] } 11. Bb2?? { (1.33 → Mate in 14) Checkmate is now unavoidable. d3 was best. } { [%eval #-14] } (11. d3 Nxd3 12. exd3 Ra3 13. Nxa3 b5 14. Bxh6 gxh6 15. Nxb5 Rxg3 16. Nxc7 Rxd3 17. Nxe8 Rxd1) 11... Nxc2 { [%eval #-14] } 12. Bxg7 { [%eval #-13] } 12... Rxg7?? { (Mate in 13 → 0.63) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 0.63] } (12... Bxg7 13. Qxc2 Ng4 14. Qxc7 Nxh2 15. Rxh2 Rxc7 16. Rxh7 Rc1 17. Rxg7 Rxe1 18. Rxe7 Rxb1 19. Rxe8) 13. Qxc2 { [%eval 0.73] } 13... Rxg3 { [%eval 0.64] } 14. Qxc7 { [%eval 0.36] } 14... Rxc7 { [%eval 0.38] } 15. hxg3?? { (0.38 → Mate in 7) Checkmate is now unavoidable. fxg3 was best. } { [%eval #-7] } (15. fxg3 Nf5) 15... Ng4 { [%eval #-8] } 16. Rxh7 { [%eval #-7] } 16... Nxf2 { [%eval #-7] } 17. Rxe7 { [%eval #-6] } 17... Rxe7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 0.0] } (17... Bxe7 18. Kxf2 Ba3 19. Nxa3 b5 20. Nxb5 Bf5 21. Nxc7 Bc2 22. Nxe8 Bd3 23. exd3#) 18. Kxf2 { [%eval 0.0] } 18... Rxe2 { [%eval 0.0] } 19. Kxe2 { [%eval 0.0] } 19... Bb7 { [%eval 0.02] } 20. Kf3?? { (0.02 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (20. Na3 Bxa3) 20... Bxf3 { [%eval #-13] } 21. g4 { [%eval #-10] } 21... Bxg4 { [%eval -0.34] } 22. d3?? { (-0.34 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (22. Na3 Bxa3) 22... b5 { [%eval #-28] } 23. Nd2 { [%eval #-27] } 23... Bd6 { [%eval #-28] } 24. Nf3 { [%eval #-27] } 24... Bxf3 { [%eval #-27] } 25. d4 { [%eval #-27] } 25... Bd1?? { (Mate in 27 → Mate in 2) Lost forced checkmate sequence. Bg4 was best. } { [%eval #2] } (25... Bg4 26. d5 Be6 27. dxe6 Kf7 28. exf7 Be5 29. f8=K Bg7 30. Kxg7 b4 31. Kf7 b3 32. Kf6) 26. d5 { [%eval #2] } 26... Bg4# { Game ends by variant rule. } 1-0