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[Event "Rated Atomic game"] [Site "https://lichess.org/TQntsxb0"] [Date "2024.04.19"] [White "Gautham_A"] [Black "Atomic_singh"] [Result "0-1"] [UTCDate "2024.04.19"] [UTCTime "04:38:53"] [WhiteElo "1811"] [BlackElo "1996"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+5"] [Variant "Atomic"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 e5?! { (2.91 → 4.36) Inaccuracy. h6 was best. } (1... h6 2. e3 e6 3. Nc3 c6 4. Nf4 Bb4 5. Nh5 g6 6. Ng7+) 2. Ng5 f5 3. e4? { (8.08 → 3.92) Mistake. d4 was best. } (3. d4 e4 4. e3 Bb4+ 5. c3 Nf6 6. Nf7 O-O 7. Nxd8 Nc6) 3... Bb4? { (3.92 → 6.58) Mistake. Nc6 was best. } (3... Nc6 4. Bb5) 4. c3 Nf6 5. Nf7 O-O 6. f3 Qe8?! { (5.25 → 7.91) Inaccuracy. fxe4 was best. } (6... fxe4 7. d4 Nc6 8. Bd3 exd4 9. Qxd7 Rfd8 10. Ng5 h5 11. Ne6 g6 12. Nxc7 Re8+ 13. Be3) 7. d4 exd4?! { (6.30 → 10.36) Inaccuracy. Nc6 was best. } (7... Nc6 8. dxe5 Nd4 9. Bb5 c6 10. Kf1 d5 11. Bg5 Nc2 12. Kg1 Ne3 13. Bxe3 h6 14. Bxc6) 8. cxb4 d5 9. e5?! { (10.06 → 5.41) Inaccuracy. Bb5 was best. } (9. Bb5 Nc6) 9... Ng4 10. fxg4 h5?! { (6.04 → 8.43) Inaccuracy. h6 was best. } (10... h6) 11. Bg5?! { (8.43 → 6.01) Inaccuracy. Nc3 was best. } (11. Nc3) 11... Qa4 12. Qxa4 Re8 13. Nc3 Na6 14. Nb5 Nb4 15. Nxa7 Nc2+ 16. Kd1 b5 17. Rc1?! { (8.91 → 5.20) Inaccuracy. a4 was best. } (17. a4) 17... c5 18. b4 c4 19. g4?? { (4.92 → 0.00) Blunder. Nd8 was best. } (19. Nd8) 19... d4?? { (0.00 → 1.92) Blunder. hxg4 was best. } (19... hxg4 20. Bxc4 f4 21. Nd6 Rxe5 22. h4 f3 23. Kd2 f2 24. a4 g5 25. hxg5 f1=Q 26. Rcxf1) 20. gxh5?? { (1.92 → -12.38) Blunder. Bh6 was best. } (20. Bh6) 20... Bb7?? { (-12.38 → -3.98) Blunder. Ne3+ was best. } (20... Ne3+) 21. Rg1?! { (-3.98 → -5.07) Inaccuracy. Ra1 was best. } (21. Ra1 Bf3+) 21... Bf3+?? { (-5.07 → Mate in 1) Checkmate is now unavoidable. g5 was best. } (21... g5 22. Bxc4 Rc8 23. Ke2 g4 24. Nh6+ Kg7 25. Nxg4+ Bg2 26. Kf2 d3 27. e6 Rc4 28. Rxc2) 22. Be2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxg7# was best. } (22. Rxg7#) 22... Bxe2# { Game ends by variant rule. } 0-1