FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/TRvXnMt7"]
[Date "2024.06.04"]
[White "Kaumanu"]
[Black "jhonson11"]
[Result "1-0"]
[UTCDate "2024.06.04"]
[UTCTime "05:51:33"]
[WhiteElo "1197"]
[BlackElo "1346"]
[WhiteRatingDiff "+88"]
[BlackRatingDiff "-33"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g6 2. Kf2?! { (-0.63 → -1.76) Inaccuracy. h3 was best. } (2. h3 c5 3. Kf2 Qa5 4. Ke3 Qxa2 5. Rxa2 c4 6. Rxa7 Rxa7 7. Kd3 cxd3) 2... h5?? { (-1.76 → 0.91) Blunder. e6 was best. } (2... e6 3. Qe1 Qg5 4. Ke3 Qxe3 5. dxe3 Ne7 6. Nd2 f5 7. b3 Rg8 8. c3) 3. Kg3?? { (0.91 → -0.85) Blunder. g4 was best. } (3. g4 hxg4) 3... c6? { (-0.85 → 0.52) Mistake. e6 was best. } (3... e6) 4. Kg4 hxg4 5. fxg4 Rxh2 6. Rxh2 Nh6 7. Rxh6 Bxh6 8. g5 Bxg5 9. d3?! { (0.22 → -0.48) Inaccuracy. e4 was best. } (9. e4 Bxd2) 9... Bxc1 10. Qxc1 d5?? { (-0.61 → 1.79) Blunder. g5 was best. } (10... g5 11. Qxg5) 11. e4?? { (1.79 → Mate in 12) Checkmate is now unavoidable. g4 was best. } (11. g4 Bxg4) 11... dxe4 12. dxe4 Qd1 13. Qxd1 Bd7?? { (Mate in 10 → 2.32) Lost forced checkmate sequence. Bh3 was best. } (13... Bh3 14. gxh3 Kd8 15. Qxd8 Na6 16. Qxe7 Rd8 17. Qxb7 Nb4 18. Qxb4 c5 19. Qxc5) 14. Qxd7 Kxd7 15. Bb5?? { (1.15 → -0.60) Blunder. Nd2 was best. } (15. Nd2 c5) 15... cxb5 16. c4?? { (0.32 → -3.32) Blunder. Nd2 was best. } (16. Nd2 Kd6) 16... bxc4 17. Nc3 b5? { (-4.04 → -2.41) Mistake. Na6 was best. } (17... Na6) 18. Nxb5 Nc6 19. Nxa7 Rxa7?? { (-2.37 → Mate in 5) Checkmate is now unavoidable. Nxa7 was best. } (19... Nxa7 20. Ne2 Kc6 21. a3 Rc8 22. a4 g5 23. b3 cxb3 24. e5 Kb7 25. e6) 20. Rc1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } (20. Re1 Rxa2 21. Nf3 Rxb2 22. Re3 Rxg2 23. Ne5 Nxe5 24. Rg3 Rxg3#) 20... Rxa2 21. Rxc4 Rxb2 22. Rxc6 Rxg2 23. Rxg6 Rxg1 24. Rxg1 f5 25. exf5 e6?? { (Mate in 1 → Mate in 15) Lost forced checkmate sequence. Ke6 was best. } (25... Ke6 26. fxe6#) 26. fxe6 Kxe6 27. Rg2 Ke5 28. Rg3 Ke4 29. Rf3 Kxf3# { Game ends by variant rule. } 1-0