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[Event "rated variant:antichess game"] [Site "https://lichess.org/TOmDzTv2"] [Date "2024.01.17"] [Round "-"] [White "LazySincereDolphin"] [Black "ashu2"] [Result "0-1"] [GameId "TOmDzTv2"] [UTCDate "2024.01.17"] [UTCTime "04:08:30"] [WhiteElo "1308"] [BlackElo "1577"] [WhiteRatingDiff "-61"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... g5?? { (Mate in 16 → -0.64) Lost forced checkmate sequence. e5 was best. } { [%eval -0.64] } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxg5 { [%eval -0.74] } 2... e5? { (-0.74 → 0.67) Mistake. c5 was best. } { [%eval 0.67] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxd8?? { (0.67 → Mate in 15) Checkmate is now unavoidable. dxe5 was best. } { [%eval #-15] } (3. dxe5 Qxg5 4. Qxd7 Qxe5 5. Qxe8 Qxb2 6. Qxf8 Qxa1 7. Qxf7 Qxb1) 3... exd4?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Kxd8 was best. } { [%eval #13] } (3... Kxd8 4. dxe5 Ba3 5. bxa3 Nf6 6. exf6 Ke7 7. Qxd7 Bxd7 8. fxe7 Rd8 9. exd8=Q Nc6 10. Qxc7) 4. Qxd4 { [%eval #13] } 4... Kxd8 { [%eval #12] } 5. Qxd7 { [%eval #13] } 5... Kxd7 { [%eval #11] } 6. e4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (6. b4 Bxb4 7. a4 Bxe1 8. e3 Bxf2 9. Nh3 Bxe3 10. Nf2 Bxf2 11. Rg1 Bxg1 12. Nc3 Bxh2) 6... Ba3 { [%eval #-13] } 7. bxa3 { [%eval #-10] } 7... f5?? { (Mate in 10 → 2.03) Lost forced checkmate sequence. b5 was best. } { [%eval 2.03] } (7... b5 8. Bxb5 Ke8 9. Bxe8 Ne7 10. Bxf7 Re8 11. Bxe8 h5 12. Bxh5 Nd5 13. exd5 Nc6 14. dxc6) 8. exf5 { [%eval 2.11] } 8... b5?? { (2.11 → 5.12) Blunder. Ke6 was best. } { [%eval 5.12] } (8... Ke6 9. fxe6) 9. Bxb5 { [%eval 3.71] } 9... Ke8?? { (3.71 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #11] } (9... Ke6 10. fxe6) 10. Bxe8 { [%eval #11] } 10... Bxf5 { [%eval #10] } 11. g4?? { (Mate in 10 → 4.77) Lost forced checkmate sequence. Nd2 was best. } { [%eval 4.77] } (11. Nd2 Bxc2 12. Ne4 Bxe4 13. Nh3 Bxg2 14. Ng5 Bxh1 15. Nxh7 Rxh7 16. h4 Rxh4 17. f3 Bxf3) 11... Bxg4?? { (4.77 → Mate in 9) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #9] } (11... Bxc2 12. Bf7) 12. h3?? { (Mate in 9 → 2.63) Lost forced checkmate sequence. Nf3 was best. } { [%eval 2.63] } (12. Nf3 Bxf3 13. Kd2 Bxh1 14. Bg6 hxg6 15. h4 Rxh4 16. f3 Bxf3 17. Kd1 Bxd1 18. Nc3 Bxc2) 12... Bxh3 { [%eval 2.0] } 13. Rxh3?? { (2.00 → Mate in 7) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-7] } (13. Nxh3) 13... Nh6?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #11] } (13... Nc6 14. Bxc6 Re8 15. Rxh7 Rxh7 16. Bxe8 Rf7 17. Bxf7 c5 18. Bxg8 c4 19. Bxc4 a6 20. Bxa6#) 14. Rxh6 { [%eval #11] } 14... Rxe8 { [%eval #10] } 15. Rxh7 { [%eval #10] } 15... Rxe1 { [%eval #9] } 16. Rxc7 { [%eval #9] } 16... Rxb1 { [%eval #8] } 17. Rxa7?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-3] } (17. Rxb1 Nc6 18. Rxa7 Nxa7 19. Rb5 Nxb5 20. a4 Rxa4 21. Nh3 Rxa2 22. Nf4 Rxc2 23. Ng2 Rxf2) 17... Rxa7?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #6] } (17... Rxa1 18. Rxa8 Rxg1 19. Rxb8 Rb1 20. Rxb1#) 18. Rxb1 { [%eval #6] } 18... Rxa3 { [%eval #5] } 19. Rxb8 { [%eval #5] } 19... Rxa2 { [%eval #4] } 20. Rc8?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rb2 was best. } { [%eval #-1] } (20. Rb2 Rxb2 21. Nf3 Rxc2 22. Nh4 Rxf2 23. Nf3 Rxf3#) 20... Rxc2 { [%eval #-1] } 21. Rxc2# { Game ends by variant rule. } 0-1