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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/TOn2dNMU"] [Date "2024.05.13"] [White "shohrux-2015"] [Black "turkeychilli"] [Result "1-0"] [UTCDate "2024.05.13"] [UTCTime "04:52:11"] [WhiteElo "1595"] [BlackElo "2002"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 c5 2. Bc4?! { (0.89 → -0.09) Inaccuracy. Nf3 was best. } { B20 Sicilian Defense: Bowdler Attack } (2. Nf3 Nc6 3. d4 cxd4 4. c3 e6 5. cxd4 d5 6. e5 f6) 2... e6 3. Nf3?! { (0.15 → -0.42) Inaccuracy. Nc3 was best. } (3. Nc3 a6 4. Bb3 b5 5. d3 Nc6 6. f4 d6 7. Nf3 Nf6 8. O-O Qb6) 3... Nc6?! { (-0.42 → 0.14) Inaccuracy. d5 was best. } (3... d5) 4. d3 Nf6 5. e5 d5 6. exf6 dxc4 7. dxc4 Qxd1+ 8. Kxd1 gxf6 9. Kd2 f5 10. Ke3?! { (-0.84 → -1.61) Inaccuracy. Nc3 was best. } (10. Nc3 Bg7 11. Ke2 e5 12. Bg5 e4 13. Rae1 h6 14. Bf4 Be6 15. Nd5 O-O-O) 10... Bg7 11. g4 Bd4+ 12. Kf4?? { (-0.20 → -4.62) Blunder. Ke2 was best. } (12. Ke2) 12... Ke7?? { (-4.62 → 5.00) Blunder. e5+ was best. } (12... e5+) 13. Nxd4?? { (5.00 → -5.50) Blunder. Re1 was best. } (13. Re1) 13... cxd4?? { (-5.50 → 3.91) Blunder. e5+ was best. } (13... e5+ 14. Kg3 cxd4 15. Re1 Rg8 16. h3 b5 17. b3 Ke6 18. Na3 bxc4 19. bxc4) 14. c3?? { (3.91 → -5.99) Blunder. Re1 was best. } (14. Re1 Kd6) 14... e5+ 15. Kf3 Kd6?? { (-6.07 → 0.00) Blunder. h5 was best. } (15... h5 16. gxf5) 16. cxd4?? { (0.00 → -4.57) Blunder. Nd2 was best. } (16. Nd2 Ke7 17. b3 dxc3 18. Ba3+ Ke6 19. gxf5+ Kxf5 20. Ne4 Nd4+ 21. Ke3 Nc2+) 16... Nxd4+ 17. Ke3 Nc2+ 18. Kd3?? { (-6.75 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } (18. Ke2 b5) 18... Nxa1?? { (Mate in 2 → -6.36) Lost forced checkmate sequence. e4+ was best. } (18... e4+ 19. Kxc2 Ke5#) 19. Re1?! { (-6.36 → -8.96) Inaccuracy. Na3 was best. } (19. Na3 Rd8) 19... Be6 20. f4? { (-7.54 → Mate in 3) Checkmate is now unavoidable. b3 was best. } (20. b3 Rhd8) 20... Kc5?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bxc4+ was best. } (20... Bxc4+ 21. Kxc4 Rac8+ 22. Kd3 Kd5#) 21. Rxe5+ Bd5 22. cxd5 Rad8 23. b4+ Kxb4 24. Kd4# { Game ends by variant rule. } 1-0